What are some good 2d game frameworks for GO?

agolangf · · 415 次点击    
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<p>I&#39;ve seen some but I want to know the latest and the greatest. Thanks!</p> <hr/>**评论:**<br/><br/>faiface: <pre><p><a href="https://github.com/faiface/pixel">https://github.com/faiface/pixel</a></p> <p>Obligatory, since I&#39;m the author. The progress has been slow recently, but that should change in some time.</p></pre>HugoWeb: <pre><p>I love your examples, very varied. The typewriter examples looks great!</p></pre>faiface: <pre><p>Thanks :)</p></pre>0ldur: <pre><p>I&#39;ll check it out, Looks promising, I hope you get audio in soon</p></pre>faiface: <pre><p>Audio actually does exist in a separate library: <a href="https://github.com/faiface/beep/">https://github.com/faiface/beep/</a></p></pre>0ldur: <pre><p>Neat!</p></pre>theonlycosmonaut: <pre><p>There&#39;s no mention in the readme, but what platforms does beep work on? From a quick glance your interface seems really great!</p> <p>I tried a game jam in Go the other month and lack of cross-platform audio libraries seemed to be an issue. Unfortunately I didn&#39;t get far enough to actually add audio, but I had been looking for a library in preparation!</p></pre>faiface: <pre><p>It works on all major platforms (Linux, macOS, Windows, Android, iOS i think). But, the latency is significantly better on Linux currently than any other platform. That can get better of course if we (or someone) takes a stab at improving the latency on other platforms.</p></pre>Sythe2o0: <pre><p>I authored <a href="https://github.com/oakmound/oak">https://github.com/oakmound/oak</a></p> <p>We&#39;re planning to release 1.4 this week, and 2.0 later in the month. We just hit 95% unit test coverage on the 2.0 branch.</p> <p><a href="https://github.com/hajimehoshi/ebiten">https://github.com/hajimehoshi/ebiten</a> is worth looking into, as well.</p></pre>hajimehoshi: <pre><p>Thanks, I&#39;m the author of Ebiten :-)</p></pre>0ldur: <pre><p>I&#39;ll check them out!</p></pre>yami_odymel: <pre><p>Ebiten is great, I&#39;ve tried it with Leap Motion and works well.</p></pre>hajimehoshi: <pre><p>Thank you! That&#39;s interesting that it worked on VR.</p></pre>vburenin: <pre><p>ebiten... hmm... the name is pretty interesting when pronounced in russian. Which can be translated as f***ed... oh well.</p></pre>hajimehoshi: <pre><p>The pronunciation is /ebíteɴ/ in IPA. It&#39;s hard or almost impossible to say a word is safe in any languages :-P</p></pre>paul2048: <pre><p>Just use the SDL.</p></pre>0ldur: <pre><p>Was looking for a new framework preferably open source, so I&#39;m steering away from SDL and SFML just because I want something new </p> <p>Edit: even tho I didn&#39;t specify new, just my preference here :P</p></pre>

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