How do you package a golang application based on sdl2 bindings ?

agolangf · · 374 次点击    
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<p>Hie,</p> <p>I started golang a few weeks ago. I need some insights for my project <a href="https://github.com/topheman/gopher-ball" rel="nofollow">https://github.com/topheman/gopher-ball</a> .</p> <p>How do you package an app written in go, relying on <a href="https://github.com/veandco/go-sdl2" rel="nofollow">https://github.com/veandco/go-sdl2</a> ? You would have to take in account:</p> <ul> <li>embedding the assets (might differ according to the platform - like on Mac OS X .app files have some specific folder structure)</li> <li>statically linking the c++ library sdl2 (might need the version of the other platform while compiling cross platform ?)</li> <li>compiling cross platform</li> </ul> <p>I listed those questions on the <a href="https://github.com/topheman/gopher-ball#build---help-wanted" rel="nofollow">build section / help wanted of the readme</a>.</p> <p>Thanks for the help.</p> <p>Tophe</p>

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