snowflake算法可以指定各域位数的改进版

liuyongshuai · · 2588 次点击 · · 开始浏览    
这是一个创建于 的文章,其中的信息可能已经有所发展或是发生改变。

snowFlake算法在生成ID时特别高效,可参考:https://segmentfault.com/a/1190000011282426 它可以保证: * 所有生成的id按时间趋势递增 * 整个分布式系统内不会产生重复id(因为有datacenterId和workerId来做区分) 但在在某下场影下dataCenterId、workerId并不需要占那么多的位,或是机器没那么多。自己就写了一个各个域的位可以自定义设置的。 https://github.com/liuyongshuai/goutils/ ``` /** * @author Liu Yongshuai<liuyongshuai@hotmail.com> * @package goSnowFlake * @date 2018-01-25 19:19 */ package goSnowFlake import ( "sync" "fmt" "time" ) /** 详见测试用例:go test -test.run TestNewIDGenerator */ //SnowFlake的结构体 type snowFlakeIdGenerator struct { workerId int64 //当前的workerId workerIdAfterShift int64 //移位后的workerId,可直接跟时间戳、序号取位或操作 lastMsTimestamp int64 //上一次用的时间戳 curSequence int64 //当前的序号 timeBitSize uint8 //时间戳占的位数,默认为41位,最大不超过60位 workerIdBitSize uint8 //workerId占的位数,默认10,最大不超过60位 sequenceBitSize uint8 //序号占的位数,默认12,最大不超过60位 lock *sync.Mutex //同步用的 isHaveInit bool //是否已经初始化了 maxWorkerId int64 //workerId的最大值,初始化时计算出来的 maxSequence int64 //最后序列号最大值,初始化时计算出来的 workerIdLeftShift uint8 //生成的workerId只取最低的几位,这里要左移,给序列号腾位,初始化时计算出来的 timestampLeftShift uint8 //生成的时间戳左移几位,给workId、序列号腾位,初始化时计算出来的 } //实例化一个ID生成器 func NewIDGenerator() *snowFlakeIdGenerator { return &snowFlakeIdGenerator{ workerId: 0, lastMsTimestamp: 0, curSequence: 0, timeBitSize: 41, //默认的时间戳占的位数 workerIdBitSize: 10, //默认的workerId占的位数 sequenceBitSize: 12, //默认的序号占的位数 maxWorkerId: 0, //最大的workerId,初始化时计算出来的 maxSequence: 0, //最大的序号值,初始化的时计算出来的 workerIdLeftShift: 0, //worker id左移位数 timestampLeftShift: 0, lock: new(sync.Mutex), isHaveInit: false, } } //设置worker id func (sfg *snowFlakeIdGenerator) SetWorkerId(w int64) *snowFlakeIdGenerator { sfg.lock.Lock() defer sfg.lock.Unlock() sfg.isHaveInit = false sfg.workerId = w return sfg } //设置时间戳占的位数 func (sfg *snowFlakeIdGenerator) SetTimeBitSize(n uint8) *snowFlakeIdGenerator { sfg.lock.Lock() defer sfg.lock.Unlock() sfg.isHaveInit = false sfg.timeBitSize = n return sfg } //设置worker id占的位数 func (sfg *snowFlakeIdGenerator) SetWorkerIdBitSize(n uint8) *snowFlakeIdGenerator { sfg.lock.Lock() defer sfg.lock.Unlock() sfg.isHaveInit = false sfg.workerIdBitSize = n return sfg } //设置序号占的位数 func (sfg *snowFlakeIdGenerator) SetSequenceBitSize(n uint8) *snowFlakeIdGenerator { sfg.lock.Lock() defer sfg.lock.Unlock() sfg.isHaveInit = false sfg.sequenceBitSize = n return sfg } //初始化操作 func (sfg *snowFlakeIdGenerator) Init() (*snowFlakeIdGenerator, error) { sfg.lock.Lock() defer sfg.lock.Unlock() //如果已经初始化了 if sfg.isHaveInit { return sfg, nil } if sfg.sequenceBitSize < 1 || sfg.sequenceBitSize > 60 { return nil, fmt.Errorf("Init failed:\tinvalid sequence bit size, should (1,60)") } if sfg.timeBitSize < 1 || sfg.timeBitSize > 60 { return nil, fmt.Errorf("Init