raylib-go update

xuanbao · · 619 次点击    
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<p>There have been some changes recently that I think are worth the update here.</p> <p><a href="https://github.com/gen2brain/raylib-go">https://github.com/gen2brain/raylib-go</a> are bindings for raylib, a simple and easy-to-use library to learn videogames programming.</p> <ul> <li><p>OpenAL is no longer a requirement, it is replaced with single header <a href="https://github.com/dr-soft/mini_al">https://github.com/dr-soft/mini_al</a> library. On Windows you now only need a C compiler (mingw-w64, tdm-gcc, etc.) and on macOS you need Xcode or Command Line Tools for Xcode.</p></li> <li><p>Game resources can now be embedded in binary with <a href="https://github.com/gen2brain/raylib-go/tree/master/rres/cmd/rrem">https://github.com/gen2brain/raylib-go/tree/master/rres/cmd/rrem</a> tool, it can generate go-bindata from .rres binary format.</p></li> <li><p>Support for Wayland is added, you can build binary with -tags wayland.</p></li> <li><p>GUI library is improved, physics library and examples are added (doesn&#39;t work properly currently, issue is opened)</p></li> </ul> <p>Also, original raylib C library supports emscripten. I found out recently that there are projects that compile C code with emscripten, and call that from Go code compiled with GopherJS, so I guess it is possible for raylib-go too.</p> <p>For now I don&#39;t know nothing about either, but if it sounds interesting any help will be much appreciated!</p> <hr/>**评论:**<br/><br/>TeddyDD93: <pre><p>If anyone has not played with raylib-go yet - give it a try. It&#39;s super easy and fun to write little demos in it. <a href="/u/gen2brain" rel="nofollow">/u/gen2brain</a> thank you for your work :)</p></pre>

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