<p>Hey everyone, I have been looking at <a href="https://github.com/golang/go/wiki/Mobile">https://github.com/golang/go/wiki/Mobile</a> and was wondering if anyone has made a cross platform library before. I have looked around online and haven't found many resources. Has anyone used this before or can direct me to examples? I was also wondering if files can be saved to file the respective OS's documents and/or temp without getting it from native code. </p>
<p>Thanks! </p>
<hr/>**评论:**<br/><br/>tagesticket: <pre><p>Are you looking to make a cross-platform library that can be used with SDK apps or one that can be used with pure go mobile apps? The former is a little difficult now since the gomobile tool can only <a href="https://github.com/golang/go/issues/12245" rel="nofollow">generate bindings for a single package now</a>. In addition, it <a href="https://github.com/golang/go/issues/12570" rel="nofollow">doesn't support third party types</a>. However, you could publish your code and require users to either plug into it or write wrappers for it.</p>
<p>If it is for the latter, then take a look at how the x/mobile packages are written.</p>
<p>Edit: I should clarify that I mean that sharing your library with third parties is difficult. Not sharing between an ios and Android app. </p></pre>condanky: <pre><p>I am looking for the first option, cross platform library that can be used with objective c and java. The other option would be using C++ but since my server is already built in Go I thought it would be a wise choice to keep with Go, but those two limitations you mentions would pose a problem since I would need to couple multiple packages together</p></pre>tagesticket: <pre><p>I haven't found it a limitation so far though. The only problem is when sharing the library with third parties. For a single app sharing code it has worked really well. The way I end up working around it is to wrap the different packages into a single interface that is exposed. Far easier than using C++. </p></pre>condanky: <pre><p>Awesome! That actually sounds pretty good to me then. I am going to give it a shot on my IOS app tonight :D. Also, have you run into any bugs or issues that are not already documented? </p></pre>
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