【golang】sync.Map原理

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一、sync Map 包整体结构

这里写图片描述

本文主要阐述:Load、Store、Delete,更加详细的阐述可以参考源码描述(建议先大体浏览一下Map源码)。

导言:

  1. 空间换时间。 通过冗余的两个数据结构(read、dirty),实现加锁对性能的影响。
  2. 使用只读数据(read),避免读写冲突。
  3. 动态调整,miss次数多了之后,将dirty数据提升为read。
  4. double-checking。
  5. 延迟删除。 删除一个键值只是打标记(会将key对应value的pointer置为nil,但read中仍然有这个key:key;value:nil的键值对),只有在提升dirty的时候才清理删除的数据。
  6. 优先从read读取、更新、删除,因为对read的读取不需要锁。
  7. 虽然read和dirty有冗余数据,但这些数据是通过指针指向同一个数据,所以尽管Map的value会很大,但是冗余的空间占用还是有限的。

二、基础数据结构

1、Map

// Map is a concurrent map with amortized-constant-time loads, stores, and deletes.
// It is safe for multiple goroutines to call a Map's methods concurrently.
//
// It is optimized for use in concurrent loops with keys that are
// stable over time, and either few steady-state stores, or stores
// localized to one goroutine per key.
//
// For use cases that do not share these attributes, it will likely have
// comparable or worse performance and worse type safety than an ordinary
// map paired with a read-write mutex.
//
// The zero Map is valid and empty.
//
// A Map must not be copied after first use.

//该 Map 是线程安全的,读取,插入,删除也都保持着常数级的时间复杂度。
//多个 goroutines 协程同时调用 Map 方法也是线程安全的。该 Map 的零值是有效的,
//并且零值是一个空的 Map 。线程安全的 Map 在第一次使用之后,不允许被拷贝。
type Map struct {
    mu Mutex

    // read contains the portion of the map's contents that are safe for
    // concurrent access (with or without mu held).
    //
    // The read field itself is always safe to load, but must only be stored with
    // mu held.
    //
    // Entries stored in read may be updated concurrently without mu, but updating
    // a previously-expunged entry requires that the entry be copied to the dirty
    // map and unexpunged with mu held.
    
     // 一个只读的数据结构,因为只读,所以不会有读写冲突。
    // 所以从这个数据中读取总是安全的。
    // 实际上,实际也会更新这个数据的entries,如果entry是未删除的(unexpunged), 并不需要加锁。如果entry已经被删除了,需要加锁,以便更新dirty数据。
    read atomic.Value // readOnly

    // dirty contains the portion of the map's contents that require mu to be
    // held. To ensure that the dirty map can be promoted to the read map quickly,
    // it also includes all of the non-expunged entries in the read map.
    //
    // Expunged entries are not stored in the dirty map. An expunged entry in the
    // clean map must be unexpunged and added to the dirty map before a new value
    // can be stored to it.
    //
    // If the dirty map is nil, the next write to the map will initialize it by
    // making a shallow copy of the clean map, omitting stale entries.

    // dirty数据包含当前的map包含的entries,它包含最新的entries(包括read中未删除的数据,虽有冗余,但是提升dirty字段为read的时候非常快,不用一个一个的复制,而是直接将这个数据结构作为read字段的一部分),有些数据还可能没有移动到read字段中。
    // 对于dirty的操作需要加锁,因为对它的操作可能会有读写竞争。
    // 当dirty为空的时候, 比如初始化或者刚提升完,下一次的写操作会复制read字段中未删除的数据到这个数据中。
    dirty map[interface{}]*entry

    // misses counts the number of loads since the read map was last updated that
    // needed to lock mu to determine whether the key was present.
    //
    // Once enough misses have occurred to cover the cost of copying the dirty
    // map, the dirty map will be promoted to the read map (in the unamended
    // state) and the next store to the map will make a new dirty copy.
    // 当从Map中读取entry的时候,如果read中不包含这个entry,会尝试从dirty中读取,这个时候会将misses加一,
    // 当misses累积到 dirty的长度的时候, 就会将dirty提升为read,避免从dirty中miss太多次。因为操作dirty需要加锁。
    misses int
}

