golang实现udp接入服务器

ciaos · · 12375 次点击 · · 开始浏览    
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前端通过udp与接入服务器连接,接入服务器与后端tcp服务器维持tcp连接。目录结构及后端tcp服务器代码同上一篇博客。

main.go

package main

import (
    "lotuslib"
)

const (
    ip   = "0.0.0.0"
    port = 1987
)

func main() {
    udplotus.UdpLotusMain(ip, port)
}

udplotus.go

package udplotus

import (
    "encoding/json"
    "log"
    "net"
    "strconv"
    "time"
)

const (
    proxy_timeout = 5
    proxy_server  = "127.0.0.1:1988"
    msg_length    = 1024
)

type Request struct {
    reqId      int
    reqContent string
    rspChan    chan<- string // writeonly chan
}

var requestMap map[int]*Request

type Clienter struct {
    client  net.Conn
    isAlive bool
    SendStr chan *Request
    RecvStr chan string
}

func (c *Clienter) Connect() bool {
    if c.isAlive {
        return true
    } else {
        var err error
        c.client, err = net.Dial("tcp", proxy_server)
        if err != nil {
            return false
        }
        c.isAlive = true
        log.Println("connect to " + proxy_server)
    }
    return true
}

func ProxySendLoop(c *Clienter) {

    //store reqId and reqContent
    senddata := make(map[string]string)
    for {
        if !c.isAlive {
            time.Sleep(1 * time.Second)
            c.Connect()
        }
        if c.isAlive {
            req := <-c.SendStr

            //construct request json string
            senddata["reqId"] = strconv.Itoa(req.reqId)
            senddata["reqContent"] = req.reqContent
            sendjson, err := json.Marshal(senddata)
            if err != nil {
                continue
            }

            _, err = c.client.Write([]byte(sendjson))
            if err != nil {
                c.RecvStr <- string("proxy server close...")
                c.client.Close()
                c.isAlive = false
                log.Println("disconnect from " + proxy_server)
                continue
            }
            //log.Println("Write to proxy server: " + string(sendjson))
        }
    }
}

func ProxyRecvLoop(c *Clienter) {
    buf := make([]byte, msg_length)
    recvdata := make(map[string]string, 2)
    for {
        if !c.isAlive {
            time.Sleep(1 * time.Second)
            c.Connect()
        }
        if c.isAlive {
            n, err := c.client.Read(buf)
            if err != nil {
                c.client.Close()
                c.isAlive = false
                log.Println("disconnect from " + proxy_server)
                continue
            }
            //log.Println("Read from proxy server: " + string(buf[0:n]))

            if err := json.Unmarshal(buf[0:n], &recvdata); err == nil {
                reqidstr := recvdata["reqId"]
                if reqid, err := strconv.Atoi(reqidstr); err == nil {
                    req, ok := requestMap[reqid]
                    if !ok {
                        continue
                    }
                    req.rspChan <- recvdata["resContent"]
                }
                continue
            }
        }
    }
}

func handle(conn *net.UDPConn, remote *net.UDPAddr, id int, tc *Clienter, data []byte) {

    handleProxy := make(chan string)
    request := &Request{reqId: id, rspChan: handleProxy}

    request.reqContent = string(data)

    requestMap[id] = request
    //send to proxy
    select {
    case tc.SendStr <- request:
    case <-time.After(proxy_timeout * time.Second):
        conn.WriteToUDP([]byte("proxy server send timeout."), remote)
    }

    //read from proxy
    select {
    case rspContent := <-handleProxy:
        conn.WriteToUDP([]byte(rspContent), remote)
    case <-time.After(proxy_timeout * time.Second):
        conn.WriteToUDP([]byte("proxy server recv timeout."), remote)
    }
}

func UdpLotusMain(ip string, port int) {
    //start tcp server
    addr, err := net.ResolveUDPAddr("udp", ip+":"+strconv.Itoa(port))
    if err != nil {
        log.Fatalln("net.ResolveUDPAddr fail.", err)
        return
    }
    conn, err := net.ListenUDP("udp", addr)
    if err != nil {
        log.Fatalln("net.ListenUDP fail.", err)
        //os.Exit(1)
        return
    }
    log.Println("start udp server " + ip + " " + strconv.Itoa(port))
    defer conn.Close()

    //start proxy connect and loop
    var tc Clienter
    tc.SendStr = make(chan *Request, 1000)
    tc.RecvStr = make(chan string)
    tc.Connect()
    go ProxySendLoop(&tc)
    go ProxyRecvLoop(&tc)

    //listen new request
    requestMap = make(map[int]*Request)

    buf := make([]byte, msg_length)
    var id int = 0
    for {
        rlen, remote, err := conn.ReadFromUDP(buf)
        if err == nil {
            id++
            log.Println("connected from " + remote.String())
            go handle(conn, remote, id, &tc, buf[:rlen]) //new thread
        }
    }
}

udpclient.go

package main

import (
    "bufio"
    "fmt"
    "net"
    "os"
)

func main() {

    addr, err := net.ResolveUDPAddr("udp", ":1987")
    if err != nil {
        fmt.Println("net.ResolveUDPAddr fail.", err)
        os.Exit(1)
    }

    socket, err := net.DialUDP("udp", nil, addr)
    if err != nil {
        fmt.Println("net.DialUDP fail.", err)
        os.Exit(1)
    }
    defer socket.Close()
    r := bufio.NewReader(os.Stdin)
    for {
        switch line, ok := r.ReadString('\n'); true {
        case ok != nil:
            fmt.Printf("bye bye!\n")
            return
        default:
            socket.Write([]byte(line))
            data := make([]byte, 1024)
            _, remoteAddr, err := socket.ReadFromUDP(data)
            if err != nil {
                fmt.Println("error recv data")
                return
            }
            fmt.Printf("from %s:%s\n", remoteAddr.String(), string(data))
        }
    }
}

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本文来自:博客园

感谢作者:ciaos

查看原文:golang实现udp接入服务器

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