go channel详解之源码分析

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作为golang并发编程思想的重要组成,channel(通道)非常重要,和goroutine(go协程)一起使用,用来实现go的CSP(Communicating Sequential Processes)并发模型。

Do not communicate by sharing memory; instead, share memory by communicating
不要以共享内存的方式来通信,相反,要通过通信来共享内存。

因为channel的重要性,有必要对其原理和源码进行学习,在参考了网络上各种大牛的分享后,将其作为笔记记录下来,如有不足之处,还请指正。
源码路径: go1.11/src/runtime/chan.go

channel结构体

type hchan struct {
    // 通道中实际的元素个数,len(ch)的返回值
    qcount uint //total data in the queue
    // 通道的容量,cap(ch)的返回值,qcount <= dataqsiz
    // ch := make(chan T, x)中的 x,dataqsiz为0表示非缓冲通道
    dataqsiz uint // size of the circular queue
    //存储通道元素的缓冲队列地址,使用环形数组实现
    buf unsafe.Pointer // points to an array of dataqsiz elements
    //通道内单个元素的大小,单位为字节
    elemsize uint16
    //通道是否关闭的标志位
    closed uint32
    //通道元素的类型,make(chan T, x)中的T,被go编译器抽象为_type结构体,记录这该类型的全部属性
    elemtype *_type // element type
    //待发送元素在缓冲队列中的索引
    sendx uint // send index
    //待接收元素在缓冲队列中的索引
    recvx uint // receive index
    //接收goroutine等待队列,当通道为空时,用来存放阻塞的接收goroutine
    recvq waitq // list of recv waiters
    //发送goroutine等待队列,当通道满时,用来存放阻塞发送goroutine
    sendq waitq // list of send waiters

    // lock protects all fields in hchan, as well as several
    // fields in sudogs blocked on this channel.
    //
    // Do not change another G's status while holding this lock
    // (in particular, do not ready a G), as this can deadlock
    // with stack shrinking.
    //操作通道时使用的互斥锁
    lock mutex
}

recvq 和 sendq 对应的结构 waitq 是一个链表,包含一个头结点和一个尾结点,队列中的每个成员是一个sudog结构体

type waitq struct {
    first *sudog
    last  *sudog
}
// sudog represents a g in a wait list, such as for sending/receiving
// on a channel.
//
// sudog is necessary because the g ↔ synchronization object relation
// is many-to-many. A g can be on many wait lists, so there may be
// many sudogs for one g; and many gs may be waiting on the same
// synchronization object, so there may be many sudogs for one object.
//
// sudogs are allocated from a special pool. Use acquireSudog and
// releaseSudog to allocate and free them.
// 当goroutine遇到阻塞,或需要等待的场景时,会被打包成sudog这样一个结构(封装了该goroutine指针)
// 之所以需要 sudog是由于goroutine和同步对象的关系是多对多的
// 一个goroutine可以在多个等待队列中,因此一个goroutine可能被打包为多个sudog
// 许多goroutine可能在同一个同步对象上等待,因此一个对象可能有多个sudog
// sudog是从一个特殊的池中分配的。使用AcquireDog和ReleaseSudog分配和释放它们
type sudog struct {
    // The following fields are protected by the hchan.lock of the
    // channel this sudog is blocking on. shrinkstack depends on
    // this for sudogs involved in channel ops.
    // 以下的这些字段都是被该goroutine所在的通道中的hchan.lock来保护的
    g *g

    // isSelect indicates g is participating in a select, so
    // g.selectDone must be CAS'd to win the wake-up race.
    isSelect bool
    //sudog双向链表对应的指针
    next     *sudog
    prev     *sudog
    elem     unsafe.Pointer // data element (may point to stack)

    // The following fields are never accessed concurrently.
    // For channels, waitlink is only accessed by g.
    // For semaphores, all fields (including the ones above)
    // are only accessed when holding a semaRoot lock.

