· · 367 次点击 · · 开始浏览    
这是一个创建于 的文章,其中的信息可能已经有所发展或是发生改变。


Gin 源码解读, 基于 v1.5.0 版本.


官方文档上, 一个入门例子如下:

package main

import "github.com/gin-gonic/gin"

func main() {
    r := gin.Default()
    r.GET("/ping", func(c *gin.Context) {
        c.JSON(200, gin.H{
            "message": "pong",
    r.Run() // 监听并在 上启动服务

看上去非常简单, 首先进行初始化 gin.Default(), 接着定义了一个叫做 /ping 的路由, 最后直接启动了 r.Run().


首先, 深入查看下 gin.Default() 的过程:

// Default returns an Engine instance with the Logger and Recovery middleware already attached.
func Default() *Engine {
    engine := New()
    engine.Use(Logger(), Recovery())
    return engine

配合注释, 我们就明白了 Default 的主要功能是初始化 Engine, 然后加载了两个中间件, 用于日志记录和恢复.

Engine 实际上是一个结构体, 也是 Gin 框架的核心, 看一下它的定义.

// Engine is the framework's instance, it contains the muxer, middleware and configuration settings.
// Create an instance of Engine, by using New() or Default()
type Engine struct {

    // Enables automatic redirection if the current route can't be matched but a
    // handler for the path with (without) the trailing slash exists.
    // For example if /foo/ is requested but a route only exists for /foo, the
    // client is redirected to /foo with http status code 301 for GET requests
    // and 307 for all other request methods.
    RedirectTrailingSlash bool

    // If enabled, the router tries to fix the current request path, if no
    // handle is registered for it.
    // First superfluous path elements like ../ or // are removed.
    // Afterwards the router does a case-insensitive lookup of the cleaned path.
    // If a handle can be found for this route, the router makes a redirection
    // to the corrected path with status code 301 for GET requests and 307 for
    // all other request methods.
    // For example /FOO and /..//Foo could be redirected to /foo.
    // RedirectTrailingSlash is independent of this option.
    RedirectFixedPath bool

    // If enabled, the router checks if another method is allowed for the
    // current route, if the current request can not be routed.
    // If this is the case, the request is answered with 'Method Not Allowed'
    // and HTTP status code 405.
    // If no other Method is allowed, the request is delegated to the NotFound
    // handler.
    HandleMethodNotAllowed bool
    ForwardedByClientIP    bool

    // #726 #755 If enabled, it will thrust some headers starting with
    // 'X-AppEngine...' for better integration with that PaaS.
    AppEngine bool

    // If enabled, the url.RawPath will be used to find parameters.
    UseRawPath bool

    // If true, the path value will be unescaped.
    // If UseRawPath is false (by default), the UnescapePathValues effectively is true,
    // as url.Path gonna be used, which is already unescaped.
    UnescapePathValues bool

    // Value of 'maxMemory' param that is given to http.Request's ParseMultipartForm
    // method call.
    MaxMultipartMemory int64

    delims           render.Delims
    secureJsonPrefix string
    HTMLRender       render.HTMLRender
    FuncMap          template.FuncMap
    allNoRoute       HandlersChain
    allNoMethod      HandlersChain
    noRoute          HandlersChain
    noMethod         HandlersChain
    pool             sync.Pool
    trees            methodTrees

注释里写到 Engine 的初始化有两种方式, Default() 已经看过了, 看一下 New():

// New returns a new blank Engine instance without any middleware attached.
// By default the configuration is:
// - RedirectTrailingSlash:  true
// - RedirectFixedPath:      false
// - HandleMethodNotAllowed: false
// - ForwardedByClientIP:    true
// - UseRawPath:             false
// - UnescapePathValues:     true
func New() *Engine {
    engine := &Engine{
        RouterGroup: RouterGroup{
            Handlers: nil,
            basePath: "/",
            root:     true,
        FuncMap:                template.FuncMap{},
        RedirectTrailingSlash:  true,
        RedirectFixedPath:      false,
        HandleMethodNotAllowed: false,
        ForwardedByClientIP:    true,
        AppEngine:              defaultAppEngine,
        UseRawPath:             false,
        UnescapePathValues:     true,
        MaxMultipartMemory:     defaultMultipartMemory,
        trees:                  make(methodTrees, 0, 9),
        delims:                 render.Delims{Left: "{{", Right: "}}"},
        secureJsonPrefix:       "while(1);",
    engine.RouterGroup.engine = engine
    engine.pool.New = func() interface{} {
        return engine.allocateContext()
    return engine

再看一下, 添加中间件的过程.