2、readOnly

// readOnly is an immutable struct stored atomically in the Map.read field.
type readOnly struct {
    m       map[interface{}]*entry
    // true if the dirty map contains some key not in m.
    // 如果Map.dirty有些数据不在中的时候,这个值为true
    amended bool 
}

3、entry

// An entry is a slot in the map corresponding to a particular key.
type entry struct {
    // p points to the interface{} value stored for the entry.
    //
    // If p == nil, the entry has been deleted and m.dirty == nil.
    //
    // If p == expunged, the entry has been deleted, m.dirty != nil, and the entry
    // is missing from m.dirty.
    //
    // Otherwise, the entry is valid and recorded in m.read.m[key] and, if m.dirty
    // != nil, in m.dirty[key].
    //
    // An entry can be deleted by atomic replacement with nil: when m.dirty is
    // next created, it will atomically replace nil with expunged and leave
    // m.dirty[key] unset.
    //
    // An entry's associated value can be updated by atomic replacement, provided
    // p != expunged. If p == expunged, an entry's associated value can be updated
    // only after first setting m.dirty[key] = e so that lookups using the dirty
    // map find the entry.

    //p有三种值:
    //nil: entry已被删除了,并且m.dirty为nil
    //expunged: entry已被删除了,并且m.dirty不为nil,而且这个entry不存在于m.dirty中
    //其它: entry是一个正常的值
    p unsafe.Pointer // *interface{}
}

4、Value

// A Value provides an atomic load and store of a consistently typed value.
// Values can be created as part of other data structures.
// The zero value for a Value returns nil from Load.
// Once Store has been called, a Value must not be copied.
//
// A Value must not be copied after first use.
type Value struct {
    noCopy noCopy

    v interface{}
}

下图来自:http://www.jianshu.com/p/43e66dab535b

这里写图片描述

三、Load

根据指定的key,查找对应的值value,如果不存在,通过ok反映

func (m *Map) Load(key interface{}) (value interface{}, ok bool) {
    read, _ := m.read.Load().(readOnly)
    e, ok := read.m[key]
    // 如果没找到,并且m.dirty中有新数据,需要从m.dirty查找,这个时候需要加锁
    if !ok && read.amended {
        m.mu.Lock()
        // Avoid reporting a spurious miss if m.dirty got promoted while we were
        // blocked on m.mu. (If further loads of the same key will not miss, it's
        // not worth copying the dirty map for this key.)
        //double check,避免加锁的时候m.dirty提升为m.read,这个时候m.read可能被替换了。
        read, _ = m.read.Load().(readOnly)
        e, ok = read.m[key]
        if !ok && read.amended {
            e, ok = m.dirty[key]
            // Regardless of whether the entry was present, record a miss: this key
            // will take the slow path until the dirty map is promoted to the read
            // map.
            m.missLocked()
        }
        m.mu.Unlock()
    }
    if !ok {
        return nil, false
    }
    return e.load()
}

func (m *Map) missLocked() {
    m.misses++
    if m.misses < len(m.dirty) {
        return
    }
    m.read.Store(readOnly{m: m.dirty})
    m.dirty = nil
    m.misses = 0
}

这里写图片描述

四、Store

更新或者新增一个entry

// Store sets the value for a key.
func (m *Map) Store(key, value interface{}) {
    read, _ := m.read.Load().(readOnly)
    // 从 read map 中读取 key 成功并且取出的 entry 尝试存储 value 成功,直接返回
    if e, ok := read.m[key]; ok && e.tryStore(&value) {
        return
    }