    acquiretime int64
    releasetime int64
    ticket      uint32
    parent      *sudog // semaRoot binary tree
    waitlink    *sudog // g.waiting list or semaRoot
    waittail    *sudog // semaRoot
    c           *hchan // channel
}

make(chan T, x)

func makechan(t *chantype, size int) *hchan {
    elem := t.elem
    //检查T类型大小是否超过限制,比如传入一个大于64k大数组,会报错
    //64位操作系统下
    //ch := make(chan [8192]int64, 1) 64k = 65536 = 8(int64占8字节) * 8192
    if elem.size >= 1<<16 {
        throw("makechan: invalid channel element type")
    }
    //判断对齐限制
    if hchanSize%maxAlign != 0 || elem.align > maxAlign {
        throw("makechan: bad alignment")
    }
    //这里做了两个判断:
    //判断缓冲通道的容量是否为负
    //判断当缓冲通道满时,队列大小是否超出系统最大内存
    if size < 0 || uintptr(size) > maxSliceCap(elem.size) || uintptr(size)*elem.size > maxAlloc-hchanSize {
        panic(plainError("makechan: size out of range"))
    }
    var c *hchan
    switch {
    case size == 0 || elem.size == 0:
        //当创建的是非缓冲通道
        //或者缓冲通道的元素类型大小为0(如 struct{}{})
        //只需要申请hchan的内存而不需要申请缓冲队列的内存
        c = (*hchan)(mallocgc(hchanSize, nil, true))
        //由于申请的内存只给hchan使用
        //c.buf直接指向申请的hchan的内存地址
        c.buf = unsafe.Pointer(c)
    case elem.kind&kindNoPointers != 0:
        //当创建的是缓冲通道,并且通道元素类型不是指针类型的
        //需要申请hchan的内存和缓冲队列的内存
        //计算公式为:hchan内存 + 缓冲队列元素个数 * 元素大小
        c = (*hchan)(mallocgc(hchanSize+uintptr(size)*elem.size, nil, true))
        //由于申请的内存是给hchan和缓冲队列一起用的
        //指向内存缓冲中,hchan的位置
        c.buf = add(unsafe.Pointer(c), hchanSize)
    default:
        //当创建的是缓冲通道,并且通道元素类型是指针类型的
        //调用了两次mallocgc来申请内存,hchan和缓冲队列不共用内存(内存空间是不连续的)
        c = new(hchan)
        c.buf = mallocgc(uintptr(size)*elem.size, elem, true)
    }

    //记录单个元素的大小,元素类型及通道容量
    c.elemsize = uint16(elem.size)
    c.elemtype = elem
    c.dataqsiz = uint(size)
    return c
}
从makechan代码中,可以以下总结几点

1、当创建的是非缓冲通道或者缓冲通道的元素类型大小为0时,是不需要申请缓冲队列的内存的

非缓冲通道或元素大小为0.jpg

2、当创建的是缓冲通道,并且通道元素类型不是指针类型的,会向系统申请一块连续内存,用来存放hchan结构体和缓冲队列
缓冲通道并且类型不是指针.jpg

3、当创建的是缓冲通道,并且通道元素类型是指针类型的,会向系统申请两块内存,用来存放hchan结构体和缓冲队列
缓冲通道且类型是指针.jpg

4、当创建缓冲通道时,如果通道元素没有实际意义(如信号的传递)时,可以用 make(chan struct{}, n),因为 struct{} 类型的大小为0,创建通道时,会走第一个case, 不会为缓冲队列分配内存

向通道发送数据 ch <- x

// entry point for c <- x from compiled code
func chansend1(c *hchan, elem unsafe.Pointer) {
    chansend(c, elem, true, getcallerpc())
}
func chansend(c *hchan, ep unsafe.Pointer, block bool, callerpc uintptr) bool {
    if c == nil {
        //参数block是用来指定通道是否阻塞的
        if !block {
            return false
        }
        // gopark函数将当前goroutine置于等待状态并通过unlockf唤醒
        // 但是传入的unlockf为nil(第一个参数)
        // 所以,当通道为nil时,向其发送数据,会永久阻塞
        gopark(nil, nil, waitReasonChanSendNilChan, traceEvGoStop, 2)
        throw("unreachable")
    }

    if debugChan {
        print("chansend: chan=", c, "\n")
    }

    if raceenabled {
        racereadpc(unsafe.Pointer(c), callerpc, funcPC(chansend))
    }

