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最开始用图形来模仿文字进行各种角度的倒立和排列,后来切换为文字后,有很多问题。总结如下:
1、程序在画图形和画文字方面不一样,图形的是从原点开始(0,0),而文字则从文字的基线开始(0,baseline)
2、在增加角度偏移时,文字或图形的高宽会产生变化(偏∠45度时达到最大),这时候为了让它们顶点对齐,需要计算偏移量(用三角函数)
3、在绘图时,会先旋转“画布”(描述可能不准确),再绘制文字。此时要往回旋转,否则下一个图形会顺着这个角度继续画。
4、为了让图形保持固定宽度,对于有偏角的文字,需要平均缩小左右间距(否则不同的角度,固定的文字个数,会让图形宽度不同)
效果图:
源码:(代码还可以再整理和优化,但限于计划时间,懒得弄了)
package main import ( "math" "reflect" "time" "math/rand" "github.com/golang/freetype/truetype" "github.com/fogleman/gg" // 需要安装这个包 "flag" "fmt" "io/ioutil" "log" ) var wORDSLIB = []interface{}{"赵","钱","孙","李","周","吴","郑","冯","陈","褚","卫","蒋","沈","韩","杨","朱","秦","尤","许","何","吕","施","张","孔","曹","严","华","金","魏","陶","姜","戚","谢","邹","喻","柏","水","窦","章","云","苏","潘","葛","奚","范","彭","郎","鲁","韦","昌","马","苗","凤","花","方","俞","任","袁","柳","酆","鲍","史","唐","费","廉","岑","薛","雷","贺","倪","汤","滕","殷","罗","毕","郝","邬","安","常","乐","于","时","傅","皮","卞","齐","康","伍","余","元","卜","顾","孟","平","黄","和","穆","萧","尹","姚","邵","湛","汪","祁","毛","禹","狄","米","贝","明","臧","计","伏","成","戴","谈","宋","茅","庞","熊","纪","舒","屈","项","祝","董","梁","杜","阮","蓝","闵","席","季","麻","强","贾","路","娄","危","江","童","颜","郭","梅","盛","林","刁","钟","徐","邱","骆","高","夏","蔡","樊","胡","凌","霍","虞","万","支","柯","昝","管","卢","莫","经","房","裘","缪","干","解","应","宗","丁","宣","贲","邓","郁","单","杭","洪","包","诸","左","石","崔","吉","钮","龚","程","嵇","邢","滑","裴","陆","荣","翁","荀","羊","於","惠","甄","曲","家","封","芮","羿","储","靳","汲","邴","糜","松","井","段","富","巫","乌","焦","巴","弓","牧","隗","山","谷","车","侯","宓","蓬","全","郗","班","仰","秋","仲","伊","宫","宁","仇","栾","暴","甘","钭","厉","戎","祖","武","符","刘","景","詹","束","龙","叶","幸","司","韶","郜","黎","蓟","薄","印","宿","白","怀","蒲","邰","从","鄂","索","咸","籍","赖","卓","蔺","屠","蒙","池","乔","阴","鬱","胥","能","苍","双","闻","莘","党","翟","谭","贡","劳","逄","姬","扶","堵","冉","宰","郦","雍","卻","璩","桑","桂","濮","牛","寿","通","边","扈","燕","冀","郏","浦","尚","农","温","别","庄","晏","柴","瞿","阎","充","慕","连","茹","习","宦","艾","鱼","容","向","古","易","慎","戈","廖","庾","终","暨","居","衡","步","都","耿","满","弘","匡","国","文","寇","广","禄","阙","东","欧","殳","沃","利","蔚","越","夔","隆","师","巩","厍","聂","晁","勾","敖","融","冷","訾","辛","阚","那","简","饶","空","曾","毋","沙","乜","养","鞠","须","丰","巢","关","蒯","相","查","后","荆","红","游","竺","权","逯","盖","益","桓","公","俟","上","官","阳","人","赫","皇","甫","尉","迟","澹","台","冶","政","淳","太","叔","申","轩","辕","令","狐","离","宇","长","鲜","闾","丘","徒","仉","督","子","颛","端","木","西","漆","雕","正","壤","驷","良","拓","跋","夹","父","晋","楚","闫","法","汝","鄢","涂","钦","百","里","南","门","呼","延","归","海","舌","微","生","岳","帅","缑","亢","况","郈","有","琴","商","牟","佘","佴","伯","赏","墨","哈","谯","笪","年","爱","佟","第","五","言","福","姓"} var ( dpi = flag.Float64("dpi", 72, "screen resolution in Dots Per Inch") fontfile = flag.String("fontfile", "./SIMYOU.TTF", "filename of the ttf font") size = flag.Float64("size", 40, "font size in points") ) func main() { x := "abc" fmt.Println(x[0:3]) drawImageBygg() } func drawImageBygg(){ dc := gg.NewContext(320, 56) // 56 => w*sin(45) + h*sin(45) 45度时,字体达到最大高度 dc.SetRGBA(1, 1, 1,0) // 设置背景色:末尾为透明度 1-0(1-不透明 0-透明) dc.Clear() dc.SetRGBA(0, 0, 0,1) // 设置字体色 fontBytes, err := ioutil.ReadFile(*fontfile) if err != nil { log.Println(err) return } font, err := truetype.Parse(fontBytes) if err != nil { log.Println(err) return } face := truetype.NewFace(font, &truetype.Options{ Size: *size, DPI:*dpi, }) dc.SetFontFace(face) // 初始化用于计算坐标的变量 fm := face.Metrics() ascent := float64(fm.Ascent.Round()) // 字体的基线到顶部距离 decent := float64(fm.Descent.Round()) // 字体的基线到底部的距离 w := float64(fm.Height.Round()) // 方块字,大多数应为等宽字,即和高度一样 h := float64(fm.Height.Round()) totalWidth := 0.0 // 目前已累积的图片宽度(需要用来计算字体位置) // 随机取汉字,定位倒立的字 words := getRandomMembersFromMemberLibary(wORDSLIB,8) // 取8个字 reverseWordsIndex := getRandomMembersFromMemberLibary([]interface{}{0,1,2,3,4,5,6,7},2) // 随机2个倒立字 for i,word := range words{ degree := If(Contain(i,reverseWordsIndex),float64(RandInt64(150,210)),float64(RandInt64(-30,30))) // 随机角度,正向角度 -30~30,倒立角度 150~210 x,y,leftCutSize,rightCS := getCoordByQuadrantAndDegree(w,h,ascent,decent,degree,totalWidth) dc.RotateAbout(gg.Radians(degree),0,0) dc.DrawStringAnchored(word.