2021-02-22:一个象棋的棋盘,然后把整个棋盘放入第一象限,棋盘的最左下角是(0,0)位置,那么整个棋盘就是横坐标上9条线、纵坐标上10条线的区域。给你三个 参数 x,y,k。返回“马”从(0,0)位置出发,必须走k步。最后落在(x,y)上的方法数有多少种?
福哥答案2021-02-22:
自然智慧即可。
1.递归。有代码。
2.记忆化搜索。有代码。
3.动态规划。dp是三维数组。棋盘是二维数组,走k步,需要k+1个棋盘。有代码。
4.动态规划,空间压缩。只有相邻棋盘才有依赖,所以只需要用两个棋盘,就能走完。有代码。
代码用golang编写,代码如下:
package main
import "fmt"
func main() {
a := 3
b := 4
k := 5
fmt.Println("1.递归:", jump1(a, b, k))
fmt.Println("---")
fmt.Println("2.记忆化搜索:", jump2(a, b, k))
fmt.Println("---")
fmt.Println("3.动态规划:", jump3(a, b, k))
fmt.Println("---")
fmt.Println("4.动态规划,空间压缩:", jump4(a, b, k))
}
func jump1(a int, b int, k int) int {
return process1(0, 0, k, a, b)
}
func process1(x int, y int, rest int, a int, b int) int {
if x < 0 || x >= 9 || y < 0 || y >= 10 {
return 0
}
if rest == 0 {
if x == a && y == b {
return 1
} else {
return 0
}
}
ways := process1(x+2, y+1, rest-1, a, b)
ways += process1(x+2, y-1, rest-1, a, b)
ways += process1(x-2, y+1, rest-1, a, b)
ways += process1(x-2, y-1, rest-1, a, b)
ways += process1(x+1, y+2, rest-1, a, b)
ways += process1(x+1, y-2, rest-1, a, b)
ways += process1(x-1, y+2, rest-1, a, b)
ways += process1(x-1, y-2, rest-1, a, b)
return ways
}
func jump2(a int, b int, k int) int {
dp := make([][][]int, 10)
for i := 0; i < 10; i++ {
dp[i] = make([][]int, 9)
for j := 0; j < 9; j++ {
dp[i][j] = make([]int, k+1)
for m := 0; m < k+1; m++ {
dp[i][j][m] = -1
}
}
}
return process2(0, 0, k, a, b, dp)
}
func process2(x int, y int, rest int, a int, b int, dp [][][]int) int {
if x < 0 || x >= 10 {
return 0
}
if y < 0 || y >= 9 {
return 0
}
if dp[x][y][rest] != -1 {
return dp[x][y][rest]
}
if rest == 0 {
if x == a && y == b {
dp[x][y][rest] = 1
return 1
} else {
dp[x][y][rest] = 0
return 0
}
}
ways := process2(x+2, y+1, rest-1, a, b, dp)
ways += process2(x+2, y-1, rest-1, a, b, dp)
ways += process2(x-2, y+1, rest-1, a, b, dp)
ways += process2(x-2, y-1, rest-1, a, b, dp)
ways += process2(x+1, y+2, rest-1, a, b, dp)
ways += process2(x+1, y-2, rest-1, a, b, dp)
ways += process2(x-1, y+2, rest-1, a, b, dp)
ways += process2(x-1, y-2, rest-1, a, b, dp)
dp[x][y][rest] = ways
return ways
}
func jump3(a int, b int, k int) int {
dp := make([][][]int, 10)
for i := 0; i < 10; i++ {
dp[i] = make([][]int, 9)
for j := 0; j < 9; j++ {
dp[i][j] = make([]int, k+1)
}
}
dp[a][b][0] = 1
for rest := 1; rest <= k; rest++ {
for x := 0; x < 10; x++ {
for y := 0; y < 9; y++ {
ways := pick3(x+2, y+1, rest-1, dp)
ways += pick3(x+1, y+2, rest-1, dp)
ways += pick3(x-1, y+2, rest-1, dp)
ways += pick3(x-2, y+1, rest-1, dp)
ways += pick3(x-2, y-1, rest-1, dp)
ways += pick3(x-1, y-2, rest-1, dp)
ways += pick3(x+1, y-2, rest-1, dp)
ways += pick3(x+2, y-1, rest-1, dp)
dp[x][y][rest] = ways
}
}
}
return dp[0][0][k]
}
func pick3(x int, y int, rest int, dp [][][]int) int {
if x < 0 || x >= 10 || y < 0 || y >= 9 {
return 0
}
return dp[x][y][rest]
}
func jump4(a int, b int, k int) int {
dp := make([][][]int, 10)
for i := 0; i < 10; i++ {
dp[i] = make([][]int, 9)
for j := 0; j < 9; j++ {
dp[i][j] = make([]int, 2)
}
}
dp[a][b][0] = 1
for rest := 1; rest <= k; rest++ {
for x := 0; x < 10; x++ {
for y := 0; y < 9; y++ {
ways := pick4(x+2, y+1, dp)
ways += pick4(x+1, y+2, dp)
ways += pick4(x-1, y+2, dp)
ways += pick4(x-2, y+1, dp)
ways += pick4(x-2, y-1, dp)
ways += pick4(x-1, y-2, dp)
ways += pick4(x+1, y-2, dp)
ways += pick4(x+2, y-1, dp)
dp[x][y][1] = ways
}
}
for i := 0; i < 10; i++ {
for j := 0; j < 9; j++ {
dp[i][j][0], dp[i][j][1] = dp[i][j][1], 0
}
}
}
return dp[0][0][0]
}
func pick4(x int, y int, dp [][][]int) int {
if x < 0 || x >= 10 || y < 0 || y >= 9 {
return 0
}
return dp[x][y][0]
}
执行结果如下:
有疑问加站长微信联系(非本文作者)
本文来自:简书
感谢作者:福大大架构师每日一题
查看原文:2021-02-22:一个象棋的棋盘,然后把整个棋盘放入第一象限,棋盘的最左下角是(0,0)位置,那么整个棋盘就是横坐标上9条线、纵坐标上10条线的区域。给你三个 参数 x,y,k。返回“马”从...