    // Fast path: check for failed non-blocking operation without acquiring the lock.
    //
    // After observing that the channel is not closed, we observe that the channel is
    // not ready for sending. Each of these observations is a single word-sized read
    // (first c.closed and second c.recvq.first or c.qcount depending on kind of channel).
    // Because a closed channel cannot transition from 'ready for sending' to
    // 'not ready for sending', even if the channel is closed between the two observations,
    // they imply a moment between the two when the channel was both not yet closed
    // and not ready for sending. We behave as if we observed the channel at that moment,
    // and report that the send cannot proceed.
    //
    // It is okay if the reads are reordered here: if we observe that the channel is not
    // ready for sending and then observe that it is not closed, that implies that the
    // channel wasn't closed during the first observation.
    if !block && c.closed == 0 && ((c.dataqsiz == 0 && c.recvq.first == nil) ||
        (c.dataqsiz > 0 && c.qcount == c.dataqsiz)) {
        return false
    }

    var t0 int64
    if blockprofilerate > 0 {
        t0 = cputicks()
    }
    //在数据发送到通道前,先获取互斥锁,保证线程安全
    lock(&c.lock)

    //向已经关闭的通道发送数据,会panic
    if c.closed != 0 {
        unlock(&c.lock)
        panic(plainError("send on closed channel"))
    }

    if sg := c.recvq.dequeue(); sg != nil {
        // Found a waiting receiver. We pass the value we want to send
        // directly to the receiver, bypassing the channel buffer (if any).
        // 接收goroutine的等待队列中,有等待着的goroutine
        // 说明通道为非缓冲通道或者缓冲通道的缓冲队列为空�
        // 取出接收队列中排在最前边的goroutine
        // 然后不经过通道的缓冲区,将发送的数据直接拷贝给这个goroutine
        send(c, sg, ep, func() { unlock(&c.lock) }, 3)
        return true
    }

    //接收goroutine队列为空,缓冲通道的元素个数小于通道容量
    if c.qcount < c.dataqsiz {
        // Space is available in the channel buffer. Enqueue the element to send.
        // 获取指向缓冲通道中第i个槽的指针,后边将数据拷贝到此指针对应的空间内
        qp := chanbuf(c, c.sendx)
        if raceenabled {
            raceacquire(qp)
            racerelease(qp)
        }
        //将发送goroutine中需要发送的数据拷贝到缓冲通道中
        typedmemmove(c.elemtype, qp, ep)
        //发送index + 1
        c.sendx++
        //如果缓冲通道元素数量达到了通道容量,就将发送index改为0,构造环形数组
        if c.sendx == c.dataqsiz {
            c.sendx = 0
        }
        c.qcount++
        unlock(&c.lock)
        return true
    }

    if !block {
        unlock(&c.lock)
        return false
    }

    // Block on the channel. Some receiver will complete our operation for us.
    //如果缓冲通道元素数量达到了通道容量
    //获取这个发送gouroutine指针
    gp := getg()
    //新建一个sudog结构
    mysg := acquireSudog()
    mysg.releasetime = 0
    if t0 != 0 {
        mysg.releasetime = -1
    }
    // No stack splits between assigning elem and enqueuing mysg
    // on gp.waiting where copystack can find it.
    //设置sudog.elem=发送goroutine中需要发送的数据的地址
    mysg.elem = ep
    mysg.waitlink = nil
    //设置sudog.g=发送gouroutine指针
    mysg.g = gp
    mysg.isSelect = false
    //设置sudog.c=当前通道
    mysg.c = c
    gp.waiting = mysg
    gp.param = nil
    //将sudog结构放到通道的sendq队列中
    c.sendq.enqueue(mysg)
    //goparkunlock->用于协程切换的gopark函数->mcall(park_m)
    //mcall中会将此goroutine当前的状态进行保存,在调度是恢复状态
    //park_m中逻辑(以后分析goroutine的时候回详细分析,现在先粗略分析下)
    //1、将此发送gouroutine休眠(状态由_Grunning变为_Gwaiting),等待被唤醒
    //2、解除M和此gouroutine之间的关联
    //3、调用schedule调度函数,让可以被执行的gouroutine放到M上
    //4、由于此发送gouroutine休眠,阻塞
    goparkunlock(&c.lock, waitReasonChanSend, traceEvGoBlockSend, 3)

