在学习Go的过程中,最让人惊叹的莫过于goroutine了。但是goroutine是什么,我们用go
关键字就可以创建一个goroutine,这么多的goroutine之间,是如何调度的呢?
1. 结构概览
在看Go源码的过程中,遍地可见g、p、m,我们首先就看一下这些关键字的结构及相互之间的关系
1.1. 数据结构
这里我们仅列出来了结构体里面比较关键的一些成员
1.1.1. G(gouroutine)
goroutine是运行时的最小执行单元
type g struct {
// Stack parameters.
// stack describes the actual stack memory: [stack.lo, stack.hi).
// stackguard0 is the stack pointer compared in the Go stack growth prologue.
// It is stack.lo+StackGuard normally, but can be StackPreempt to trigger a preemption.
// stackguard1 is the stack pointer compared in the C stack growth prologue.
// It is stack.lo+StackGuard on g0 and gsignal stacks.
// It is ~0 on other goroutine stacks, to trigger a call to morestackc (and crash).
// 当前g使用的栈空间,stack结构包括 [lo, hi]两个成员
stack stack // offset known to runtime/cgo
// 用于检测是否需要进行栈扩张,go代码使用
stackguard0 uintptr // offset known to liblink
// 用于检测是否需要进行栈扩展,原生代码使用的
stackguard1 uintptr // offset known to liblink
// 当前g所绑定的m
m *m // current m; offset known to arm liblink
// 当前g的调度数据,当goroutine切换时,保存当前g的上下文,用于恢复
sched gobuf
// g当前的状态
atomicstatus uint32
// 当前g的id
goid int64
// 下一个g的地址,通过guintptr结构体的ptr set函数可以设置和获取下一个g,通过这个字段和sched.gfreeStack sched.gfreeNoStack 可以把 free g串成一个链表
schedlink guintptr
// 判断g是否允许被抢占
preempt bool // preemption signal, duplicates stackguard0 = stackpreempt
// g是否要求要回到这个M执行, 有的时候g中断了恢复会要求使用原来的M执行
lockedm muintptr
}
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1.1.2. P(process)
P是M运行G所需的资源
type p struct {
lock mutex
id int32
// p的状态,稍后介绍
status uint32 // one of pidle/prunning/...
// 下一个p的地址,可参考 g.schedlink
link puintptr
// p所关联的m
m muintptr // back-link to associated m (nil if idle)
// 内存分配的时候用的,p所属的m的mcache用的也是这个
mcache *mcache
// Cache of goroutine ids, amortizes accesses to runtime·sched.goidgen.
// 从sched中获取并缓存的id,避免每次分配goid都从sched分配
goidcache uint64
goidcacheend uint64
// Queue of runnable goroutines. Accessed without lock.
// p 本地的runnbale的goroutine形成的队列
runqhead uint32
runqtail uint32
runq [256]guintptr
// runnext, if non-nil, is a runnable G that was ready'd by
// the current G and should be run next instead of what's in
// runq if there's time remaining in the running G's time
// slice. It will inherit the time left in the current time
// slice. If a set of goroutines is locked in a
// communicate-and-wait pattern, this schedules that set as a
// unit and eliminates the (potentially large) scheduling
// latency that otherwise arises from adding the ready'd
// goroutines to the end of the run queue.
// 下一个执行的g,如果是nil,则从队列中获取下一个执行的g
runnext guintptr
// Available G's (status == Gdead)
// 状态为 Gdead的g的列表,可以进行复用
gfree *g
gfreecnt int32
}
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1.1.3. M(machine)
type m struct {
// g0是用于调度和执行系统调用的特殊g
g0 *g // goroutine with scheduling stack
// m当前运行的g
curg *g // current running goroutine
// 当前拥有的p
p puintptr // attached p for executing go code (nil if not executing go code)
// 线程的 local storage
tls [6]uintptr // thread-local storage
// 唤醒m时,m会拥有这个p
nextp puintptr
id int64
// 如果 !="", 继续运行curg
preemptoff string // if != "", keep curg running on this m
// 自旋状态,用于判断m是否工作已结束,并寻找g进行工作
spinning bool // m is out of work and is actively looking for work
// 用于判断m是否进行休眠状态
blocked bool // m is blocked on a note
// m休眠和唤醒通过这个,note里面有一个成员key,对这个key所指向的地址进行值的修改,进而达到唤醒和休眠的目的
park note
// 所有m组成的一个链表
alllink *m // on allm
// 下一个m,通过这个字段和sched.midle 可以串成一个m的空闲链表
schedlink muintptr
// mcache,m拥有p的时候,会把自己的mcache给p
mcache *mcache
// lockedm的对应值
lockedg guintptr
// 待释放的m的list,通过sched.freem 串成一个链表
freelink *m // on sched.freem
}
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1.1.4. sched
type schedt struct {
// 全局的go id分配
goidgen uint64
// 记录的最后一次从i/o中查询g的时间
lastpoll uint64
lock mutex
// When increasing nmidle, nmidlelocked, nmsys, or nmfreed, be
// sure to call checkdead().
// m的空闲链表,结合m.schedlink 就可以组成一个空闲链表了
midle muintptr // idle m's waiting for work
nmidle int32 // number of idle m's waiting for work
nmidlelocked int32 // number of locked m's waiting for work
// 下一个m的id,也用来记录创建的m数量
mnext int64 // number of m's that have been created and next M ID
// 最多允许的m的数量
maxmcount int32 // maximum number of m's allowed (or die)
nmsys int32 // number of system m's not counted for deadlock
// free掉的m的数量,exit的m的数量
nmfreed int64 // cumulative number of freed m's
ngsys uint32 // number of system goroutines; updated atomically
pidle puintptr // idle p's
npidle uint32
nmspinning uint32 // See "Worker thread parking/unparking" comment in proc.go.
// Global runnable queue.
// 这个就是全局的g的队列了,如果p的本地队列没有g或者太多,会跟全局队列进行平衡
// 根据runqhead可以获取队列头的g,然后根据g.schedlink 获取下一个,从而形成了一个链表
runqhead guintptr
runqtail guintptr
runqsize int32
// freem is the list of m's waiting to be freed when their
// m.exited is set. Linked through m.freelink.
// 等待释放的m的列表
freem *m
}
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在这里插一下状态的解析
1.1.5. g.status
- _Gidle: goroutine刚刚创建还没有初始化
- _Grunnable: goroutine处于运行队列中,但是还没有运行,没有自己的栈
- _Grunning: 这个状态的g可能处于运行用户代码的过程中,拥有自己的m和p
- _Gsyscall: 运行systemcall中
- _Gwaiting: 这个状态的goroutine正在阻塞中,类似于等待channel
- _Gdead: 这个状态的g没有被使用,有可能是刚刚退出,也有可能是正在初始化中
- _Gcopystack: 表示g当前的栈正在被移除,新栈分配中
1.1.6. p.status
- _Pidle: 空闲状态,此时p不绑定m
- _Prunning: m获取到p的时候,p的状态就是这个状态了,然后m可以使用这个p的资源运行g
- _Psyscall: 当go调用原生代码,原生代码又反过来调用go的时候,使用的p就会变成此态
- _Pdead: 当运行中,需要减少p的数量时,被减掉的p的状态就是这个了
1.1.7. m.status
m的status没有p、g的那么明确,但是在运行流程的分析中,主要有以下几个状态
- 运行中: 拿到p,执行g的过程中
- 运行原生代码: 正在执行原声代码或者阻塞的syscall
- 休眠中: m发现无待运行的g时,进入休眠,并加入到空闲列表中
- 自旋中(spining): 当前工作结束,正在寻找下一个待运行的g
在上面的结构中,存在很多的链表,g m p结构中还有指向对方地址的成员,那么他们的关系到底是什么样的
我们可以从上图,简单的表述一下 m p g的关系
2. 流程概览
从下图,可以简单的一窥go的整个调度流程的大概
接下来我们就从源码的角度来具体的分析整个调度流程(本人汇编不照,汇编方面的就不分析了????)
