这是我编写的一个包(库):
这个包实现了一些Windows API函数的golang封装。
至于说为什么不用现成的(如walk),我会另文解释。我们还是先看一看代码吧。
第1步,注册窗口类
func MyRegisterClass(hInstance winapi.HINSTANCE) (atom uint16, err error) { var wc winapi.WNDCLASS wc.Style = winapi.CS_HREDRAW | winapi.CS_VREDRAW wc.PfnWndProc = WndProc wc.CbClsExtra = 0 wc.CbWndExtra = 0 wc.HInstance = hInstance wc.HIcon = 0 wc.HCursor, err = winapi.LoadCursorById(0, winapi.IDC_ARROW) if err != nil { return } wc.HbrBackground = winapi.COLOR_WINDOW + 1 wc.PszMenuName = "" wc.PszClassName = "主窗口类" wc.HIconSmall = 0 return winapi.RegisterClass(&wc) }
第2步,创建窗口
wnd, err := winapi.CreateWindow("主窗口类", "golang windows 编程", winapi.WS_OVERLAPPEDWINDOW, 0, winapi.CW_USEDEFAULT, winapi.CW_USEDEFAULT, winapi.CW_USEDEFAULT, winapi.CW_USEDEFAULT, 0, 0, Inst, 0) if err != nil { fmt.Println("创建窗口失败") return 0 } fmt.Println("创建窗口成功", wnd) winapi.ShowWindow(wnd, winapi.SW_SHOW) winapi.UpdateWindow(wnd)
第3步,主消息循环
var msg winapi.MSG msg.Message = winapi.WM_QUIT + 1 // 让它不等于 winapi.WM_QUIT for winapi.GetMessage(&msg, 0, 0, 0) > 0 { winapi.TranslateMessage(&msg) winapi.DispatchMessage(&msg) }
这些步骤,与用C或C++编写Windows程序没什么两样,只不过,现在的函数是golang风格。
当然,还要在相应WM_PAINT消息的时候贴图。
func WndProc(hWnd winapi.HWND, message uint32, wParam uintptr, lParam uintptr) uintptr { var hTemp winapi.HANDLE switch message { case winapi.WM_CREATE: hTemp, _ = winapi.LoadImageByName(0, "D:\\0004.bmp", winapi.IMAGE_BITMAP, 0, 0, winapi.LR_LOADFROMFILE) hBitmap = winapi.HBITMAP(hTemp) case winapi.WM_PAINT: OnPaint(hWnd) case winapi.WM_DESTROY: winapi.PostQuitMessage(0) case winapi.WM_COMMAND: OnCommand(hWnd, wParam, lParam) default: return winapi.DefWindowProc(hWnd, message, wParam, lParam) } return 0 } func OnPaint(hWnd winapi.HWND) { var err error var ps winapi.PaintStruct hdc, err := winapi.BeginPaint(hWnd, &ps) if err != nil { return } defer winapi.EndPaint(hWnd, &ps) // defer 终于有用武之地了 // HDC mdc = CreateCompatibleDC(hdc); mdc, err := winapi.CreateCompatibleDC(hdc) if err != nil { return } defer winapi.DeleteDC(mdc) winapi.SelectObject(mdc, winapi.HGDIOBJ(hBitmap)) winapi.BitBlt(hdc, 0, 0, 480, 640, mdc, 0, 0, winapi.SRCCOPY) }
效果如下:
完整代码
package main import ( "fmt" "runtime" "github.com/jthmath/winapi" ) // 全局变量 var hBitmap winapi.HBITMAP func init() { runtime.GOMAXPROCS(runtime.NumCPU()) } func main() { inst, err := winapi.GetModuleHandle("") if err != nil { fmt.Println("获取实例失败") return } r := WinMain(inst, "", 0) fmt.Println("WinMain函数返回", r) } func WinMain(Inst winapi.HINSTANCE, Cmd string, nCmdShow int32) int32 { var err error // 1. 注册窗口类 atom, err := MyRegisterClass(Inst) if err != nil { fmt.Println("注册窗口类失败") return 0 } fmt.Println("注册窗口类成功", atom) // 2. 创建窗口 wnd, err := winapi.CreateWindow("主窗口类", "golang windows 编程", winapi.WS_OVERLAPPEDWINDOW, 0, winapi.CW_USEDEFAULT, winapi.CW_USEDEFAULT, winapi.CW_USEDEFAULT, winapi.CW_USEDEFAULT, 0, 0, Inst, 0) if err != nil { fmt.Println("创建窗口失败") return 0 } fmt.Println("创建窗口成功", wnd) winapi.ShowWindow(wnd, winapi.SW_SHOW) winapi.UpdateWindow(wnd) // 3. 主消息循环 var msg winapi.MSG msg.Message = winapi.WM_QUIT + 1 // 让它不等于 winapi.WM_QUIT for winapi.GetMessage(&msg, 0, 0, 0) > 0 { winapi.TranslateMessage(&msg) winapi.DispatchMessage(&msg) } return int32(msg.WParam) } func WndProc(hWnd winapi.HWND, message uint32, wParam uintptr, lParam uintptr) uintptr { var hTemp winapi.HANDLE switch message { case winapi.WM_CREATE: hTemp, _ = winapi.LoadImageByName(0, "D:\\0004.bmp", winapi.IMAGE_BITMAP, 0, 0, winapi.LR_LOADFROMFILE) hBitmap = winapi.HBITMAP(hTemp) case winapi.WM_PAINT: OnPaint(hWnd) case winapi.WM_DESTROY: winapi.PostQuitMessage(0) case winapi.WM_COMMAND: OnCommand(hWnd, wParam, lParam) default: return winapi.DefWindowProc(hWnd, message, wParam, lParam) } return 0 } func OnPaint(hWnd winapi.HWND) { var err error var ps winapi.PaintStruct hdc, err := winapi.BeginPaint(hWnd, &ps) if err != nil { return } defer winapi.EndPaint(hWnd, &ps) // defer 终于有用武之地了 // HDC mdc = CreateCompatibleDC(hdc); mdc, err := winapi.CreateCompatibleDC(hdc) if err != nil { return } defer winapi.DeleteDC(mdc) winapi.SelectObject(mdc, winapi.HGDIOBJ(hBitmap)) // 这个函数的第4、5个参数分别是图片的宽、高 // 为了简便起见,我直接写在了这里 // 实际项目中当然要用过程序获取一下 winapi.BitBlt(hdc, 0, 0, 480, 640, mdc, 0, 0, winapi.SRCCOPY) } func OnCommand(hWnd winapi.HWND, wParam uintptr, lParam uintptr) { // 暂时不需要特殊处理 WM_COMMAND winapi.DefWindowProc(hWnd, winapi.WM_COMMAND, wParam, lParam) } func MyRegisterClass(hInstance winapi.HINSTANCE) (atom uint16, err error) { var wc winapi.WNDCLASS wc.Style = winapi.CS_HREDRAW | winapi.CS_VREDRAW wc.PfnWndProc = WndProc wc.CbClsExtra = 0 wc.CbWndExtra = 0 wc.HInstance = hInstance wc.HIcon = 0 wc.HCursor, err = winapi.LoadCursorById(0, winapi.IDC_ARROW) if err != nil { return } wc.HbrBackground = winapi.COLOR_WINDOW + 1 wc.PszMenuName = "" wc.PszClassName = "主窗口类" wc.HIconSmall = 0 return winapi.RegisterClass(&wc) }
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