之前发表一个A*的python实现,连接:点击打开链接
最近正在学习Go语言,基本的语法等东西已经掌握了。但是纸上得来终觉浅,绝知此事要躬行嘛。必要的练手是一定要做的。正好离写python版的A*不那么久远。这个例子复杂度中等。还可以把之前用python实现是没有考虑的部分整理一下。
这一版的GO实现更加模块化了,同时用二叉堆来保证了openlist的查找性能。可以说离应用到实现工程中的要求差距不太远了。
如果有谁觉得代码有用的话可以拿去用,但是必须通知我一下。这个要求不高吧。
package main import ( "container/heap" "fmt" "math" "strings" ) import "strconv" type OpenList []*_AstarPoint func (self OpenList) Len() int { return len(self) } func (self OpenList) Less(i, j int) bool { return self[i].fVal < self[j].fVal } func (self OpenList) Swap(i, j int) { self[i], self[j] = self[j], self[i] } func (this *OpenList) Push(x interface{}) { // Push and Pop use pointer receivers because they modify the slice's length, // not just its contents. *this = append(*this, x.(*_AstarPoint)) } func (this *OpenList) Pop() interface{} { old := *this n := len(old) x := old[n-1] *this = old[0 : n-1] return x } type _Point struct { x int y int view string } //======================================================================================== // 保存地图的基本信息 type Map struct { points [][]_Point blocks map[string]*_Point maxX int maxY int } func NewMap(charMap []string) (m Map) { m.points = make([][]_Point, len(charMap)) m.blocks = make(map[string]*_Point, len(charMap)*2) for x, row := range charMap { cols := strings.Split(row, " ") m.points[x] = make([]_Point, len(cols)) for y, view := range cols { m.points[x][y] = _Point{x, y, view} if view == "X" { m.blocks[pointAsKey(x, y)] = &m.points[x][y] } } // end of cols } // end of row m.maxX = len(m.points) m.maxY = len(m.points[0]) return m } func (this *Map) getAdjacentPoint(curPoint *_Point) (adjacents []*_Point) { if x, y := curPoint.x, curPoint.y-1; x >= 0 && x < this.maxX && y >= 0 && y < this.maxY { adjacents = append(adjacents, &this.points[x][y]) } if x, y := curPoint.x+1, curPoint.y-1; x >= 0 && x < this.maxX && y >= 0 && y < this.maxY { adjacents = append(adjacents, &this.points[x][y]) } if x, y := curPoint.x+1, curPoint.y; x >= 0 && x < this.maxX && y >= 0 && y < this.maxY { adjacents = append(adjacents, &this.points[x][y]) } if x, y := curPoint.x+1, curPoint.y+1; x >= 0 && x < this.maxX && y >= 0 && y < this.maxY { adjacents = append(adjacents, &this.points[x][y]) } if x, y := curPoint.x, curPoint.y+1; x >= 0 && x < this.maxX && y >= 0 && y < this.maxY { adjacents = append(adjacents, &this.points[x][y]) } if x, y := curPoint.x-1, curPoint.y+1; x >= 0 && x < this.maxX && y >= 0 && y < this.maxY { adjacents = append(adjacents, &this.points[x][y]) } if x, y := curPoint.x-1, curPoint.y; x >= 0 && x < this.maxX && y >= 0 && y < this.maxY { adjacents = append(adjacents, &this.points[x][y]) } if x, y := curPoint.x-1, curPoint.y-1; x >= 0 && x < this.maxX && y >= 0 && y < this.maxY { adjacents = append(adjacents, &this.points[x][y]) } return adjacents } func (this *Map) PrintMap(path *SearchRoad) { fmt.Println("map's border:", this.maxX, this.maxY) for x := 0; x < this.maxX; x++ { for y := 0; y < this.maxY; y++ { if path != nil { if x == path.start.x && y == path.start.y { fmt.Print("S") goto NEXT } if x == path.end.x && y == path.end.y { fmt.Print("E") goto NEXT } for i := 0; i < len(path.TheRoad); i++ { if path.TheRoad[i].x == x && path.TheRoad[i].y == y { fmt.Print("*") goto NEXT } } } fmt.Print(this.points[x][y].view) NEXT: } fmt.Println() } } func pointAsKey(x, y int) (key string) { key = strconv.Itoa(x) + "," + strconv.Itoa(y) return key } //======================================================================================== type _AstarPoint struct { _Point father *_AstarPoint gVal int hVal int fVal int } func NewAstarPoint(p *_Point, father *_AstarPoint, end *_AstarPoint) (ap *_AstarPoint) { ap = &_AstarPoint{*p, father, 0, 0, 0} if end != nil { ap.calcFVal(end) } return ap } func (this *_AstarPoint) calcGVal() int { if this.father != nil { deltaX := math.Abs(float64(this.father.x - this.x)) deltaY := math.Abs(float64(this.father.y - this.y)) if deltaX == 1 && deltaY == 0 { this.gVal = this.father.gVal + 10 } else