3. 源码分析
3.1. 初始化
go的启动流程分为4步
- call osinit, 这里就是设置了全局变量ncpu = cpu核心数量
- call schedinit
- make & queue new G (runtime.newproc, go func()也是调用这个函数来创建goroutine)
- call runtime·mstart
其中,schedinit 就是调度器的初始化,出去schedinit 中对内存分配,垃圾回收等操作,针对调度器的初始化大致就是初始化自身,设置最大的maxmcount, 确定p的数量并初始化这些操作
3.1.1. schedinit
schedinit这里对当前m进行了初始化,并根据osinit获取到的cpu核数和设置的GOMAXPROCS
确定p的数量,并进行初始化
func schedinit() {
// 从TLS或者专用寄存器获取当前g的指针类型
_g_ := getg()
// 设置m最大的数量
sched.maxmcount = 10000
// 初始化栈的复用空间
stackinit()
// 初始化当前m
mcommoninit(_g_.m)
// osinit的时候会设置 ncpu这个全局变量,这里就是根据cpu核心数和参数GOMAXPROCS来确定p的数量
procs := ncpu
if n, ok := atoi32(gogetenv("GOMAXPROCS")); ok && n > 0 {
procs = n
}
// 生成设定数量的p
if procresize(procs) != nil {
throw("unknown runnable goroutine during bootstrap")
}
}
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3.1.2. mcommoninit
func mcommoninit(mp *m) {
_g_ := getg()
lock(&sched.lock)
// 判断mnext的值是否溢出,mnext需要赋值给m.id
if sched.mnext+1 < sched.mnext {
throw("runtime: thread ID overflow")
}
mp.id = sched.mnext
sched.mnext++
// 判断m的数量是否比maxmcount设定的要多,如果超出直接报异常
checkmcount()
// 创建一个新的g用于处理signal,并分配栈
mpreinit(mp)
if mp.gsignal != nil {
mp.gsignal.stackguard1 = mp.gsignal.stack.lo + _StackGuard
}
// Add to allm so garbage collector doesn't free g->m
// when it is just in a register or thread-local storage.
// 接下来的两行,首先将当前m放到allm的头,然后原子操作,将当前m的地址,赋值给m,这样就将当前m添加到了allm链表的头了
mp.alllink = allm
// NumCgoCall() iterates over allm w/o schedlock,
// so we need to publish it safely.
atomicstorep(unsafe.Pointer(&allm), unsafe.Pointer(mp))
unlock(&sched.lock)
// Allocate memory to hold a cgo traceback if the cgo call crashes.
if iscgo || GOOS == "solaris" || GOOS == "windows" {
mp.cgoCallers = new(cgoCallers)
}
}
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在这里就开始涉及到了m链表了,这个链表可以如下图表示,其他的p g链表可以参考,只是使用的结构体的字段不一样
3.1.3. allm链表示意图
3.1.4. procresize
更改p的数量,多退少补的原则,在初始化过程中,由于最开始是没有p的,所以这里的作用就是初始化设定数量的p了
procesize
不仅在初始化的时候会调用,当用户手动调用 runtime.GOMAXPROCS
的时候,会重新设定 nprocs,然后执行 startTheWorld()
, startTheWorld()
会是使用新的 nprocs 再次调用procresize
这个方法
func procresize(nprocs int32) *p {
old := gomaxprocs
if old < 0 || nprocs <= 0 {
throw("procresize: invalid arg")
}
// update statistics
now := nanotime()
if sched.procresizetime != 0 {
sched.totaltime += int64(old) * (now - sched.procresizetime)
}
sched.procresizetime = now
// Grow allp if necessary.
// 如果新给的p的数量比原先的p的数量多,则新建增长的p
if nprocs > int32(len(allp)) {
// Synchronize with retake, which could be running
// concurrently since it doesn't run on a P.
lock(&allpLock)
// 判断allp 的cap是否满足增长后的长度,满足就直接使用,不满足,则需要扩张这个slice
if nprocs <= int32(cap(allp)) {
allp = allp[:nprocs]
} else {
nallp := make([]*p, nprocs)
// Copy everything up to allp's cap so we
// never lose old allocated Ps.
copy(nallp, allp[:cap(allp)])
allp = nallp
}
unlock(&allpLock)
}
// initialize new P's
// 初始化新增的p
for i := int32(0); i < nprocs; i++ {
pp := allp[i]
if pp == nil {
pp = new(p)
pp.id = i
pp.status = _Pgcstop
pp.sudogcache = pp.sudogbuf[:0]
for i := range pp.deferpool {
pp.deferpool[i] = pp.deferpoolbuf[i][:0]
}
pp.wbBuf.reset()
// allp是一个slice,直接将新增的p放到对应的索引下面就ok了
atomicstorep(unsafe.Pointer(&allp[i]), unsafe.Pointer(pp))
}
if pp.mcache == nil {
// 初始化时,old=0,第一个新建的p给当前的m使用
if old == 0 && i == 0 {
if getg().m.mcache == nil {
throw("missing mcache?")
}
pp.mcache = getg().m.mcache // bootstrap
} else {
// 为p分配内存
pp.mcache = allocmcache()
}
}
}
// free unused P's
// 释放掉多余的p,当新设置的p的数量,比原先设定的p的数量少的时候,会走到这个流程
// 通过 runtime.GOMAXPROCS 就可以动态的修改nprocs
for i := nprocs; i < old; i++ {
p := allp[i]
// move all runnable goroutines to the global queue
// 把当前p的运行队列里的g转移到全局的g的队列
for p.runqhead != p.runqtail {
// pop from tail of local queue
p.runqtail--
gp := p.runq[p.runqtail%uint32(len(p.runq))].ptr()
// push onto head of global queue
globrunqputhead(gp)
}
// 把runnext里的g也转移到全局队列
if p.runnext != 0 {
globrunqputhead(p.runnext.ptr())
p.runnext = 0
}
// if there's a background worker, make it runnable and put
// it on the global queue so it can clean itself up
// 如果有gc worker的话,修改g的状态,然后再把它放到全局队列中
if gp := p.gcBgMarkWorker.ptr(); gp != nil {
casgstatus(gp, _Gwaiting, _Grunnable)
globrunqput(gp)
// This assignment doesn't race because the
// world is stopped.
p.gcBgMarkWorker.set(nil)
}
// sudoig的buf和cache,以及deferpool全部清空
for i := range p.sudogbuf {
p.sudogbuf[i] = nil
}
p.sudogcache = p.sudogbuf[:0]
for i := range p.deferpool {
for j := range p.deferpoolbuf[i] {
p.deferpoolbuf[i][j] = nil
}
p.deferpool[i] = p.deferpoolbuf[i][:0]
}
// 释放掉当前p的mcache
freemcache(p.mcache)
p.mcache = nil
// 把当前p的gfree转移到全局
gfpurge(p)
// 修改p的状态,让他自生自灭去了
p.status = _Pdead
// can't free P itself because it can be referenced by an M in syscall
}
// Trim allp.
