Go Do not copy me

sunhongyi · · 2414 次点击 · · 开始浏览    
这是一个创建于 的文章,其中的信息可能已经有所发展或是发生改变。

当我们在写go程序时可能会看到类似的提示:

call of xxx copies lock value: sync.WaitGroup contains sync.noCopy

在sync包的文档开始也进行了类似说明:

Values containing the types defined in this package should not be copied.

或者在读详细文档时,经常看到出现频率很高的一句:

must not be copied after first use

比如

A Mutex must not be copied after first use.

type Mutex struct {
        // contains filtered or unexported fields
}

The zero Map is empty and ready for use. A Map must not be copied after first use.

type Map struct {
        // contains filtered or unexported fields
}

A Cond must not be copied after first use.

type Cond struct {

        // L is held while observing or changing the condition
        L Locker
        // contains filtered or unexported fields
}

A Builder is used to efficiently build a string using Write methods. It minimizes memory copying. The zero value is ready to use. Do not copy a non-zero Builder.

type Builder struct {
        // contains filtered or unexported fields
}

爱问为什么的同学可能会问,为什么不让copy?

因为你copy一个Mutex的值没有任何意义,甚至会带来一些安全隐患。看下下面的代码:

type Temp struct {
    lock sync.Mutex
}

func (t *Temp) Lock() {
    t.lock.Lock()
}

func (t Temp) Unlock() {
    t.lock.Unlock()
}

func main() {
    t := Temp{lock: sync.Mutex{}}
    t.Lock()
    t.Unlock()
    t.Lock()
}

运行这段代码会出现死锁,原因就是Unlock方法是值作为接收者,unlock的Mutex是副本Mutex。

所以有的时候,我们可能不想让某个类型被拷贝,只想通过指针来使用,例如你的结构体有pointer字段,你不想让这个结构被拷贝,原因是拷贝后的指针字段指向同一个内容,这样会存在不安全的场景。

那如何防止拷贝某个类型呢?有下面两种方式:

  • 运行时检查
  • 使用go vet

运行时检查

比如strings.Builder

// A Builder is used to efficiently build a string using Write methods.
// It minimizes memory copying. The zero value is ready to use.
// Do not copy a non-zero Builder.
type Builder struct {
    addr *Builder // of receiver, to detect copies by value
    buf  []byte
}
......
// noescape hides a pointer from escape analysis.  noescape is
// the identity function but escape analysis doesn't think the
// output depends on the input. noescape is inlined and currently
// compiles down to zero instructions.
// USE CAREFULLY!
// This was copied from the runtime; see issues 23382 and 7921.
//go:nosplit
func noescape(p unsafe.Pointer) unsafe.Pointer {
    x := uintptr(p)
    return unsafe.Pointer(x ^ 0)
}

func (b *Builder) copyCheck() {
    if b.addr == nil {
        // This hack works around a failing of Go's escape analysis
        // that was causing b to escape and be heap allocated.
        // See issue 23382.
        // TODO: once issue 7921 is fixed, this should be reverted to
        // just "b.addr = b".
        b.addr = (*Builder)(noescape(unsafe.Pointer(b)))
    } else if b.addr != b {
        panic("strings: illegal use of non-zero Builder copied by value")
    }
}

// WriteString appends the contents of s to b's buffer.
// It returns the length of s and a nil error.
func (b *Builder) WriteString(s string) (int, error) {
    b.copyCheck()
    b.buf = append(b.buf, s...)
    return len(s), nil
}

// test.go
    var b strings.Builder
    for i := 3; i >= 1; i-- {
        fmt.Fprintf(&b, "%d...", i)
    }
    b.WriteString("ignition")
    fmt.Println(b.String())
    a := b
    a.WriteString("hello")
    fmt.Println(a.String())

strings.Builder的作用是最小化内存拷贝,这里边涉及到逃逸分析,关于逃逸分析可参考这篇文章,通过内部的addr字段防止拷贝。如果拷贝之后调用WriteString,进入到copyCheck就会进入else分支,引发panic。sync.Cond也在运行时进行了检查:

type Cond struct {
    noCopy  noCopy
    L       Locker
    notify  notifyList
    checker copyChecker
}

// Signal wakes one goroutine waiting on c, if there is any.
//
// It is allowed but not required for the caller to hold c.L
// during the call.
func (c *Cond) Signal() {
    c.checker.check()
    runtime_notifyListNotifyOne(&c.notify)
}