// Use attaches a global middleware to the router. ie. the middleware attached though Use() will be
// included in the handlers chain for every single request. Even 404, 405, static files...
// For example, this is the right place for a logger or error management middleware.
func (engine *Engine) Use(middleware ...HandlerFunc) IRoutes {
    return engine

添加中间件, 实际上是在 RouterGroup 上注册, 那么这 RouterGroup 又是什么呢?

// RouterGroup is used internally to configure router, a RouterGroup is associated with
// a prefix and an array of handlers (middleware).
type RouterGroup struct {
    Handlers HandlersChain
    basePath string
    engine   *Engine
    root     bool

原来, RouterGroup 是用来配置路由的, 内部包含一个路由路径 basePath 和中间件数组 Handlers.
所以, 添加中间件只是在 Handlers 中新加一个元素:

// Use adds middleware to the group, see example code in GitHub.
func (group *RouterGroup) Use(middleware ...HandlerFunc) IRoutes {
    group.Handlers = append(group.Handlers, middleware...)
    return group.returnObj()

func (group *RouterGroup) returnObj() IRoutes {
    if group.root {
        return group.engine
    return group


注册 handler

web 服务器最主要的当然是定义路由和处理函数了.

r.GET("/ping", func(c *gin.Context) {
  c.JSON(200, gin.H{
    "message": "pong",

在前面, 我们已经看过了 Engine 的定义, 注意看以下定义:

type Engine struct {

这显示了 Engine 的内部使用了 RouterGroup, 所以其实上各种 HTTP 方法都是注册在 RouterGroup 上的. 具体看一下 GET 方法:

// GET is a shortcut for router.Handle("GET", path, handle).
func (group *RouterGroup) GET(relativePath string, handlers ...HandlerFunc) IRoutes {
    return group.handle("GET", relativePath, handlers)

通过注释和代码, 我们可以知道, GET 只是一个快捷方式, 其实所有的 HTTP 方法注册都是由 router.Handle 处理的.

func (group *RouterGroup) handle(httpMethod, relativePath string, handlers HandlersChain) IRoutes {
    absolutePath := group.calculateAbsolutePath(relativePath)
    handlers = group.combineHandlers(handlers)
    group.engine.addRoute(httpMethod, absolutePath, handlers)
    return group.returnObj()

handle 的核心语句是 group.engine.addRoute(httpMethod, absolutePath, handlers).

先看一下 combineHandlers, 可以发现原来 handlers 是有限制的, 不能超过 63 个.
突然觉得 Golang 中组合 slice 是有点蛋疼, 居然要写三行.

func (group *RouterGroup) combineHandlers(handlers HandlersChain) HandlersChain {
    finalSize := len(group.Handlers) + len(handlers)
    if finalSize >= int(abortIndex) {
        panic("too many handlers")
    mergedHandlers := make(HandlersChain, finalSize)
    copy(mergedHandlers, group.Handlers)
    copy(mergedHandlers[len(group.Handlers):], handlers)
    return mergedHandlers

具体看一下 addRoute 有什么操作.

func (engine *Engine) addRoute(method, path string, handlers HandlersChain) {
    assert1(path[0] == '/', "path must begin with '/'")
    assert1(method != "", "HTTP method can not be empty")
    assert1(len(handlers) > 0, "there must be at least one handler")

    debugPrintRoute(method, path, handlers)
    root := engine.trees.get(method)
    if root == nil {
        root = new(node)
        root.fullPath = "/"
        engine.trees = append(engine.trees, methodTree{method: method, root: root})
    root.addRoute(path, handlers)

略过前面的判断之后, 可以看到核心是操作 engine.trees. 这用到了 httprouter.
root.addRoute(path, handlers) 的内容有点多, 就不展开了.

总之, 到这里, 路由已经注册好了.


最后, 看一下 r.Run() 部分.

// Run attaches the router to a http.Server and starts listening and serving HTTP requests.
// It is a shortcut for http.ListenAndServe(addr, router)
// Note: this method will block the calling goroutine indefinitely unless an error happens.
func (engine *Engine) Run(addr ...string) (err error) {
    defer func() { debugPrintError(err) }()

    address := resolveAddress(addr)
    debugPrint("Listening and serving HTTP on %s\n", address)
    err = http.ListenAndServe(address, engine)

这是一个阻塞的方法, 除非发生错误. 内部使用 net/http 包的 ListenAndServe 函数.


上面我们已经看到运行是通过 http.ListenAndServe(address, engine) 实现的,
这是内置的 net/http 包的内容, 看一下具体的定义:

func ListenAndServe(addr string, handler Handler) error

第二个参数的类型是 Handler, 一猜就知道应该是接口类型, 看一下具体要实现什么.

type Handler interface {
  ServeHTTP(ResponseWriter, *Request)

看一下 Engine 是如何实现 ServeHTTP 方法的.