if int32(len(allp)) != nprocs {
lock(&allpLock)
allp = allp[:nprocs]
unlock(&allpLock)
}
// 判断当前g是否有p,有的话更改当前使用的p的状态,继续使用
_g_ := getg()
if _g_.m.p != 0 && _g_.m.p.ptr().id < nprocs {
// continue to use the current P
_g_.m.p.ptr().status = _Prunning
} else {
// release the current P and acquire allp[0]
// 如果当前g有p,但是拥有的是已经释放的p,则不再使用这个p,重新分配
if _g_.m.p != 0 {
_g_.m.p.ptr().m = 0
}
// 分配allp[0]给当前g使用
_g_.m.p = 0
_g_.m.mcache = nil
p := allp[0]
p.m = 0
p.status = _Pidle
// 将p m g绑定,并把m.mcache指向p.mcache,并修改p的状态为_Prunning
acquirep(p)
}
var runnablePs *p
for i := nprocs - 1; i >= 0; i-- {
p := allp[i]
if _g_.m.p.ptr() == p {
continue
}
p.status = _Pidle
// 根据 runqempty 来判断当前p的g运行队列是否为空
if runqempty(p) {
// g运行队列为空的p,放到 sched的pidle队列里面
pidleput(p)
} else {
// g 运行队列不为空的p,组成一个可运行队列,并最后返回
p.m.set(mget())
p.link.set(runnablePs)
runnablePs = p
}
}
stealOrder.reset(uint32(nprocs))
var int32p *int32 = &gomaxprocs // make compiler check that gomaxprocs is an int32
atomic.Store((*uint32)(unsafe.Pointer(int32p)), uint32(nprocs))
return runnablePs
}
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- runqempty: 这个函数比较简单,就不深究了,就是根据 p.runqtail == p.runqhead 和 p.runnext 来判断有没有待运行的g
- pidleput: 将当前的p设置为 sched.pidle,然后根据p.link将空闲p串联起来,可参考上图allm的链表示意图
3.2. 任务
创建一个goroutine,只需要使用 go func
就可以了,编译器会将go func
翻译成 newproc
进行调用,那么新建的任务是如何调用的呢,我们从创建开始进行跟踪
3.2.1. newproc
newproc
函数获取了参数和当前g的pc信息,并通过g0调用newproc1
去真正的执行创建或获取可用的g
func newproc(siz int32, fn *funcval) {
// 获取第一参数地址
argp := add(unsafe.Pointer(&fn), sys.PtrSize)
// 获取当前执行的g
gp := getg()
// 获取当前g的pc
pc := getcallerpc()
systemstack(func() {
// 使用g0去执行newproc1函数
newproc1(fn, (*uint8)(argp), siz, gp, pc)
})
}
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3.2.2. newproc1
newporc1 的作用就是创建或者获取一个空间的g,初始化这个g,并尝试寻找一个p和m去执行g
func newproc1(fn *funcval, argp *uint8, narg int32, callergp *g, callerpc uintptr) {
_g_ := getg()
if fn == nil {
_g_.m.throwing = -1 // do not dump full stacks
throw("go of nil func value")
}
// 加锁禁止被抢占
_g_.m.locks++ // disable preemption because it can be holding p in a local var
siz := narg
siz = (siz + 7) &^ 7
// We could allocate a larger initial stack if necessary.
// Not worth it: this is almost always an error.
// 4*sizeof(uintreg): extra space added below
// sizeof(uintreg): caller's LR (arm) or return address (x86, in gostartcall).
// 如果参数过多,则直接抛出异常,栈大小是2k
if siz >= _StackMin-4*sys.RegSize-sys.RegSize {
throw("newproc: function arguments too large for new goroutine")
}
_p_ := _g_.m.p.ptr()
// 尝试获取一个空闲的g,如果获取不到,则新建一个,并添加到allg里面
// gfget首先会尝试从p本地获取空闲的g,如果本地没有的话,则从全局获取一堆平衡到本地p
newg := gfget(_p_)
if newg == nil {
newg = malg(_StackMin)
casgstatus(newg, _Gidle, _Gdead)
// 新建的g,添加到全局的 allg里面,allg是一个slice, append进去即可
allgadd(newg) // publishes with a g->status of Gdead so GC scanner doesn't look at uninitialized stack.
}
// 判断获取的g的栈是否正常
if newg.stack.hi == 0 {
throw("newproc1: newg missing stack")
}
// 判断g的状态是否正常
if readgstatus(newg) != _Gdead {
throw("newproc1: new g is not Gdead")
}
// 预留一点空间,防止读取超出一点点
totalSize := 4*sys.RegSize + uintptr(siz) + sys.MinFrameSize // extra space in case of reads slightly beyond frame
// 空间大小进行对齐
totalSize += -totalSize & (sys.SpAlign - 1) // align to spAlign
sp := newg.stack.hi - totalSize
spArg := sp
// usesLr 为0,这里不执行
if usesLR {
// caller's LR
*(*uintptr)(unsafe.Pointer(sp)) = 0
prepGoExitFrame(sp)
spArg += sys.MinFrameSize
}
if narg > 0 {
// 将参数拷贝入栈
memmove(unsafe.Pointer(spArg), unsafe.Pointer(argp), uintptr(narg))
// ... 省略 ...
}
// 初始化用于保存现场的区域及初始化基本状态
memclrNoHeapPointers(unsafe.Pointer(&newg.sched), unsafe.Sizeof(newg.sched))
newg.sched.sp = sp
newg.stktopsp = sp
// 这里保存了goexit的地址,在用户函数执行完成后,会根据pc来执行goexit
newg.sched.pc = funcPC(goexit) + sys.PCQuantum // +PCQuantum so that previous instruction is in same function
newg.sched.g = guintptr(unsafe.Pointer(newg))
// 这里调整 sched 信息,pc = goexit的地址
gostartcallfn(&newg.sched, fn)
newg.gopc = callerpc
newg.ancestors = saveAncestors(callergp)
newg.startpc = fn.fn
if _g_.m.curg != nil {
newg.labels = _g_.m.curg.labels
}
if isSystemGoroutine(newg) {
atomic.Xadd(&sched.ngsys, +1)
}
newg.gcscanvalid = false
casgstatus(newg, _Gdead, _Grunnable)
// 如果p缓存的goid已经用完,本地再从sched批量获取一点
if _p_.goidcache == _p_.goidcacheend {
// Sched.goidgen is the last allocated id,
// this batch must be [sched.goidgen+1, sched.goidgen+GoidCacheBatch].
// At startup sched.goidgen=0, so main goroutine receives goid=1.
_p_.goidcache = atomic.Xadd64(&sched.goidgen, _GoidCacheBatch)
_p_.goidcache -= _GoidCacheBatch - 1
_p_.goidcacheend = _p_.goidcache + _GoidCacheBatch
}
// 分配goid
newg.goid = int64(_p_.goidcache)
_p_.goidcache++
// 把新的g放到 p 的可运行g队列中
runqput(_p_, newg, true)
// 判断是否有空闲p,且是否需要唤醒一个m来执行g
if atomic.Load(&sched.npidle) != 0 && atomic.Load(&sched.nmspinning) == 0 && mainStarted {
wakep()
}
_g_.m.locks--
if _g_.m.locks == 0 && _g_.preempt { // restore the preemption request in case we've cleared it in newstack
_g_.stackguard0 = stackPreempt
}
}
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3.2.2.1. gfget
这个函数的逻辑比较简单,就是看一下p有没有空闲的g,没有则去全局的freeg队列查找,这里就涉及了p本地和全局平衡的一个交互了
func gfget(_p_ *p) *g {
retry:
gp := _p_.gfree
// 本地的g队列为空,且全局队列不为空,则从全局队列一次获取至多32个下来,如果全局队列不够就算了
if gp == nil && (sched.gfreeStack != nil || sched.gfreeNoStack != nil) {
lock(&sched.gflock)
for _p_.gfreecnt < 32 {
if sched.gfreeStack != nil {
// Prefer Gs with stacks.