// Broadcast wakes all goroutines waiting on c.
//
// It is allowed but not required for the caller to hold c.L
// during the call.
func (c *Cond) Broadcast() {
    c.checker.check()
    runtime_notifyListNotifyAll(&c.notify)
}

type copyChecker uintptr
func (c *copyChecker) check() {
    if uintptr(*c) != uintptr(unsafe.Pointer(c)) &&
       !atomic.CompareAndSwapUintptr((*uintptr)(c), 0, uintptr(unsafe.Pointer(c))) &&
       uintptr(*c) != uintptr(unsafe.Pointer(c)) {
           panic("sync.Cond is copied")
    }
}

这里举个简单的例子:

type cond struct {
    checker copyChecker
}
type copyChecker uintptr
func (c *copyChecker) check() {
    fmt.Printf("Before: c: %v, *c: %v, uintptr(*c): %v, uintptr(unsafe.Pointer(c)): %v\n", c, *c, uintptr(*c), uintptr(unsafe.Pointer(c)))
    fmt.Println(atomic.CompareAndSwapUintptr((*uintptr)(c), 0, uintptr(unsafe.Pointer(c))))
    fmt.Printf("After: c: %v, *c: %v, uintptr(*c): %v, uintptr(unsafe.Pointer(c)): %v\n", c, *c, uintptr(*c), uintptr(unsafe.Pointer(c)))
}

// main.go
var a cond
a.checker.check()
b := a
b.checker.check()

会输出如下信息:

Before: c: 0xc0000b0008, *c: 0, uintptr(*c): 0, uintptr(unsafe.Pointer(c)): 824634441736
true
After: c: 0xc0000b0008, *c: 824634441736, uintptr(*c): 824634441736, uintptr(unsafe.Pointer(c)): 824634441736
Before: c: 0xc0000b0018, *c: 824634441736, uintptr(*c): 824634441736, uintptr(unsafe.Pointer(c)): 824634441752
false
After: c: 0xc0000b0018, *c: 824634441736, uintptr(*c): 824634441736, uintptr(unsafe.Pointer(c)): 824634441752

在运行时检查都是使用了指针来进行测试是否发生了拷贝。

Go vet工具

vet是兽医的意思,而go的吉祥物是一支地鼠,而go vet工具报告可能出现的错误,所以这个命名还是蛮有意思的,猜测设计者应该是这个用意。
假如我们copy了sync.Cond,使用vet工具,在编译器就可以给开发者以提示,比如下面代码:

func main() {
    cc := sync.Cond{}
    copycc := cc
    fmt.Println(copycc)
}

使用go vet 工具来检查

 go vet -copylocks  -json
{
        "goLandTest/escapeAna": {
                "copylocks": [
                        {
                                "posn": "/Users/hongyi/xxx/Go/src/goLandTest/escapeAna/main.go:69:12",
                                "message": "assignment copies lock value to copycc: sync.Cond contains sync.noCopy"
                        },
                        {
                                "posn": "/Users/hongyi/xxx/Go/src/goLandTest/escapeAna/main.go:70:14",
                                "message": "call of fmt.Println copies lock value: sync.Cond contains sync.noCopy"
                        }
                ]
        }
}

常见的IDE如vs code就集成了这个插件,当保存代码的时候会使用vet工具来检查代码。关于vet的更多用法请参考官方文档

那如何让go vet来检查copy的呢?答案是在结构体内部嵌入noCopy,noCopy是一个结构体,在cond.go中可以找到

// noCopy may be embedded into structs which must not be copied
// after the first use.
//
// See https://golang.org/issues/8005#issuecomment-190753527
// for details.
type noCopy struct{}

// Lock is a no-op used by -copylocks checker from `go vet`.
func (*noCopy) Lock()   {}
func (*noCopy) Unlock() {}

type Cond struct {
    noCopy noCopy
    ....
}
type WaitGroup struct {
    noCopy noCopy
    state1 [3]uint32
}

如果你想让你自己定义的类型不能被copy,你可以在你的包中简单的定义一个noCopy结构,并在你的类型里嵌入这个结构,然后go vet工具就会为你做剩下的检查工作。

type noCopy struct{}
func (*noCopy) Lock() {}
func (*noCopy) Unlock() {}
type YourType struct {
   noCopy noCopy
   ...
}

参考
what-does-nocopy-after-first-use-mean-in-golang-and-how
Golang escape analysis


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本文来自:简书

感谢作者:sunhongyi

查看原文:Go Do not copy me

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