failed:\tinvalid time bit size, should (1,60)") } if sfg.workerIdBitSize < 1 || sfg.workerIdBitSize > 60 { return nil, fmt.Errorf("Init failed:\tinvalid worker id bit size, should (1,60)") } if sfg.workerIdBitSize+sfg.sequenceBitSize+sfg.timeBitSize != 63 { return nil, fmt.Errorf("Init failed:\tinvalid sum of all bit size, should eq 63") } //确定移位数 sfg.workerIdLeftShift = sfg.sequenceBitSize sfg.timestampLeftShift = sfg.sequenceBitSize + sfg.workerIdBitSize //确定序列号及workerId最大值 sfg.maxWorkerId = -1 ^ (-1 << sfg.workerIdBitSize) sfg.maxSequence = -1 ^ (-1 << sfg.sequenceBitSize) //移位之后的workerId,返回结果时可直接跟时间戳、序号取或操作即可 sfg.workerIdAfterShift = sfg.workerId << sfg.workerIdLeftShift //判断当前的workerId是否合法 if sfg.workerId > sfg.maxWorkerId { return nil, fmt.Errorf("Init failed:\tinvalid worker id, should not greater than %d", sfg.maxWorkerId) } //初始化完毕 sfg.isHaveInit = true sfg.lastMsTimestamp = 0 sfg.curSequence = 0 return sfg, nil } //生成时间戳,根据bit size设置取高几位 //即,生成的时间戳先右移几位,再左移几位,就保留了最高的指定位数 func (sfg *snowFlakeIdGenerator) genTs() int64 { rawTs := time.Now().UnixNano() diff := 64 - sfg.timeBitSize ret := (rawTs >> diff) << diff return ret } //生成下一个时间戳,如果时间戳的位数较小,且序号用完时此处等待的时间会较长 func (sfg *snowFlakeIdGenerator) genNextTs(last int64) int64 { for { cur := sfg.genTs() if cur > last { return cur } } } //生成下一个ID func (sfg *snowFlakeIdGenerator) NextId() (int64, error) { sfg.lock.Lock() defer sfg.lock.Unlock() //如果还没有初始化 if !sfg.isHaveInit { return 0, fmt.Errorf("Gen NextId failed:\tplease execute Init() first") } //先判断当前的时间戳,如果比上一次的还小,说明出问题了 curTs := sfg.genTs() if curTs < sfg.lastMsTimestamp { return 0, fmt.Errorf("Gen NextId failed:\tunknown error, the system clock occur some wrong") } //如果跟上次的时间戳相同,则增加序号 if curTs == sfg.lastMsTimestamp { sfg.curSequence = (sfg.curSequence + 1) & sfg.maxSequence //序号又归0即用完了,重新生成时间戳 if sfg.curSequence == 0 { curTs = sfg.genNextTs(sfg.lastMsTimestamp) } } else { //如果两个的时间戳不一样,则归0序号 sfg.curSequence = 0 } sfg.lastMsTimestamp = curTs //将处理好的各个位组装成一个int64型 curTs = curTs | sfg.workerIdAfterShift | sfg.curSequence return curTs, nil } //解析生成的ID func (sfg *snowFlakeIdGenerator) Parse(id int64) (int64, int64, int64, error) { //如果还没有初始化 if !sfg.isHaveInit { return 0, 0, 0, fmt.Errorf("Parse failed:\tplease execute Init() first") } //先提取时间戳部分 shift := sfg.sequenceBitSize + sfg.sequenceBitSize timestamp := (id & (-1 << shift)) >> shift //再提取workerId部分 shift = sfg.sequenceBitSize workerId := (id & (sfg.maxWorkerId << shift)) >> shift //序号部分 sequence := id & sfg.maxSequence //解析错误 if workerId != sfg.workerId || workerId > sfg.maxWorkerId { fmt.Printf("workerBitSize=%d\tMaxWorkerId=%d\n", sfg.workerIdBitSize, sfg.maxWorkerId) return 0, 0, 0, fmt.Errorf("parse failed:invalid id, originWorkerId=%d\tparseWorkerId=%d\n", sfg.workerId, workerId) } if sequence < 0 || sequence > sfg.maxSequence { fmt.Printf("sequesnceBitSize=%d\tMaxSequence=%d\n", sfg.sequenceBitSize, sfg.maxSequence) return 0, 0, 0, fmt.Errorf("parse failed:invalid id, parseSequence=%d\n", sequence) } return timestamp, workerId, sequence, nil } ``` 测试代码 大约共连续生成了1亿三千多万个ID写到文件里,暂时没有发现重复的。 ``` package goSnowFlake import ( "testing" "fmt" "time" "os" ) func TestNewIDGenerator(t *testing.T) { b := "\t\t\t" b2 := "\t\t\t\t\t" d := "=====================================" //第一个生成器 gentor1, err := NewIDGenerator().SetWorkerId(100).Init() if err != nil { fmt.Println(err) t.Error(err) } //第二个生成器 gentor2, err := NewIDGenerator(). SetTimeBitSize(48). SetSequenceBitSize(10). SetWorkerIdBitSize(5). SetWorkerId(30).Init() if err != nil { fmt.Println(err) t.Error(err) } fmt.Printf("%s%s%s\n", d, b, d) fmt.Printf("workerId=%d lastTimestamp=%d %s workerId=%d lastTimestamp=%d\n", gentor1.workerId, gentor1.lastMsTimestamp, b, gentor2.workerId, gentor2.lastMsTimestamp) fmt.Printf("sequenceBitSize=%d timeBitSize=%d %s sequenceBitSize=%d timeBitSize=%d\n", gentor1.sequenceBitSize, gentor1.timeBitSize, b, gentor2.sequenceBitSize, gentor2.timeBitSize) fmt.Printf("workerBitSize=%d sequenceBitSize=%d %s workerBitSize=%d sequenceBitSize=%d\n", gentor1.workerIdBitSize, gentor1.sequenceBitSize, b, gentor2.workerIdBitSize, gentor2.sequenceBitSize) fmt.Printf("%s%s%s\n", d, b, d) var ids []int64 for i := 0; i < 100; i++ { id1, err := gentor1.NextId() if err != nil { fmt.Println(err) return } id2, err := gentor2.NextId() if err != nil { fmt.Println(err) return } ids = append(ids, id2) fmt.Printf("%d%s%d\n", id1, b2, id2) } //解析ID for _, id := range ids { ts, workerId, seq, err := gentor2.Parse(id) fmt.Printf("id=%d\ttimestamp=%d\tworkerId=%d\tsequence=%d\terr=%v\n", id, ts, workerId, seq, err) } } //多线程测试 func TestSnowFlakeIdGenerator_MultiThread(t *testing.T) { f := "./snowflake.txt" //准备写入的文件 fp, err := os.OpenFile(f, os.O_WRONLY|os.O_APPEND|os.O_CREATE, 0755) if err != nil { fmt.Println(err) t.Error(err) } //初始化ID生成器,采用默认参数 gentor, err := NewIDGenerator().SetWorkerId(100).Init() if err != nil { fmt.Println(err) t.Error(err) } //启动10个线程,出错就报出来 for i := 0; i < 10; i++ { go func() { for { gid, err := gentor.NextId() if err != nil { panic(err) } n, err := fp.WriteString(fmt.Sprintf("%d\n", gid)) if err != nil || n <= 0 { panic(err) } } }() } time.Sleep(10 * time.Second) //time.Sleep(600 * time.Second) } ```

有疑问加站长微信联系(非本文作者))

入群交流(和以上内容无关):加入Go大咖交流群,或添加微信:liuxiaoyan-s 备注:入群;或加QQ群:692541889

2588 次点击  
加入收藏 微博
暂无回复
添加一条新回复 (您需要 登录 后才能回复 没有账号 ?)
  • 请尽量让自己的回复能够对别人有帮助
  • 支持 Markdown 格式, **粗体**、~~删除线~~、`单行代码`
  • 支持 @ 本站用户;支持表情(输入 : 提示),见 Emoji cheat sheet
  • 图片支持拖拽、截图粘贴等方式上传