gp = sched.gfreeStack
sched.gfreeStack = gp.schedlink.ptr()
} else if sched.gfreeNoStack != nil {
gp = sched.gfreeNoStack
sched.gfreeNoStack = gp.schedlink.ptr()
} else {
break
}
_p_.gfreecnt++
sched.ngfree--
gp.schedlink.set(_p_.gfree)
_p_.gfree = gp
}
// 已经从全局拿了g了,再去从头开始判断
unlock(&sched.gflock)
goto retry
}
// 如果拿到了g,则判断g是否有栈,没有栈就分配
// 栈的分配跟内存分配差不多,首先创建几个固定大小的栈的数组,然后到指定大小的数组里面去分配就ok了,过大则直接全局分配
if gp != nil {
_p_.gfree = gp.schedlink.ptr()
_p_.gfreecnt--
if gp.stack.lo == 0 {
// Stack was deallocated in gfput. Allocate a new one.
systemstack(func() {
gp.stack = stackalloc(_FixedStack)
})
gp.stackguard0 = gp.stack.lo + _StackGuard
} else {
// ... 省略 ...
}
}
// 注意: 如果全局没有g,p也没有g,则返回的gp还是nil
return gp
}
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3.2.2.2. runqput
runqput会把g放到p的本地队列或者p.runnext,如果p的本地队列过长,则把g到全局队列,同时平衡p本地队列的一半到全局
func runqput(_p_ *p, gp *g, next bool) {
if randomizeScheduler && next && fastrand()%2 == 0 {
next = false
}
// 如果next为true,则放入到p.runnext里面,并把原先runnext的g交换出来
if next {
retryNext:
oldnext := _p_.runnext
if !_p_.runnext.cas(oldnext, guintptr(unsafe.Pointer(gp))) {
goto retryNext
}
if oldnext == 0 {
return
}
// Kick the old runnext out to the regular run queue.
gp = oldnext.ptr()
}
retry:
h := atomic.Load(&_p_.runqhead) // load-acquire, synchronize with consumers
t := _p_.runqtail
// 判断p的队列的长度是否超了, runq是一个长度为256的数组,超出的话就会放到全局队列了
if t-h < uint32(len(_p_.runq)) {
_p_.runq[t%uint32(len(_p_.runq))].set(gp)
atomic.Store(&_p_.runqtail, t+1) // store-release, makes the item available for consumption
return
}
// 把g放到全局队列
if runqputslow(_p_, gp, h, t) {
return
}
// the queue is not full, now the put above must succeed
goto retry
}
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3.2.2.3. runqputslow
func runqputslow(_p_ *p, gp *g, h, t uint32) bool {
var batch [len(_p_.runq)/2 + 1]*g
// First, grab a batch from local queue.
n := t - h
n = n / 2
if n != uint32(len(_p_.runq)/2) {
throw("runqputslow: queue is not full")
}
// 获取p后面的一半
for i := uint32(0); i < n; i++ {
batch[i] = _p_.runq[(h+i)%uint32(len(_p_.runq))].ptr()
}
if !atomic.Cas(&_p_.runqhead, h, h+n) { // cas-release, commits consume
return false
}
batch[n] = gp
// Link the goroutines.
for i := uint32(0); i < n; i++ {
batch[i].schedlink.set(batch[i+1])
}
// Now put the batch on global queue.
// 放到全局队列队尾
lock(&sched.lock)
globrunqputbatch(batch[0], batch[n], int32(n+1))
unlock(&sched.lock)
return true
}
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新建任务至此基本结束,创建完成任务后,等待调度执行就好了,从上面可以看出,任务的优先级是 p.runnext > p.runq > sched.runq
g从创建到执行结束并放入free队列中的状态转换大致如下图所示
3.2.3 wakep
当 newproc1创建完任务后,会尝试唤醒m来执行任务
func wakep() {
// be conservative about spinning threads
// 一次应该只有一个m在spining,否则就退出
if !atomic.Cas(&sched.nmspinning, 0, 1) {
return
}
// 调用startm来执行
startm(nil, true)
}
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3.2.4 startm
调度m或者创建m来运行p,如果p==nil,就会尝试获取一个空闲p,p的队列中有g,拿到p后才能拿到g
func startm(_p_ *p, spinning bool) {
lock(&sched.lock)
if _p_ == nil {
// 如果没有指定p, 则从sched.pidle获取空闲的p
_p_ = pidleget()
if _p_ == nil {
unlock(&sched.lock)
// 如果没有获取到p,重置nmspinning
if spinning {
// The caller incremented nmspinning, but there are no idle Ps,
// so it's okay to just undo the increment and give up.
if int32(atomic.Xadd(&sched.nmspinning, -1)) < 0 {
throw("startm: negative nmspinning")
}
}
return
}
}
// 首先尝试从 sched.midle获取一个空闲的m
mp := mget()
unlock(&sched.lock)
if mp == nil {
// 如果获取不到空闲的m,则创建一个 mspining = true的m,并将p绑定到m上,直接返回
var fn func()
if spinning {
// The caller incremented nmspinning, so set m.spinning in the new M.
fn = mspinning
}
newm(fn, _p_)
return
}
// 判断获取到的空闲m是否是spining状态
if mp.spinning {
throw("startm: m is spinning")
}
// 判断获取到的m是否有p
if mp.nextp != 0 {
throw("startm: m has p")
}
if spinning && !runqempty(_p_) {
throw("startm: p has runnable gs")
}
// The caller incremented nmspinning, so set m.spinning in the new M.
// 调用函数的父函数已经增加了nmspinning, 这里只需要设置m.spining就ok了,同时把p绑上来
mp.spinning = spinning
mp.nextp.set(_p_)
// 唤醒m
notewakeup(&mp.park)
}
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3.2.4.1. newm
newm 通过allocm函数来创建新m
func newm(fn func(), _p_ *p) {
// 新建一个m
mp := allocm(_p_, fn)
// 为这个新建的m绑定指定的p
mp.nextp.set(_p_)
// ... 省略 ...
// 创建系统线程
newm1(mp)
}
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3.2.4.2. new1m
func newm1(mp *m) {
// runtime cgo包会把iscgo设置为true,这里不分析
if iscgo {
var ts cgothreadstart
if _cgo_thread_start == nil {
throw("_cgo_thread_start missing")
}
ts.g.set(mp.g0)
ts.tls = (*uint64)(unsafe.Pointer(&mp.tls[0]))
ts.fn = unsafe.Pointer(funcPC(mstart))
if msanenabled {
msanwrite(unsafe.Pointer(&ts), unsafe.Sizeof(ts))
}
execLock.rlock() // Prevent process clone.
asmcgocall(_cgo_thread_start, unsafe.Pointer(&ts))
execLock.runlock()
return
}
execLock.rlock() // Prevent process clone.
newosproc(mp)
execLock.runlock()
}
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3.2.4.3. newosproc
newosproc 创建一个新的系统线程,并执行mstart_stub函数,之后调用mstart
函数进入调度,后面在执行流程会分析
func newosproc(mp *m) {
stk := unsafe.Pointer(mp.g0.stack.hi)
// Initialize an attribute object.
var attr pthreadattr
var err int32
err = pthread_attr_init(&attr)
// Finally, create the thread. It starts at mstart_stub, which does some low-level
// setup and then calls mstart.
var oset sigset
sigprocmask(_SIG_SETMASK, &sigset_all, &oset)
// 创建线程,并传入启动启动函数 mstart_stub, mstart_stub 之后调用mstart
err = pthread_create(&attr, funcPC(mstart_stub), unsafe.Pointer(mp))
sigprocmask(_SIG_SETMASK, &oset, nil)
if err != 0 {
write(2, unsafe.Pointer(&failthreadcreate[0]), int32(len(failthreadcreate)))
exit(1)
}
}
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3.2.4.4. allocm
allocm这里首先会释放 sched的freem,然后再去创建m,并初始化m
func allocm(_p_ *p, fn func()) *m {
_g_ := getg()
_g_.m.locks++ // disable GC because it can be called from sysmon
if _g_.m.p == 0 {
acquirep(_p_) // temporarily borrow p for mallocs in this function
}
// Release the free M list. We need to do this somewhere and
// this may free up a stack we can use.