(string), x,y, 0,0) dc.RotateAbout(-1*gg.Radians(degree),0,0) totalWidth = totalWidth + leftCutSize + rightCS fmt.Println("x:",x,"y:",y,"total:",totalWidth,"degree:",degree) } dc.Stroke() dc.SavePNG("out.png") fmt.Println("Wrote out.png OK.") } func getCoordByQuadrantAndDegree(w,h,ascent,descent,degree,beforTotalWidth float64)(x,y,leftCutSize,rightCutSize float64){ var totalWidth float64 switch{ case degree<=0 && degree >= -40: // 第一象限:逆时针 -30度 ~ 0 <=> 330 ~ 360 (目前参数要传入负数) rd := -1 * degree // 转为正整数,便于计算 leftCutSize = w*getDegreeSin(90-rd) rightCutSize = h*getDegreeSin(rd) offset := (leftCutSize + rightCutSize - w) / 2 // 横向偏移量(角度倾斜越厉害,占宽越多,通过偏移量分摊给它的左右边距来收窄) leftCutSize,rightCutSize = leftCutSize - offset,rightCutSize - offset totalWidth = beforTotalWidth + leftCutSize x = getDegreeSin(90 - rd)*totalWidth - w y = ascent + getDegreeSin(rd)*totalWidth case degree >=0 && degree <= 40: // 第四象限:顺时针 0 ~ 30度 leftCutSize = h*getDegreeSin(degree) rightCutSize = w*getDegreeSin(90-degree) offset := (leftCutSize + rightCutSize - w) / 2 leftCutSize,rightCutSize = leftCutSize - offset,rightCutSize - offset totalWidth = beforTotalWidth + leftCutSize // 现在totalwidth = 前面的宽 + 自己的左切边 x = getDegreeSin(90-degree)*totalWidth y = ascent - getDegreeSin(degree)*totalWidth case degree >= 180 && degree <= 220: // 第二象限:顺时针 180 ~ 210度 rd := degree - 180 leftCutSize = h*getDegreeSin(rd) rightCutSize = w*getDegreeSin(90-rd) offset := (leftCutSize + rightCutSize - w) / 2 leftCutSize,rightCutSize = leftCutSize - offset,rightCutSize - offset totalWidth = beforTotalWidth + leftCutSize x = -1 * (getDegreeSin(90-rd)*totalWidth + w) y = getDegreeSin(rd)*totalWidth - descent case degree >= 140 && degree <= 180: // 第三象限:顺时针 150 ~ 180度 rd := 180-degree leftCutSize = w*getDegreeSin(90-rd) rightCutSize = h*getDegreeSin(rd) offset := (leftCutSize + rightCutSize - w) / 2 leftCutSize,rightCutSize = leftCutSize - offset,rightCutSize - offset totalWidth = beforTotalWidth + leftCutSize x = -1 * (getDegreeSin(90-rd) * totalWidth) y = -1 * (getDegreeSin(rd) * totalWidth + descent) default: panic(fmt.Sprintf("非法的参数:%f",degree)) } return } func getDegreeSin(degree float64) float64{ return math.Sin(degree*math.Pi/180) } //RandInt64 ... func RandInt64(min, max int64) int64 { if min >= max || min == 0 || max == 0 { return max } rand.Seed(time.Now().UnixNano()) return rand.Int63n(max-min) + min } func getRandomMembersFromMemberLibary(lib []interface{},size int)[]interface{}{ source,result := make([]interface{},0),make([]interface{},0) if size <= 0 || len(lib) == 0{ return result } for _,v := range lib{ source = append(source,v) } if size >= len(lib){ return source } for i:=0;i<size;i++{ rand.Seed(time.Now().UnixNano()) pos := rand.Intn(len(source)) result = append(result,source[pos]) source = append(source[:pos], source[pos+1:]...) } return result } //Contain ... func Contain(obj interface{}, target interface{}) bool { targetValue := reflect.ValueOf(target) switch reflect.TypeOf(target).Kind() { case reflect.Slice, reflect.Array: for i := 0; i < targetValue.Len(); i++ { if targetValue.Index(i).Interface() == obj { return true } } case reflect.Map: if targetValue.MapIndex(reflect.ValueOf(obj)).IsValid() { return true } } return false } //If ... func If(expr bool,trueVal float64,falseVal float64) float64{ if expr { return trueVal } return falseVal }
需要一个字体文件,这里使用的幼圆(幼圆免费,其他免费字体懒得找)。
注意:字体不同,宽度和高度可能会需要调整。
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