    // someone woke us up.
    //发送gouroutine被唤醒后执行的代码
    if mysg != gp.waiting {
        throw("G waiting list is corrupted")
    }
    gp.waiting = nil
    if gp.param == nil {
        if c.closed == 0 {
            throw("chansend: spurious wakeup")
        }
        //唤醒后发现通道被关,直接panic
        panic(plainError("send on closed channel"))
    }
    gp.param = nil
    if mysg.releasetime > 0 {
        blockevent(mysg.releasetime-t0, 2)
    }
    mysg.c = nil
    releaseSudog(mysg)
    return true
}
// send processes a send operation on an empty channel c.
// The value ep sent by the sender is copied to the receiver sg.
// The receiver is then woken up to go on its merry way.
// Channel c must be empty and locked.  send unlocks c with unlockf.
// sg must already be dequeued from c.
// ep must be non-nil and point to the heap or the caller's stack.
// send处理在通道为非缓冲通道或者缓冲通道的缓冲队列为空�
// 直接将数据从发送goroutine,复制到接收goroutine,而不经过缓冲队列
// 接收goroutine接到数据后,调用goready,唤醒该goroutine,放入P的本地运行队列,并和M对接
func send(c *hchan, sg *sudog, ep unsafe.Pointer, unlockf func(), skip int) {
    if raceenabled {
        if c.dataqsiz == 0 {
            racesync(c, sg)
        } else {
            // Pretend we go through the buffer, even though
            // we copy directly. Note that we need to increment
            // the head/tail locations only when raceenabled.
            qp := chanbuf(c, c.recvx)
            raceacquire(qp)
            racerelease(qp)
            raceacquireg(sg.g, qp)
            racereleaseg(sg.g, qp)
            c.recvx++
            if c.recvx == c.dataqsiz {
                c.recvx = 0
            }
            c.sendx = c.recvx // c.sendx = (c.sendx+1) % c.dataqsiz
        }
    }
    if sg.elem != nil {
        //直接将数据复制到接收goroutine
        sendDirect(c.elemtype, sg, ep)
        sg.elem = nil
    }
    gp := sg.g
    unlockf()
    gp.param = unsafe.Pointer(sg)
    if sg.releasetime != 0 {
        sg.releasetime = cputicks()
    }
    //唤醒接收goroutine
    goready(gp, skip+1)
}

原文地址 https://www.jianshu.com/p/b9a76325ccc5

从通道接收数据 <- ch

func chanrecv2(c *hchan, elem unsafe.Pointer) (received bool) {
    _, received = chanrecv(c, elem, true)
    return
}
// chanrecv receives on channel c and writes the received data to ep.
// ep may be nil, in which case received data is ignored.
// If block == false and no elements are available, returns (false, false).
// Otherwise, if c is closed, zeros *ep and returns (true, false).
// Otherwise, fills in *ep with an element and returns (true, true).
// A non-nil ep must point to the heap or the caller's stack.
// 从通道接收数据,并将数据写入ep参数
// ep参数可能为nil,这样的话接收的数据将被忽略(_, ok := <-ch,ep 为_)
// 当ep不为nil,通道关闭,并且通道内无数据时,ep会被赋值为对应类型的零值
func chanrecv(c *hchan, ep unsafe.Pointer, block bool) (selected, received bool) {
    // raceenabled: don't need to check ep, as it is always on the stack
    // or is new memory allocated by reflect.

    if debugChan {
        print("chanrecv: chan=", c, "\n")
    }

    if c == nil {
        if !block {
            return
        }
        //同发送一样,如果通道为nil,则会永久阻塞
        gopark(nil, nil, waitReasonChanReceiveNilChan, traceEvGoStop, 2)
        throw("unreachable")
    }

    // Fast path: check for failed non-blocking operation without acquiring the lock.
    //
    // After observing that the channel is not ready for receiving, we observe that the
    // channel is not closed. Each of these observations is a single word-sized read
    // (first c.sendq.first or c.qcount, and second c.closed).
    // Because a channel cannot be reopened, the later observation of the channel
    // being not closed implies that it was also not closed at the moment of the
    // first observation. We behave as if we observed the channel at that moment
    // and report that the receive cannot proceed.
    //
    // The order of operations is important here: reversing the operations can lead to
    // incorrect behavior when racing with a close.
    if !block && (c.dataqsiz == 0 && c.sendq.first == nil ||
        c.dataqsiz > 0 && atomic.Loaduint(&c.qcount) == 0) &&
        atomic.Load(&c.closed) == 0 {
        return
    }

    var t0 int64
    if blockprofilerate > 0 {
        t0 = cputicks()
    }

    lock(&c.lock)