    m.mu.Lock()
    read, _ = m.read.Load().(readOnly)
    if e, ok := read.m[key]; ok {
        if e.unexpungeLocked() {//确保未被标记成删除,即e 指向的是非 nil 的
            // The entry was previously expunged, which implies that there is a
            // non-nil dirty map and this entry is not in it.
            //m.dirty中不存在这个键,所以加入m.dirty
            m.dirty[key] = e
        }
        e.storeLocked(&value)
    } else if e, ok := m.dirty[key]; ok {
        e.storeLocked(&value)
    } else {
        if !read.amended {
            // We're adding the first new key to the dirty map.
            // Make sure it is allocated and mark the read-only map as incomplete.
            m.dirtyLocked()
            m.read.Store(readOnly{m: read.m, amended: true})
        }
        m.dirty[key] = newEntry(value)
    }
    m.mu.Unlock()
}

// tryStore stores a value if the entry has not been expunged.
//
// If the entry is expunged, tryStore returns false and leaves the entry
// unchanged.
func (e *entry) tryStore(i *interface{}) bool {
    p := atomic.LoadPointer(&e.p)
    if p == expunged {
        return false
    }
    for {
        if atomic.CompareAndSwapPointer(&e.p, p, unsafe.Pointer(i)) {
            return true
        }
        p = atomic.LoadPointer(&e.p)
        if p == expunged {
            return false
        }
    }
}


func (m *Map) dirtyLocked() {
    if m.dirty != nil {
        return
    }

    read, _ := m.read.Load().(readOnly)
    m.dirty = make(map[interface{}]*entry, len(read.m))
    for k, e := range read.m {
        if !e.tryExpungeLocked() {
            m.dirty[k] = e
        }
    }
}

func (e *entry) tryExpungeLocked() (isExpunged bool) {
    p := atomic.LoadPointer(&e.p)
    for p == nil {
         // 将已经删除标记为nil的数据标记为expunged
        if atomic.CompareAndSwapPointer(&e.p, nil, expunged) {
            return true
        }
        p = atomic.LoadPointer(&e.p)
    }
    return p == expunged
}

// unexpungeLocked ensures that the entry is not marked as expunged.
// If the entry was previously expunged, it must be added to the dirty map
// before m.mu is unlocked.

// unexpungeLocked 函数确保了 entry 没有被标记成已被清除。
// 如果 entry 先前被清除过了,那么在 mutex 解锁之前,它一定要被加入到 dirty map 中

//如果 entry 的 unexpungeLocked 返回为 true,那么就说明 entry 
//之前被标记成了 expunged,并经过 CAS 操作成功把它置为 nil。
func (e *entry) unexpungeLocked() (wasExpunged bool) {
    return atomic.CompareAndSwapPointer(&e.p, expunged, nil)
}

这里写图片描述

五、Delete

删除一个键值

// Delete deletes the value for a key.
func (m *Map) Delete(key interface{}) {
    read, _ := m.read.Load().(readOnly)
    e, ok := read.m[key]
    if !ok && read.amended {
        m.mu.Lock()
        read, _ = m.read.Load().(readOnly)
        e, ok = read.m[key]
        if !ok && read.amended {
            delete(m.dirty, key)
        }
        m.mu.Unlock()
    }
    if ok {
        e.delete()
    }
}

func (e *entry) delete() (hadValue bool) {
    for {
        p := atomic.LoadPointer(&e.p)
        // 已标记为删除
        if p == nil || p == expunged {
            return false
        }
        // 原子操作,e.p标记为nil
        if atomic.CompareAndSwapPointer(&e.p, p, nil) {
            return true
        }
    }
}

这里写图片描述

六、疑问

1、已经删除的key,再次Load的时候,会怎么样?

func (e *entry) load() (value interface{}, ok bool) {
    p := atomic.LoadPointer(&e.p)
    if p == nil || p == expunged {
        return nil, false
    }
    return *(*interface{})(p), true
}

在Map Load方法中调用e.load()时,load方法会识别该值是否已被删除

本文map结构描述部分参考:https://studygolang.com/articles/10511


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本文来自:Segmentfault

感谢作者:去去1002

查看原文:【golang】sync.Map原理

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