Unity部分:
新建个脚本,挂在随便一个object下面。代码如下:
using UnityEngine;
using System.Collections;
using System.Text;
public class TestScript : MonoBehaviour
{
public string url = "http://127.0.0.1:8000/test";
public string test_string;
// Use this for initialization
IEnumerator Start ()
{
WWW www = new WWW (url);
yield return www;
print (www.bytes);
test_string = System.Text.Encoding.UTF8.GetString (www.bytes);
print (test_string);
}
// Update is called once per frame
void Update ()
{
}
}
go部分
<!-- lang: cpp -->
package main
import (
"fmt"
"html/template"
"net/http"
)
func main() {
fmt.Printf("Server Start\n")
http.Handle("/img/", http.FileServer(http.Dir("tpl")))
http.HandleFunc("/", NotFoundHandler)
http.HandleFunc("/index", IndexHandler)
http.HandleFunc("/test", TestHandler)
http.ListenAndServe(":8000", nil)
fmt.Printf("Server Closed\n")
}
func NotFoundHandler(w http.ResponseWriter, r *http.Request) {
if r.URL.Path == "/" {
http.Redirect(w, r, "/index", http.StatusFound)
}
t, e := template.ParseFiles("tpl/html/404.html")
if e != nil {
ErrorLog(e)
}
t.Execute(w, nil)
}
func TestHandler(w http.ResponseWriter, r *http.Request) {
// below for test
fmt.Println("PostForm", r.PostForm)
test := r.PostForm.Get("test")
fmt.Println("test string:", test)
// upside for test
returnString := "返回测试数值!"
returnBytes := []byte(returnString)
i, e := w.Write(returnBytes)
fmt.Println("i,e:", i, e)
}
func IndexHandler(w http.ResponseWriter, r *http.Request) {
t, e := template.ParseFiles("tpl/html/index.html")
if e != nil {
ErrorLog(e)
}
t.Execute(w, nil)
}
func ErrorLog(e error) {
fmt.Println(e)
}
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