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agolangf · · 456 次点击    
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<p>I&#39;m working through the book, <a href="http://a.co/2Yp8lEJ">The Go Programming Language</a> and came across a section in the chapter on interfaces that said the errors package was 4 lines of code. They showed the code in the following paragraph and I couldn&#39;t believe it so I went to the Go GitHub page to see for myself, and sure enough, besides the package comments and the formatting, all the code fits on 4 lines. I thought that was pretty awesome.</p> <p>There&#39;s so little code I can reproduce it here too:</p> <pre><code>// Copyright 2011 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Package errors implements functions to manipulate errors. package errors // New returns an error that formats as the given text. func New(text string) error { return &amp;errorString{text} } // errorString is a trivial implementation of error. type errorString struct { s string } func (e *errorString) Error() string { return e.s } </code></pre> <p>So, that lead me to wonder what else is there about Go that&#39;s like this. Are there similar other files that are so tiny, but are used almost everywhere and in all Go code? </p> <hr/>**评论:**<br/><br/>blackflicker: <pre><p>Check out the io package, for example. The files there are relatively not tiny but the interfaces are. <code>io.Reader</code> and <code>io.Writer</code>.</p></pre>DeedleFake: <pre><p>I have to say, <code>io.Reader</code>, <code>io.Writer</code>, and their ubiquitous usage is one of my favorite things about Go.</p> <p>Now if it was just a bit easier to use a blocking <code>Read()</code> call with a <code>select</code> and a channel...</p></pre>ESBDB: <pre><p>I mean the errors package just implements a basic implementation of the error interface, that&#39;s not really surprising. It would be more interesting to see the error interface definition, but that is baked into the language so not sure how it works.</p></pre>

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