// 首先释放掉freem列表
if sched.freem != nil {
lock(&sched.lock)
var newList *m
for freem := sched.freem; freem != nil; {
if freem.freeWait != 0 {
next := freem.freelink
freem.freelink = newList
newList = freem
freem = next
continue
}
stackfree(freem.g0.stack)
freem = freem.freelink
}
sched.freem = newList
unlock(&sched.lock)
}
mp := new(m)
// 启动函数,根据startm调用来看,这个fn就是 mspinning, 会将m.mspinning设置为true
mp.mstartfn = fn
// 初始化m,上面已经分析了
mcommoninit(mp)
// In case of cgo or Solaris or Darwin, pthread_create will make us a stack.
// Windows and Plan 9 will layout sched stack on OS stack.
// 为新的m创建g0
if iscgo || GOOS == "solaris" || GOOS == "windows" || GOOS == "plan9" || GOOS == "darwin" {
mp.g0 = malg(-1)
} else {
mp.g0 = malg(8192 * sys.StackGuardMultiplier)
}
// 为mp的g0绑定自己
mp.g0.m = mp
// 如果当前的m所绑定的是参数传递过来的p,解除绑定,因为参数传递过来的p稍后要绑定新建的m
if _p_ == _g_.m.p.ptr() {
releasep()
}
_g_.m.locks--
if _g_.m.locks == 0 && _g_.preempt { // restore the preemption request in case we've cleared it in newstack
_g_.stackguard0 = stackPreempt
}
return mp
}
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3.2.4.5. notewakeup
func notewakeup(n *note) {
var v uintptr
// 设置m 为locked
for {
v = atomic.Loaduintptr(&n.key)
if atomic.Casuintptr(&n.key, v, locked) {
break
}
}
// Successfully set waitm to locked.
// What was it before?
// 根据m的原先的状态,来判断后面的执行流程,0则直接返回,locked则冲突,否则认为是wating,唤醒
switch {
case v == 0:
// Nothing was waiting. Done.
case v == locked:
// Two notewakeups! Not allowed.
throw("notewakeup - double wakeup")
default:
// Must be the waiting m. Wake it up.
// 唤醒系统线程
semawakeup((*m)(unsafe.Pointer(v)))
}
}
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至此的话,创建完任务g后,将g放入了p的local队列或者是全局队列,然后开始获取了一个空闲的m或者新建一个m来执行g,m, p, g 都已经准备完成了,下面就是开始调度,来运行任务g了
3.3. 执行
在startm函数分析的过程中会,可以看到,有两种获取m的方式
- 新建: 这时候执行newm1下的newosproc,同时最终调用mstart来执行调度
- 唤醒空闲m:从休眠的地方继续执行
m执行g有两个起点,一个是线程启动函数 mstart
, 另一个则是休眠被唤醒后的调度schedule
了,我们从头开始,也就是mstart
, mstart
走到最后也是 schedule
调度
3.3.1. mstart
func mstart() {
_g_ := getg()
osStack := _g_.stack.lo == 0
if osStack {
// Initialize stack bounds from system stack.
// Cgo may have left stack size in stack.hi.
// minit may update the stack bounds.
// 从系统堆栈上直接划出所需的范围
size := _g_.stack.hi
if size == 0 {
size = 8192 * sys.StackGuardMultiplier
}
_g_.stack.hi = uintptr(noescape(unsafe.Pointer(&size)))
_g_.stack.lo = _g_.stack.hi - size + 1024
}
// Initialize stack guards so that we can start calling
// both Go and C functions with stack growth prologues.
_g_.stackguard0 = _g_.stack.lo + _StackGuard
_g_.stackguard1 = _g_.stackguard0
// 调用mstart1来处理
mstart1()
// Exit this thread.
if GOOS == "windows" || GOOS == "solaris" || GOOS == "plan9" || GOOS == "darwin" {
// Window, Solaris, Darwin and Plan 9 always system-allocate
// the stack, but put it in _g_.stack before mstart,
// so the logic above hasn't set osStack yet.
osStack = true
}
// 退出m,正常情况下mstart1调用schedule() 时,是不再返回的,所以,不用担心系统线程的频繁创建退出
mexit(osStack)
}
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3.3.2. mstart1
func mstart1() {
_g_ := getg()
if _g_ != _g_.m.g0 {
throw("bad runtime·mstart")
}
// Record the caller for use as the top of stack in mcall and
// for terminating the thread.
// We're never coming back to mstart1 after we call schedule,
// so other calls can reuse the current frame.
// 保存调用者的pc sp等信息
save(getcallerpc(), getcallersp())
asminit()
// 初始化m的sigal的栈和mask
minit()
// Install signal handlers; after minit so that minit can
// prepare the thread to be able to handle the signals.
// 安装sigal处理器
if _g_.m == &m0 {
mstartm0()
}
// 如果设置了mstartfn,就先执行这个
if fn := _g_.m.mstartfn; fn != nil {
fn()
}
if _g_.m.helpgc != 0 {
_g_.m.helpgc = 0
stopm()
} else if _g_.m != &m0 {
// 获取nextp
acquirep(_g_.m.nextp.ptr())
_g_.m.nextp = 0
}
schedule()
}
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3.3.2.1. acquirep
acquirep 函数主要是改变p的状态,绑定 m p,通过吧p的mcache与m共享
func acquirep(_p_ *p) {
// Do the part that isn't allowed to have write barriers.
acquirep1(_p_)
// have p; write barriers now allowed
_g_ := getg()
// 把p的mcache与m共享
_g_.m.mcache = _p_.mcache
}
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3.3.2.2. acquirep1
func acquirep1(_p_ *p) {
_g_ := getg()
// 让m p互相绑定
_g_.m.p.set(_p_)
_p_.m.set(_g_.m)
_p_.status = _Prunning
}
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3.3.2.3. schedule
开始进入到调度函数了,这是一个由schedule、execute、goroutine fn、goexit构成的逻辑循环,就算m是唤醒后,也是从设置的断点开始执行
func schedule() {
_g_ := getg()
if _g_.m.locks != 0 {
throw("schedule: holding locks")
}
// 如果有lockg,停止执行当前的m
if _g_.m.lockedg != 0 {
// 解除lockedm的锁定,并执行当前g
stoplockedm()
execute(_g_.m.lockedg.ptr(), false) // Never returns.
}
// We should not schedule away from a g that is executing a cgo call,
// since the cgo call is using the m's g0 stack.
if _g_.m.incgo {
throw("schedule: in cgo")
}
top:
// gc 等待
if sched.gcwaiting != 0 {
gcstopm()
goto top
}
var gp *g
var inheritTime bool
if gp == nil {
// Check the global runnable queue once in a while to ensure fairness.
// Otherwise two goroutines can completely occupy the local runqueue
// by constantly respawning each other.
