How do you package a golang application based on sdl2 bindings ?

agolangf · 2017-08-03 01:00:13 · 558 次点击    
这是一个分享于 2017-08-03 01:00:13 的资源,其中的信息可能已经有所发展或是发生改变。

Hie,

I started golang a few weeks ago. I need some insights for my project https://github.com/topheman/gopher-ball .

How do you package an app written in go, relying on https://github.com/veandco/go-sdl2 ? You would have to take in account:

  • embedding the assets (might differ according to the platform - like on Mac OS X .app files have some specific folder structure)
  • statically linking the c++ library sdl2 (might need the version of the other platform while compiling cross platform ?)
  • compiling cross platform

I listed those questions on the build section / help wanted of the readme.

Thanks for the help.

Tophe


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