    if c.closed != 0 && c.qcount == 0 {
        if raceenabled {
            raceacquire(unsafe.Pointer(c))
        }
        unlock(&c.lock)
        if ep != nil {
            //当ep不为nil,通道关闭,并且通道内无数据时,ep会被赋值为对应类型的零值
            typedmemclr(c.elemtype, ep)
        }
        return true, false
    }

    if sg := c.sendq.dequeue(); sg != nil {
        // Found a waiting sender. If buffer is size 0, receive value
        // directly from sender. Otherwise, receive from head of queue
        // and add sender's value to the tail of the queue (both map to
        // the same buffer slot because the queue is full).

        // 发送goroutine的等待队列中,有等待着的goroutine
        // 说明通道为非缓冲通道或者缓冲通道的缓冲队列已经满了
        // 当通道为非缓冲通道时
        //   recv逻辑和send一样,取出发送队列中排在最前边的goroutine
        //   然后不经过通道的缓冲区,直接拷贝
        // 当缓冲通道的缓冲队列缓冲通道满时
        //   先从缓冲通道中取出排在最前边的数据,写入到ep(若有)
        //   清除缓冲通道对应位置的空间
        //   取出发送队列中排在最前边的goroutine,将其所携带的数据放入缓冲队列尾部
        //   由于此时缓冲队列是满的
        //   所以从缓冲队列中拿出的数据地址,和发送goroutine放入数据的地址,是一个地址
        recv(c, sg, ep, func() { unlock(&c.lock) }, 3)
        return true, true
    }

    // 缓冲队列中不为空
    if c.qcount > 0 {
        // Receive directly from queue
        qp := chanbuf(c, c.recvx)
        if raceenabled {
            raceacquire(qp)
            racerelease(qp)
        }
        if ep != nil {
            //ep不为nil,将缓冲队列中,索引为c.recvx对应的值写到ep中
            typedmemmove(c.elemtype, ep, qp)
        }
        //将缓冲通道中c.recvx索引指向的值变为通道类型的零值
        //由于上边已经判断ep != nil的情况了,所以这里直接将值丢弃
        //为缓冲通道清理空间
        typedmemclr(c.elemtype, qp)
        c.recvx++
        if c.recvx == c.dataqsiz {
            //如果缓冲通道元素数量达到了通道容量,就将发送index改为0,构造环形数组
            c.recvx = 0
        }
        c.qcount--
        unlock(&c.lock)
        return true, true
    }

    if !block {
        unlock(&c.lock)
        return false, false
    }

    // no sender available: block on this channel.
    // 下边的逻辑和发送goroutine队列逻辑一样,就不重复分析了
    gp := getg()
    mysg := acquireSudog()
    mysg.releasetime = 0
    if t0 != 0 {
        mysg.releasetime = -1
    }
    // No stack splits between assigning elem and enqueuing mysg
    // on gp.waiting where copystack can find it.
    mysg.elem = ep
    mysg.waitlink = nil
    gp.waiting = mysg
    mysg.g = gp
    mysg.isSelect = false
    mysg.c = c
    gp.param = nil
    c.recvq.enqueue(mysg)
    goparkunlock(&c.lock, waitReasonChanReceive, traceEvGoBlockRecv, 3)