// 为了保证公平,每隔61次,从全局队列上获取g
if _g_.m.p.ptr().schedtick%61 == 0 && sched.runqsize > 0 {
lock(&sched.lock)
gp = globrunqget(_g_.m.p.ptr(), 1)
unlock(&sched.lock)
}
}
if gp == nil {
// 全局队列上获取不到待运行的g,则从p local队列中获取
gp, inheritTime = runqget(_g_.m.p.ptr())
if gp != nil && _g_.m.spinning {
throw("schedule: spinning with local work")
}
}
if gp == nil {
// 如果p local获取不到待运行g,则开始查找,这个函数会从 全局 io poll, p locl和其他p local获取待运行的g,后面详细分析
gp, inheritTime = findrunnable() // blocks until work is available
}
// This thread is going to run a goroutine and is not spinning anymore,
// so if it was marked as spinning we need to reset it now and potentially
// start a new spinning M.
if _g_.m.spinning {
// 如果m是自旋状态,取消自旋
resetspinning()
}
if gp.lockedm != 0 {
// Hands off own p to the locked m,
// then blocks waiting for a new p.
// 如果g有lockedm,则休眠上交p,休眠m,等待新的m,唤醒后从这里开始执行,跳转到top
startlockedm(gp)
goto top
}
// 开始执行这个g
execute(gp, inheritTime)
}
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3.3.2.3.1. stoplockedm
因为当前的m绑定了lockedg,而当前g不是指定的lockedg,所以这个m不能执行,上交当前m绑定的p,并且休眠m直到调度lockedg
func stoplockedm() {
_g_ := getg()
if _g_.m.lockedg == 0 || _g_.m.lockedg.ptr().lockedm.ptr() != _g_.m {
throw("stoplockedm: inconsistent locking")
}
if _g_.m.p != 0 {
// Schedule another M to run this p.
// 释放当前p
_p_ := releasep()
handoffp(_p_)
}
incidlelocked(1)
// Wait until another thread schedules lockedg again.
notesleep(&_g_.m.park)
noteclear(&_g_.m.park)
status := readgstatus(_g_.m.lockedg.ptr())
if status&^_Gscan != _Grunnable {
print("runtime:stoplockedm: g is not Grunnable or Gscanrunnable\n")
dumpgstatus(_g_)
throw("stoplockedm: not runnable")
}
// 上交了当前的p,将nextp设置为可执行的p
acquirep(_g_.m.nextp.ptr())
_g_.m.nextp = 0
}
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3.3.2.3.2. startlockedm
调度 lockedm去运行lockedg
func startlockedm(gp *g) {
_g_ := getg()
mp := gp.lockedm.ptr()
if mp == _g_.m {
throw("startlockedm: locked to me")
}
if mp.nextp != 0 {
throw("startlockedm: m has p")
}
// directly handoff current P to the locked m
incidlelocked(-1)
// 移交当前p给lockedm,并设置为lockedm.nextp,以便于lockedm唤醒后,可以获取
_p_ := releasep()
mp.nextp.set(_p_)
// m被唤醒后,从m休眠的地方开始执行,也就是schedule()函数中
notewakeup(&mp.park)
stopm()
}
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3.3.2.3.3. handoffp
func handoffp(_p_ *p) {
// handoffp must start an M in any situation where
// findrunnable would return a G to run on _p_.
// if it has local work, start it straight away
if !runqempty(_p_) || sched.runqsize != 0 {
// 调用startm开始调度
startm(_p_, false)
return
}
// no local work, check that there are no spinning/idle M's,
// otherwise our help is not required
// 判断有没有正在寻找p的m以及有没有空闲的p
if atomic.Load(&sched.nmspinning)+atomic.Load(&sched.npidle) == 0 && atomic.Cas(&sched.nmspinning, 0, 1) { // TODO: fast atomic
startm(_p_, true)
return
}
lock(&sched.lock)
if _p_.runSafePointFn != 0 && atomic.Cas(&_p_.runSafePointFn, 1, 0) {
sched.safePointFn(_p_)
sched.safePointWait--
if sched.safePointWait == 0 {
notewakeup(&sched.safePointNote)
}
}
// 如果 全局待运行g队列不为空,尝试使用startm进行调度
if sched.runqsize != 0 {
unlock(&sched.lock)
startm(_p_, false)
return
}
// If this is the last running P and nobody is polling network,
// need to wakeup another M to poll network.
if sched.npidle == uint32(gomaxprocs-1) && atomic.Load64(&sched.lastpoll) != 0 {
unlock(&sched.lock)
startm(_p_, false)
return
}
// 把p放入到全局的空闲队列,放回队列就不多说了,参考allm的放回
pidleput(_p_)
unlock(&sched.lock)
}
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3.3.2.3.4. execute
开始执行g的代码了
func execute(gp *g, inheritTime bool) {
_g_ := getg()
// 更改g的状态,并不允许抢占
casgstatus(gp, _Grunnable, _Grunning)
gp.waitsince = 0
gp.preempt = false
gp.stackguard0 = gp.stack.lo + _StackGuard
if !inheritTime {
// 调度计数
_g_.m.p.ptr().schedtick++
}
_g_.m.curg = gp
gp.m = _g_.m
// 开始执行g的代码了
gogo(&gp.sched)
}
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3.3.2.3.5. gogo
gogo函数承载的作用就是切换到g的栈,开始执行g的代码,汇编内容就不分析了,但是有一个疑问就是,gogo执行完函数后,怎么再次进入调度呢?
我们回到newproc1
函数的L63 newg.sched.pc = funcPC(goexit) + sys.PCQuantum
,这里保存了pc的质地为goexit的地址,所以当执行完用户代码后,就会进入 goexit
函数
3.3.2.3.6. goexit0
goexit 在汇编层面就是调用 runtime.goexit1
,而goexit1通过 mcall 调用了goexit0
所以这里直接分析了goexit0
goexit0
重置g的状态,并重新进行调度,这样就调度就又回到了schedule()
了,开始循环往复的调度
func goexit0(gp *g) {
_g_ := getg()
// 转换g的状态为dead,以放回空闲列表
casgstatus(gp, _Grunning, _Gdead)
if isSystemGoroutine(gp) {
atomic.Xadd(&sched.ngsys, -1)
}
// 清空g的状态
gp.m = nil
locked := gp.lockedm != 0
gp.lockedm = 0
_g_.m.lockedg = 0
gp.paniconfault = false
gp._defer = nil // should be true already but just in case.
gp._panic = nil // non-nil for Goexit during panic. points at stack-allocated data.
gp.writebuf = nil
gp.waitreason = 0
gp.param = nil
gp.labels = nil
gp.timer = nil
// Note that gp's stack scan is now "valid" because it has no
// stack.
gp.gcscanvalid = true
dropg()
// 把g放回空闲列表,以备复用
gfput(_g_.m.p.ptr(), gp)
// 再次进入调度循环
schedule()
}
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至此,单次调度结束,再次进入调度,循环往复
3.3.2.3.7. findrunnable
func findrunnable() (gp *g, inheritTime bool) {
_g_ := getg()
// The conditions here and in handoffp must agree: if
// findrunnable would return a G to run, handoffp must start
// an M.
top:
_p_ := _g_.m.p.ptr()
// local runq
// 从p local 去获取g
if gp, inheritTime := runqget(_p_); gp != nil {
return gp, inheritTime
}
// global runq
// 从全局的待运行d队列获取
if sched.runqsize != 0 {
lock(&sched.lock)
gp := globrunqget(_p_, 0)
unlock(&sched.lock)
if gp != nil {
return gp, false
}
}
// Poll network.
