Best practice of attributing someone else's source code in a ported program?

xuanbao · · 481 次点击    
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<p>So, to get my feet wet with Go, I plan on porting a game and make it available on Github.</p> <p>How do I attribute this port of mine to say it based on someone else&#39;s code which has a LGPL license?</p> <p>Do I create an attribution text file or put the attribution in the ported program?</p> <hr/>**评论:**<br/><br/>SSoreil: <pre><p>Depends, the Go standard library for example puts it in the file. <a href="https://golang.org/src/math/j0.go" rel="nofollow">https://golang.org/src/math/j0.go</a></p></pre>booldog: <pre><p>I love reading the source for those math functions. It&#39;s amazing to see how much thought and care goes into them...</p></pre>barsonme: <pre><blockquote> <p>How do I attribute this port of mine to say it based on someone else&#39;s code which has a <strong>LGPL</strong> license?</p> </blockquote> <p>Read:</p> <p><a href="https://tldrlegal.com/license/gnu-lesser-general-public-license-v3-(lgpl-3)" rel="nofollow">https://tldrlegal.com/license/gnu-lesser-general-public-license-v3-(lgpl-3)</a></p> <p>and</p> <p><a href="http://stackoverflow.com/a/481253/2967113" rel="nofollow">http://stackoverflow.com/a/481253/2967113</a></p> <p>Basically, since it&#39;s LGPL you need to include the original, state what changes you made, disclose your source, include the LGPL, include the copyright, and include installing instructions.</p> <p>Some of this can be included in a README file (e.g., installation instructions and copyright notice). The license can be placed into a LICENSE file.</p> <p>For anything further, always consult a lawyer not random people on reddit. However, porting a game to learn a language shouldn&#39;t step on many toes provided you make an honest effort to follow the terms of the creator&#39;s license.</p></pre>inanotherworld: <pre><p>I ported an astronomy calculation from QBASIC (!!!!) as a learning exercise and would like some advice on this as well.</p></pre>dancerjx: <pre><p>LOL, the game I am porting was written in BASIC then ported to C#, which I will then port to Go using termui. So yeah, it&#39;s going to be a blinged out BASIC game. LOL!</p></pre>inanotherworld: <pre><p>A good percentage of the effort (maybe 20% - 30% ) was related to getting the original QBASIC program running on my 64 bit Win10 PC for testing purposes. </p></pre>

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