    // someone woke us up
    if mysg != gp.waiting {
        throw("G waiting list is corrupted")
    }
    gp.waiting = nil
    if mysg.releasetime > 0 {
        blockevent(mysg.releasetime-t0, 2)
    }
    closed := gp.param == nil
    gp.param = nil
    mysg.c = nil
    releaseSudog(mysg)
    return true, !closed
}
// recv processes a receive operation on a full channel c.
// There are 2 parts:
// 1) The value sent by the sender sg is put into the channel
//    and the sender is woken up to go on its merry way.
// 2) The value received by the receiver (the current G) is
//    written to ep.
// For synchronous channels, both values are the same.
// For asynchronous channels, the receiver gets its data from
// the channel buffer and the sender's data is put in the
// channel buffer.
// Channel c must be full and locked. recv unlocks c with unlockf.
// sg must already be dequeued from c.
// A non-nil ep must point to the heap or the caller's stack.
func recv(c *hchan, sg *sudog, ep unsafe.Pointer, unlockf func(), skip int) {
    if c.dataqsiz == 0 {
        if raceenabled {
            racesync(c, sg)
        }
        if ep != nil {
            // copy data from sender
            //非缓冲通道,并且ep != nil,直接将发送goroutine的数据写ep
            recvDirect(c.elemtype, sg, ep)
        }
    } else {
        // Queue is full. Take the item at the
        // head of the queue. Make the sender enqueue
        // its item at the tail of the queue. Since the
        // queue is full, those are both the same slot.
        // 缓冲通道,并且只有缓冲队列满了,才会走到这里
        qp := chanbuf(c, c.recvx)
        if raceenabled {
            raceacquire(qp)
            racerelease(qp)
            raceacquireg(sg.g, qp)
            racereleaseg(sg.g, qp)
        }
        // copy data from queue to receiver
        if ep != nil {
            //先从缓冲通道中取出c.recvx对应的数据,写入到ep
            typedmemmove(c.elemtype, ep, qp)
        }
        // 将发送队列中排在最前边的goroutine所携带的数据
        // 放入c.recvx对应的空间
        typedmemmove(c.elemtype, qp, sg.elem)
        c.recvx++
        if c.recvx == c.dataqsiz {
            c.recvx = 0
        }
        c.sendx = c.recvx // c.sendx = (c.sendx+1) % c.dataqsiz
    }
    sg.elem = nil
    gp := sg.g
    unlockf()
    gp.param = unsafe.Pointer(sg)
    if sg.releasetime != 0 {
        sg.releasetime = cputicks()
    }
    goready(gp, skip+1)
}

关闭通道close(ch)

func closechan(c *hchan) {
    //关闭未初始化(nil)的通道,会panic
    if c == nil {
        panic(plainError("close of nil channel"))
    }

    lock(&c.lock)
    if c.closed != 0 {
        //关闭已经关闭的通道,会panic
        unlock(&c.lock)
        panic(plainError("close of closed channel"))
    }

    if raceenabled {
        callerpc := getcallerpc()
        racewritepc(unsafe.Pointer(c), callerpc, funcPC(closechan))
        racerelease(unsafe.Pointer(c))
    }

    c.closed = 1

    var glist *g

    // release all readers
    // 唤醒所有接收队列中的goroutine,清空接收队列
    for {
        sg := c.recvq.dequeue()
        if sg == nil {
            break
        }
        if sg.elem != nil {
            //释放内存
            typedmemclr(c.elemtype, sg.elem)
            sg.elem = nil
        }
        if sg.releasetime != 0 {
            sg.releasetime = cputicks()
        }
        // 将goroutine入glist
        // 为最后唤醒(goready)全部goroutine做准备
        gp := sg.g
        gp.param = nil
        if raceenabled {
            raceacquireg(gp, unsafe.Pointer(c))
        }
        gp.schedlink.set(glist)
        glist = gp
    }

    // release all writers (they will panic)
    // 唤醒所有发送队列中的goroutine,清空发送队列
    // 该操作会使所有发送goroutine panic
    for {
        sg := c.sendq.dequeue()
        if sg == nil {
            break
        }
        //释放内存
        sg.elem = nil
        if sg.releasetime != 0 {
            sg.releasetime = cputicks()
        }
        gp := sg.g
        gp.param = nil
        if raceenabled {
            raceacquireg(gp, unsafe.Pointer(c))
        }
        gp.schedlink.set(glist)
        glist = gp
    }
    unlock(&c.lock)

    // Ready all Gs now that we've dropped the channel lock.
    for glist != nil {
        gp := glist
        glist = glist.schedlink.ptr()
        gp.schedlink = 0
        //唤醒goroutine(Grunnable)
        goready(gp, 3)
    }
}

channel涉及到select相关的源码分析,等和select源码一起分析吧~
最后,贴上通道数据传递的图,结合通道发送、接收的源码来看~非常形象


非缓冲通道或接收端阻塞.png

缓冲通道.png

参考:
http://www.cnblogs.com/zkweb/p/7815600.html?utm_campaign=studygolang.com&utm_medium=studygolang.com&utm_source=studygolang.com
https://blog.csdn.net/qq_25870633/article/details/83388952
http://legendtkl.com/2017/07/30/understanding-golang-channel/


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本文来自:简书

感谢作者:smoke_zl

查看原文:go channel详解之源码分析

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