今天读了一下 fasthttp 的源码,其中读到了 workpool ,做了一些注释。
package fasthttp
import (
"net"
"runtime"
"strings"
"sync"
"time"
)
// workerPool serves incoming connections via a pool of workers
// in FILO order, i.e. the most recently stopped worker will serve the next
// incoming connection.
//
// Such a scheme keeps CPU caches hot (in theory).
type workerPool struct {
// Function for serving server connections.
// It must leave c unclosed.
WorkerFunc func(c net.Conn) error //注册的conn 处理函数
MaxWorkersCount int //最大的工作协程数
LogAllErrors bool
MaxIdleWorkerDuration time.Duration //协程最大的空闲时间,超过了就清理掉,其实就是退出协程函数 ,退出 go
Logger Logger
lock sync.Mutex
workersCount int //当前的工作协程数
mustStop bool //workpool 停止标记
ready []*workerChan //准备工作的协程,记当时还在空闲的协程
stopCh chan struct{} //workpool 停止信号
workerChanPool sync.Pool //避免每次频繁分配workerChan,使用pool
}
type workerChan struct { //工作协程
lastUseTime time.Time
ch chan net.Conn //阻塞chan 处理完了一个conn 通过for range 再处理下一个,都在一个协程里面
}
func (wp *workerPool) Start() {
if wp.stopCh != nil {
panic("BUG: workerPool already started")
}
wp.stopCh = make(chan struct{})
stopCh := wp.stopCh
go func() {
var scratch []*workerChan
for {
wp.clean(&scratch) //定时清理掉协程 (workerChan)
select {
case <-stopCh:
return
default:
time.Sleep(wp.getMaxIdleWorkerDuration())
}
}
}()
}
func (wp *workerPool) Stop() {
if wp.stopCh == nil {
panic("BUG: workerPool wasn't started")
}
close(wp.stopCh) //停止
wp.stopCh = nil
// Stop all the workers waiting for incoming connections.
// Do not wait for busy workers - they will stop after
// serving the connection and noticing wp.mustStop = true.
wp.lock.Lock()
ready := wp.ready
for i, ch := range ready { //清空
ch.ch <- nil
ready[i] = nil
}
wp.ready = ready[:0]
wp.mustStop = true
wp.lock.Unlock()
}
func (wp *workerPool) getMaxIdleWorkerDuration() time.Duration {
if wp.MaxIdleWorkerDuration <= 0 {
return 10 * time.Second
}
return wp.MaxIdleWorkerDuration
}
func (wp *workerPool) clean(scratch *[]*workerChan) {
// 传入scratch ,要淘汰的ch, 避免每次分配
maxIdleWorkerDuration := wp.getMaxIdleWorkerDuration()
// Clean least recently used workers if they didn't serve connections
// for more than maxIdleWorkerDuration.
currentTime := time.Now()
wp.lock.Lock()
ready := wp.ready
n := len(ready)
i := 0
for i < n && currentTime.Sub(ready[i].lastUseTime) > maxIdleWorkerDuration {
i++ //过期的ch 个数
}
*scratch = append((*scratch)[:0], ready[:i]...) //淘汰的ch,放到scratch
if i > 0 {
m := copy(ready, ready[i:]) //把需要保留的ch,平移到前面,并且几下要保留的数量 m
for i = m; i < n; i++ {
ready[i] = nil //把ready 后面的ch淘汰 赋值nil
}
wp.ready = ready[:m] //保留的ch到ready
}
wp.lock.Unlock()
// Notify obsolete workers to stop.
// This notification must be outside the wp.lock, since ch.ch
// may be blocking and may consume a lot of time if many workers
// are located on non-local CPUs.
tmp := *scratch
for i, ch := range tmp { //淘汰的ch 赋值nil
ch.ch <- nil
tmp[i] = nil
}
}
func (wp *workerPool) Serve(c net.Conn) bool {
ch := wp.getCh() //获取一个协程
if ch == nil {
return false
}
ch.ch <- c //传入 conn 到协程
return true
}
var workerChanCap = func() int {
// Use blocking workerChan if GOMAXPROCS=1.
// This immediately switches Serve to WorkerFunc, which results
// in higher performance (under go1.5 at least).
if runtime.GOMAXPROCS(0) == 1 {
return 0
}
// Use non-blocking workerChan if GOMAXPROCS>1,
// since otherwise the Serve caller (Acceptor) may lag accepting
// new connections if WorkerFunc is CPU-bound.
return 1
}()
func (wp *workerPool) getCh() *workerChan {
var ch *workerChan //ch 是一个conn chan 阻塞的,通过for range 不停的处理不同的conn,可以看做是一个协程,不停的处理不同的链接
createWorker := false
wp.lock.Lock()
ready := wp.ready
n := len(ready) - 1
if n < 0 {
if wp.workersCount < wp.MaxWorkersCount {
createWorker = true
wp.workersCount++ //没有可用的了需要 new
}
} else {
ch = ready[n]
ready[n] = nil
wp.ready = ready[:n] //获取ch 并且ready - 1
}
wp.lock.Unlock()
if ch == nil {
if !createWorker {
return nil
}
vch := wp.workerChanPool.Get() //new 一个,这里的new 其实是在 pool 拿一个workerChan,从这里可以看出基本上只要是频繁要分配的变量,都使用pool
if vch == nil {
vch = &workerChan{
ch: make(chan net.Conn, workerChanCap),
}
}
ch = vch.(*workerChan)
go func() { //新建一个协程处理
wp.workerFunc(ch)
wp.workerChanPool.Put(vch) //归还 workerChan
}()
}
return ch
}
func (wp *workerPool) release(ch *workerChan) bool {
ch.lastUseTime = CoarseTimeNow() //更新最后使用这个协程的时间
wp.lock.Lock()
if wp.mustStop {
wp.lock.Unlock()
return false //如果停止了,则上层 停止协程
}
wp.ready = append(wp.ready, ch) //归还 ch 到ready
wp.lock.Unlock()
return true
}
func (wp *workerPool) workerFunc(ch *workerChan) {
var c net.Conn
var err error
for c = range ch.ch { //不停的获取 ch(阻塞的chan) ,处理不同的conn,在一个协程里面
if c == nil {
break
}
if err = wp.WorkerFunc(c); err != nil && err != errHijacked { //注册的conn链接处理函数
errStr := err.Error()
if wp.LogAllErrors || !(strings.Contains(errStr, "broken pipe") ||
strings.Contains(errStr, "reset by peer") ||
strings.Contains(errStr, "i/o timeout")) {
wp.Logger.Printf("error when serving connection %q<->%q: %s", c.LocalAddr(), c.RemoteAddr(), err)
}
}
if err != errHijacked {
c.Close()
}
c = nil //释放conn
if !wp.release(ch) {
break
} //如果stop 了就 break
}
wp.lock.Lock()
wp.workersCount-- //释放此协程
wp.lock.Unlock()
}
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