封装方式一、将 model 和 handle 以及中间层放在不同的包中
main
router.GET("/new", articles.New)
router.GET("/articles/:_id", articles.Edit)
handle
func New(c *gin.Context) {
article := models.Article{}
c.HTML(http.StatusOK, "articles/form", gin.H{
"title": "New article",
"article": article,
})
}
model
// Article model
type Article struct {
Id bson.ObjectId `json:"_id,omitempty" bson:"_id,omitempty"`
Title string `json:"title" form:"title" binding:"required" bson:"title"`
Body string `json:"body" form:"body" binding:"required" bson:"body"`
CreatedOn int64 `json:"created_on" bson:"created_on"`
UpdatedOn int64 `json:"updated_on" bson:"updated_on"`
// User bson.ObjectId `json:"user"`
}
middleware
router.Use(middlewares.Connect)
router.Use(middlewares.ErrorHandler)
封装方式二、将路由函数写好,将参数以参数形式传递给 action
srv.Ws.HandleConnect(func(s *melody.Session) {
FireConnect(srv, s)
})
还可以封装一个 help函数,一个 log方法
func (a *Action) ToLog(g *Game) {
PutCards := make([]Card, 0)
TakeCard := g.CardFromReference(a.TakeCard)
for _, id := range a.PutCards {
PutCards = append(PutCards, g.CardFromReference(id))
}
g.LastLog = &Log{a.PlayerName, a.Name, TakeCard, PutCards, a.Option}
}
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