if deltaX == 0 && deltaY == 1 { this.gVal = this.father.gVal + 10 } else if deltaX == 1 && deltaY == 1 { this.gVal = this.father.gVal + 14 } else { panic("father point is invalid!") } } return this.gVal } func (this *_AstarPoint) calcHVal(end *_AstarPoint) int { this.hVal = int(math.Abs(float64(end.x-this.x)) + math.Abs(float64(end.y-this.y))) return this.hVal } func (this *_AstarPoint) calcFVal(end *_AstarPoint) int { this.fVal = this.calcGVal() + this.calcHVal(end) return this.fVal } //======================================================================================== type SearchRoad struct { theMap *Map start _AstarPoint end _AstarPoint closeLi map[string]*_AstarPoint openLi OpenList openSet map[string]*_AstarPoint TheRoad []*_AstarPoint } func NewSearchRoad(startx, starty, endx, endy int, m *Map) *SearchRoad { sr := &SearchRoad{} sr.theMap = m sr.start = *NewAstarPoint(&_Point{startx, starty, "S"}, nil, nil) sr.end = *NewAstarPoint(&_Point{endx, endy, "E"}, nil, nil) sr.TheRoad = make([]*_AstarPoint, 0) sr.openSet = make(map[string]*_AstarPoint, m.maxX+m.maxY) sr.closeLi = make(map[string]*_AstarPoint, m.maxX+m.maxY) heap.Init(&sr.openLi) heap.Push(&sr.openLi, &sr.start) // 首先把起点加入开放列表 sr.openSet[pointAsKey(sr.start.x, sr.start.y)] = &sr.start // 将障碍点放入关闭列表 for k, v := range m.blocks { sr.closeLi[k] = NewAstarPoint(v, nil, nil) } return sr } func (this *SearchRoad) FindoutRoad() bool { for len(this.openLi) > 0 { // 将节点从开放列表移到关闭列表当中。 x := heap.Pop(&this.openLi) curPoint := x.(*_AstarPoint) delete(this.openSet, pointAsKey(curPoint.x, curPoint.y)) this.closeLi[pointAsKey(curPoint.x, curPoint.y)] = curPoint //fmt.Println("curPoint :", curPoint.x, curPoint.y) adjacs := this.theMap.getAdjacentPoint(&curPoint._Point) for _, p := range adjacs { //fmt.Println("\t adjact :", p.x, p.y) theAP := NewAstarPoint(p, curPoint, &this.end) if pointAsKey(theAP.x, theAP.y) == pointAsKey(this.end.x, this.end.y) { // 找出路径了, 标记路径 for theAP.father != nil { this.TheRoad = append(this.TheRoad, theAP) theAP.view = "*" theAP = theAP.father } return true } _, ok := this.closeLi[pointAsKey(p.x, p.y)] if ok { continue } existAP, ok := this.openSet[pointAsKey(p.x, p.y)] if !ok { heap.Push(&this.openLi, theAP) this.openSet[pointAsKey(theAP.x, theAP.y)] = theAP } else { oldGVal, oldFather := existAP.gVal, existAP.father existAP.father = curPoint existAP.calcGVal() // 如果新的节点的G值还不如老的节点就恢复老的节点 if existAP.gVal > oldGVal { // restore father existAP.father = oldFather existAP.gVal = oldGVal } } } } return false } //======================================================================================== func main() { presetMap := []string{ ". . . . . . . . . . . . . . . . . . . . . . . . . . .", ". . . . . . . . . . . . . . . . . . . . . . . . . . .", ". . . . . . . . . . . . . . . . . . . . . . . . . . .", "X . X X X X X X X X X X X X X X X X X X X X X X X X X", ". . . . . . . . . . . . . . . . . . . . . . . . . . .", ". . . . . . . . . . . . . . . . . . . . . . . . . . .", ". . . . . . . . . . . . . . . . . . . . . . . . . . .", ". . . . . . . . . . . . . . . . . . . . . . . . . . .", ". . . . . . . . . . . . . . . . . . . . . . . . . . .", ". . . . . . . . . . . . . . . . . . . . . . . . . . .", ". . . . . . . . . . . . . . . . . . . . . . . . . . .", "X X X X X X X X X X X X X X X X X X X X X X X X . X X", ". . . . . . . . . . . . . . . . . . . . . . . . . . .", ". . . . . . . . . . . . . . . . . . . . . . . . . . .", ". . . . . . . . . . . . . . . . . . . . . . . . . . .", ". . . . . . . . . . . . . . . . . . . . . . . . . . .", ". . . . . . . . . . . . . . . . . . . . . . . . . . .", ". . . . . . . . . . . . . . . . . . . . . . . . . . .", ". . . . . . . . . . . . . . . . . . . . . . . . . . .", } m := NewMap(presetMap) m.PrintMap(nil) searchRoad := NewSearchRoad(0, 0, 18, 10, &m) if searchRoad.FindoutRoad() { fmt.Println("找到了, 你看!") m.PrintMap(searchRoad) } else { fmt.Println("找不到路径!") } }
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