// This netpoll is only an optimization before we resort to stealing.
// We can safely skip it if there are no waiters or a thread is blocked
// in netpoll already. If there is any kind of logical race with that
// blocked thread (e.g. it has already returned from netpoll, but does
// not set lastpoll yet), this thread will do blocking netpoll below
// anyway.
// 看看netpoll中有没有已经准备好的g
if netpollinited() && atomic.Load(&netpollWaiters) > 0 && atomic.Load64(&sched.lastpoll) != 0 {
if gp := netpoll(false); gp != nil { // non-blocking
// netpoll returns list of goroutines linked by schedlink.
injectglist(gp.schedlink.ptr())
casgstatus(gp, _Gwaiting, _Grunnable)
if trace.enabled {
traceGoUnpark(gp, 0)
}
return gp, false
}
}
// Steal work from other P's.
// 如果sched.pidle == procs - 1,说明所有的p都是空闲的,无需遍历其他p了
procs := uint32(gomaxprocs)
if atomic.Load(&sched.npidle) == procs-1 {
// Either GOMAXPROCS=1 or everybody, except for us, is idle already.
// New work can appear from returning syscall/cgocall, network or timers.
// Neither of that submits to local run queues, so no point in stealing.
goto stop
}
// If number of spinning M's >= number of busy P's, block.
// This is necessary to prevent excessive CPU consumption
// when GOMAXPROCS>>1 but the program parallelism is low.
// 如果寻找p的m的数量,大于有g的p的数量的一般,就不再去寻找了
if !_g_.m.spinning && 2*atomic.Load(&sched.nmspinning) >= procs-atomic.Load(&sched.npidle) {
goto stop
}
// 设置当前m的自旋状态
if !_g_.m.spinning {
_g_.m.spinning = true
atomic.Xadd(&sched.nmspinning, 1)
}
// 开始窃取其他p的待运行g了
for i := 0; i < 4; i++ {
for enum := stealOrder.start(fastrand()); !enum.done(); enum.next() {
if sched.gcwaiting != 0 {
goto top
}
stealRunNextG := i > 2 // first look for ready queues with more than 1 g
// 从其他的p偷取一般的任务数量,还会随机偷取p的runnext(过分了),偷取部分就不分析了,就是slice的操作而已
if gp := runqsteal(_p_, allp[enum.position()], stealRunNextG); gp != nil {
return gp, false
}
}
}
stop:
// 对all做个镜像备份
allpSnapshot := allp
// return P and block
lock(&sched.lock)
if sched.runqsize != 0 {
gp := globrunqget(_p_, 0)
unlock(&sched.lock)
return gp, false
}
if releasep() != _p_ {
throw("findrunnable: wrong p")
}
pidleput(_p_)
unlock(&sched.lock)
wasSpinning := _g_.m.spinning
if _g_.m.spinning {
// 设置非自旋状态,因为找p的工作已经结束了
_g_.m.spinning = false
if int32(atomic.Xadd(&sched.nmspinning, -1)) < 0 {
throw("findrunnable: negative nmspinning")
}
}
// check all runqueues once again
for _, _p_ := range allpSnapshot {
if !runqempty(_p_) {
lock(&sched.lock)
_p_ = pidleget()
unlock(&sched.lock)
if _p_ != nil {
acquirep(_p_)
if wasSpinning {
_g_.m.spinning = true
atomic.Xadd(&sched.nmspinning, 1)
}
goto top
}
break
}
}
// poll network
if netpollinited() && atomic.Load(&netpollWaiters) > 0 && atomic.Xchg64(&sched.lastpoll, 0) != 0 {
if _g_.m.p != 0 {
throw("findrunnable: netpoll with p")
}
if _g_.m.spinning {
throw("findrunnable: netpoll with spinning")
}
gp := netpoll(true) // block until new work is available
atomic.Store64(&sched.lastpoll, uint64(nanotime()))
if gp != nil {
lock(&sched.lock)
_p_ = pidleget()
unlock(&sched.lock)
if _p_ != nil {
acquirep(_p_)
injectglist(gp.schedlink.ptr())
casgstatus(gp, _Gwaiting, _Grunnable)
if trace.enabled {
traceGoUnpark(gp, 0)
}
return gp, false
}
injectglist(gp)
}
}
stopm()
goto top
}
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这里真的是无奈啊,为了寻找一个可运行的g,也是煞费苦心,及时进入了stop 的label,还是不死心,又来了一边寻找。大致寻找过程可以总结为一下几个:
- 从p自己的local队列中获取可运行的g
- 从全局队列中获取可运行的g
- 从netpoll中获取一个已经准备好的g
- 从其他p的local队列中获取可运行的g,随机偷取p的runnext,有点任性
- 无论如何都获取不到的话,就stopm了
3.3.2.3.7. stopm
stop会把当前m放到空闲列表里面,同时绑定m.nextp 与 m
func stopm() {
_g_ := getg()
retry:
lock(&sched.lock)
// 把当前m放到sched.midle 的空闲列表里
mput(_g_.m)
unlock(&sched.lock)
// 休眠,等待被唤醒
notesleep(&_g_.m.park)
noteclear(&_g_.m.park)
// 绑定p
acquirep(_g_.m.nextp.ptr())
_g_.m.nextp = 0
}
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3.4. 监控
3.4.1. sysmon
go的监控是依靠函数 sysmon 来完成的,监控主要做一下几件事
- 释放闲置超过5分钟的span物理内存
- 如果超过两分钟没有执行垃圾回收,则强制执行
- 将长时间未处理的netpoll结果添加到任务队列
- 向长时间运行的g进行抢占
- 收回因为syscall而长时间阻塞的p
监控线程并不是时刻在运行的,监控线程首次休眠20us,每次执行完后,增加一倍的休眠时间,但是最多休眠10ms
func sysmon() {
lock(&sched.lock)
sched.nmsys++
checkdead()
unlock(&sched.lock)
// If a heap span goes unused for 5 minutes after a garbage collection,
// we hand it back to the operating system.
scavengelimit := int64(5 * 60 * 1e9)
if debug.scavenge > 0 {
// Scavenge-a-lot for testing.
forcegcperiod = 10 * 1e6
scavengelimit = 20 * 1e6
}
lastscavenge := nanotime()
nscavenge := 0
lasttrace := int64(0)
idle := 0 // how many cycles in succession we had not wokeup somebody
delay := uint32(0)
for {
// 判断当前循环,应该休眠的时间
if idle == 0 { // start with 20us sleep...
delay = 20
} else if idle > 50 { // start doubling the sleep after 1ms...
delay *= 2
}
if delay > 10*1000 { // up to 10ms
delay = 10 * 1000
}
usleep(delay)
// STW时休眠sysmon
if debug.schedtrace <= 0 && (sched.gcwaiting != 0 || atomic.Load(&sched.npidle) == uint32(gomaxprocs)) {
lock(&sched.lock)
if atomic.Load(&sched.gcwaiting) != 0 || atomic.Load(&sched.npidle) == uint32(gomaxprocs) {
atomic.Store(&sched.sysmonwait, 1)
unlock(&sched.lock)
// Make wake-up period small enough
// for the sampling to be correct.