// ServeHTTP conforms to the http.Handler interface.
func (engine *Engine) ServeHTTP(w http.ResponseWriter, req *http.Request) {
    c := engine.pool.Get().(*Context)
    c.Request = req



主要看一下 engine.handleHTTPRequest(c), 这用于处理 HTTP 请求.

func (engine *Engine) handleHTTPRequest(c *Context) {
    httpMethod := c.Request.Method
    rPath := c.Request.URL.Path
    unescape := false
    if engine.UseRawPath && len(c.Request.URL.RawPath) > 0 {
        rPath = c.Request.URL.RawPath
        unescape = engine.UnescapePathValues
    rPath = cleanPath(rPath)

    // Find root of the tree for the given HTTP method
    t := engine.trees
    for i, tl := 0, len(t); i < tl; i++ {
        if t[i].method != httpMethod {
        root := t[i].root
        // Find route in tree
        value := root.getValue(rPath, c.Params, unescape)
        if value.handlers != nil {
            c.handlers = value.handlers
            c.Params = value.params
            c.fullPath = value.fullPath
        if httpMethod != "CONNECT" && rPath != "/" {
            if value.tsr && engine.RedirectTrailingSlash {
            if engine.RedirectFixedPath && redirectFixedPath(c, root, engine.RedirectFixedPath) {

    if engine.HandleMethodNotAllowed {
        for _, tree := range engine.trees {
            if tree.method == httpMethod {
            if value := tree.root.getValue(rPath, nil, unescape); value.handlers != nil {
                c.handlers = engine.allNoMethod
                serveError(c, http.StatusMethodNotAllowed, default405Body)
    c.handlers = engine.allNoRoute
    serveError(c, http.StatusNotFound, default404Body)

代码有点长, 不过有两句注释可以帮我们快速理解逻辑, 主要根据 HTTP 方法和路径从 engine.trees 找到
对应的 handlers, 当能找到时:

if value.handlers != nil {
  c.handlers = value.handlers
  c.Params = value.params
  c.fullPath = value.fullPath

重点关注下 c.Next():

// Next should be used only inside middleware.
// It executes the pending handlers in the chain inside the calling handler.
// See example in GitHub.
func (c *Context) Next() {
    for c.index < int8(len(c.handlers)) {

由此, 就执行 Context 中的 handlers. 注意到, handlers 中包括了中间件和主处理函数,

当然, 也有找不到对应的路由的时候, 这可能有多种原因, 比如 HTTP 方法不存在, 或者是路径不存在.


调用 Next() 的过程中涉及到了中间件的原理, 下面具体讲一讲.

先看一下如何定义并添加中间件, 来自官方文档:

func Logger() gin.HandlerFunc {
    return func(c *gin.Context) {
        t := time.Now()

        // Set example variable
        c.Set("example", "12345")

        // before request


        // after request
        latency := time.Since(t)

        // access the status we are sending
        status := c.Writer.Status()

func main() {
    r := gin.New()

    r.GET("/test", func(c *gin.Context) {
        example := c.MustGet("example").(string)

        // it would print: "12345"

    // Listen and serve on

从上面的例子中可以看出, 定义中间件和定义主处理函数没什么区别, 方法定义都是 gin.HandlerFunc:

type HandlerFunc func(*Context)

中间件中也调用了 c.Next(), 划分了请求的过程, c.Next() 运行前是请求前(before request), 运行后是请求后(after request).


从上面的流程图中假设注册两个处理函数, 第一个是 log 中间件, 用于日志记录, 另一个是该路径的主处理函数.
当接收到请求时, 进入很多个 Next 中, 这是因为中间件可能也会调用 c.Next(). 可以将 c.Next()
理解为控制流转移, 每当运行 c.Next(), 实际上是运行下一个 handler. 有点类似递归时的调用栈.


Gin 的基本流程就是这样的, 粗看代码, 觉得还是挺清晰的. 更多内容还有待挖掘.





入群交流(和以上内容无关):加入Go大咖交流群,或添加微信:liuxiaoyan-s 备注:入群;或加QQ群:692541889

367 次点击  
加入收藏 微博
添加一条新回复 (您需要 登录 后才能回复 没有账号 ?)
  • 请尽量让自己的回复能够对别人有帮助
  • 支持 Markdown 格式, **粗体**、~~删除线~~、`单行代码`
  • 支持 @ 本站用户;支持表情(输入 : 提示),见 Emoji cheat sheet
  • 图片支持拖拽、截图粘贴等方式上传