maxsleep := forcegcperiod / 2
if scavengelimit < forcegcperiod {
maxsleep = scavengelimit / 2
}
shouldRelax := true
if osRelaxMinNS > 0 {
next := timeSleepUntil()
now := nanotime()
if next-now < osRelaxMinNS {
shouldRelax = false
}
}
if shouldRelax {
osRelax(true)
}
// 进行休眠
notetsleep(&sched.sysmonnote, maxsleep)
if shouldRelax {
osRelax(false)
}
lock(&sched.lock)
// 唤醒后,清除休眠状态,继续执行
atomic.Store(&sched.sysmonwait, 0)
noteclear(&sched.sysmonnote)
idle = 0
delay = 20
}
unlock(&sched.lock)
}
// trigger libc interceptors if needed
if *cgo_yield != nil {
asmcgocall(*cgo_yield, nil)
}
// poll network if not polled for more than 10ms
lastpoll := int64(atomic.Load64(&sched.lastpoll))
now := nanotime()
// 如果netpoll不为空,每隔10ms检查一下是否有ok的
if netpollinited() && lastpoll != 0 && lastpoll+10*1000*1000 < now {
atomic.Cas64(&sched.lastpoll, uint64(lastpoll), uint64(now))
// 返回了已经获取到结果的goroutine的列表
gp := netpoll(false) // non-blocking - returns list of goroutines
if gp != nil {
incidlelocked(-1)
// 把获取到的g的列表加入到全局待运行队列中
injectglist(gp)
incidlelocked(1)
}
}
// retake P's blocked in syscalls
// and preempt long running G's
// 抢夺syscall长时间阻塞的p和长时间运行的g
if retake(now) != 0 {
idle = 0
} else {
idle++
}
// check if we need to force a GC
// 通过gcTrigger.test() 函数判断是否超过设定的强制触发gc的时间间隔,
if t := (gcTrigger{kind: gcTriggerTime, now: now}); t.test() && atomic.Load(&forcegc.idle) != 0 {
lock(&forcegc.lock)
forcegc.idle = 0
forcegc.g.schedlink = 0
// 把gc的g加入待运行队列,等待调度运行
injectglist(forcegc.g)
unlock(&forcegc.lock)
}
// scavenge heap once in a while
// 判断是否有5分钟未使用的span,有的话,归还给系统
if lastscavenge+scavengelimit/2 < now {
mheap_.scavenge(int32(nscavenge), uint64(now), uint64(scavengelimit))
lastscavenge = now
nscavenge++
}
if debug.schedtrace > 0 && lasttrace+int64(debug.schedtrace)*1000000 <= now {
lasttrace = now
schedtrace(debug.scheddetail > 0)
}
}
}
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扫描netpoll,并把g存放到去全局队列比较好理解,跟前面添加p和m的逻辑差不多,但是抢占这里就不是很理解了,你说抢占就抢占,被抢占的g岂不是很没面子,而且怎么抢占呢?
3.4.2. retake
const forcePreemptNS = 10 * 1000 * 1000 // 10ms
func retake(now int64) uint32 {
n := 0
// Prevent allp slice changes. This lock will be completely
// uncontended unless we're already stopping the world.
lock(&allpLock)
// We can't use a range loop over allp because we may
// temporarily drop the allpLock. Hence, we need to re-fetch
// allp each time around the loop.
for i := 0; i < len(allp); i++ {
_p_ := allp[i]
if _p_ == nil {
// This can happen if procresize has grown
// allp but not yet created new Ps.
continue
}
pd := &_p_.sysmontick
s := _p_.status
if s == _Psyscall {
// Retake P from syscall if it's there for more than 1 sysmon tick (at least 20us).
// pd.syscalltick 即 _p_.sysmontick.syscalltick 只有在sysmon的时候会更新,而 _p_.syscalltick 则会每次都更新,所以,当syscall之后,第一个sysmon检测到的时候并不会抢占,而是第二次开始才会抢占,中间间隔至少有20us,最多会有10ms
t := int64(_p_.syscalltick)
if int64(pd.syscalltick) != t {
pd.syscalltick = uint32(t)
pd.syscallwhen = now
continue
}
// On the one hand we don't want to retake Ps if there is no other work to do,
// but on the other hand we want to retake them eventually
// because they can prevent the sysmon thread from deep sleep.
// 是否有空p,有寻找p的m,以及当前的p在syscall之后,有没有超过10ms
if runqempty(_p_) && atomic.Load(&sched.nmspinning)+atomic.Load(&sched.npidle) > 0 && pd.syscallwhen+10*1000*1000 > now {
continue
}
// Drop allpLock so we can take sched.lock.
unlock(&allpLock)
// Need to decrement number of idle locked M's
// (pretending that one more is running) before the CAS.
// Otherwise the M from which we retake can exit the syscall,
// increment nmidle and report deadlock.
incidlelocked(-1)
// 抢占p,把p的状态转为idle状态
if atomic.Cas(&_p_.status, s, _Pidle) {
if trace.enabled {
traceGoSysBlock(_p_)
traceProcStop(_p_)
}
n++
_p_.syscalltick++
// 把当前p移交出去,上面已经分析过了
handoffp(_p_)
}
incidlelocked(1)
lock(&allpLock)
} else if s == _Prunning {
// Preempt G if it's running for too long.
// 如果p是running状态,如果p下面的g执行太久了,则抢占
t := int64(_p_.schedtick)
if int64(pd.schedtick) != t {
pd.schedtick = uint32(t)
pd.schedwhen = now
continue
}
// 判断是否超出10ms, 不超过不抢占
if pd.schedwhen+forcePreemptNS > now {
continue
}
// 开始抢占
preemptone(_p_)
}
}
unlock(&allpLock)
return uint32(n)
}
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3.4.3. preemptone
这个函数的注释,作者就表明这种抢占并不是很靠谱????,我们先看一下实现吧
func preemptone(_p_ *p) bool {
mp := _p_.m.ptr()
if mp == nil || mp == getg().m {
return false
}
gp := mp.curg
if gp == nil || gp == mp.g0 {
return false
}
// 标识抢占字段
gp.preempt = true
// Every call in a go routine checks for stack overflow by
// comparing the current stack pointer to gp->stackguard0.
// Setting gp->stackguard0 to StackPreempt folds
// preemption into the normal stack overflow check.
// 更新stackguard0,保证能检测到栈溢
gp.stackguard0 = stackPreempt
return true
}
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在这里,作者会更新 gp.stackguard0 = stackPreempt
,然后让g误以为栈不够用了,那就只有乖乖的去进行栈扩张,站扩张的话就用调用newstack
分配一个新栈,然后把原先的栈的内容拷贝过去,而在 newstack
里面有一段如下
if preempt {
if thisg.m.locks != 0 || thisg.m.mallocing != 0 || thisg.m.preemptoff != "" || thisg.m.p.ptr().status != _Prunning {
// Let the goroutine keep running for now.
// gp->preempt is set, so it will be preempted next time.
gp.stackguard0 = gp.stack.lo + _StackGuard
gogo(&gp.sched) // never return
}
}
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然后这里就发现g被抢占了,那你栈不够用就有可能是假的,但是管你呢,你再去调度去吧,也不给你扩栈了,虽然作者和雨痕大神都吐槽了一下这个,但是这种抢占方式自动1.5(也可能更早)就一直存在,且稳定运行,就说明还是很牛逼的了
4. 总结
在调度器的设置上,最明显的就是复用:g 的free链表, m的free列表, p的free列表,这样就避免了重复创建销毁锁浪费的资源
其次就是多级缓存: 这一块跟内存上的设计思想也是一直的,p一直有一个 g 的待运行队列,自己没有货过多的时候,才会平衡到全局队列,全局队列操作需要锁,则本地操作则不需要,大大减少了锁的创建销毁所消耗的资源
至此,g m p的关系及状态转换大致都讲解完成了,由于对汇编这块比较薄弱,所以基本略过了,右面有机会还是需要多了解一点
5. 参考文档
-
《go语言学习笔记》
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