Abstract Factory Pattern in Go - Code review help

xuanbao · · 616 次点击    
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<p>Hi everybody! </p> <p>I&#39;m look for some feedback on a code I wrote as a practice. I&#39;m trying to understand interfaces, embedding structs more by writing up the Gang of Four design patterns in Go. </p> <p>This is my first one. I thought I&#39;d put this here after I wrote all of them up, but I decided feedback would be massivly awesome as early as possible rather then later.</p> <p>So, without further ado, here is the code =&gt; <a href="https://github.com/Skarlso/goprojects/blob/master/designpatterns/creational/abstractfactory/abstract.go" rel="nofollow">AbstractFactory in Go By Skarlso</a></p> <p>And thank you very much for any kind of help! Endless Thanks!</p> <hr/>**评论:**<br/><br/>gngeorgiev: <pre><p>I don&#39;t know what the others would say but this seems waaay too complicated and over-abstracted. Go is designed to be a simple language where you do not get lost in infinite levels of inheritance etc. </p></pre>brokedown: <pre><p>This is probably the toughest part for me, getting those concepts out of my head and writing Go code that works like Go code should work. I&#39;ve spent way more time than I should trying to work out a good way to share data in a way that&#39;s concurrently safe, when the Go answer <a href="https://blog.golang.org/share-memory-by-communicating" rel="nofollow">(and they tell you this, over and over, you just have to listen and accept it)</a> is to share through communication rather than sharing memory. Old habits die hard, and these habits are very very old.</p></pre>skarlso: <pre><p>I&#39;m writing this stuff up to try and exercise Embedding and the usage of pointers and Interfaces really. </p> <p>I do know, that it&#39;s hard to think in Go rather. :) I&#39;ve been a Java / Ruby / Python guy for over 10 years now. Never wrote anything in C or in any system language. I like python and it&#39;s approach to things, but still, Go is very different. And I&#39;ve been doing go for little over 3 months, maybe 4. :)</p></pre>brokedown: <pre><p>I&#39;ve been using pointers and interfaces as infrequently as possible. They&#39;re both powerful constructs, but then so is (void *).</p> <p>Where Go really comes into its own for me is concurrency. Channels aren&#39;t perfect, but they&#39;re by far my favorite method for moving data between threads.</p></pre>skarlso: <pre><p>Interesting point! I actually enjoy coding with interfaces and embedded structs. I have to first get comfortable with channels. :) I know how they are supposed to work, but when I see them used they never actually work how I think they would. :D And sometimes the syntax is just like =&gt; What the hell did I just read? Though, I want to get better with them, because I like how much power they have.</p></pre>brokedown: <pre><p>If you think about traditional OO, it&#39;s really about keeping your data and the functions that operate on them together. As soon as you add &#34;concurrently&#34; to that statement, channels turn it on its ear.</p> <p>A simple example is if you have some shared state in the form of a slice. You can use a bunch of pointers and eventually add in mutexes for safe handling, but that get really complex really quickly.</p> <p>Alternatively, you can fire off a goroutine that receives a struct {command, data, response channel} through a channel, that owns and operates on that data, and you can freely pass around that channel wherever it needs to go with the knowledge that it will always be handled safely.</p></pre>skarlso: <pre><p>That sounds pretty damn awesome man. I&#39;m almost at the point in effective go where concurency comes along. I eagerly await that chapter. :)</p></pre>Ainar-G: <pre><p>One pattern that you should learn as quickly as possible is that you should put your runnable code to play.golang.org. Your code is <a href="http://play.golang.org/p/7IRDl3rmrH" rel="nofollow">http://play.golang.org/p/7IRDl3rmrH</a>. Now to the code:</p> <ul> <li><p><a href="https://golang.org/doc/effective_go.html#Getters" rel="nofollow">Getters don&#39;t start with <code>Get</code></a>.</p></li> <li><p><code>CreateFile(fileName string) (bool, error)</code> - the bool is redundant. <code>nil</code> error is enough to signify success.</p></li> <li><p>Your code mostly branches off when operations are successful (ok == true), while it&#39;s more idiomatic in Go to branch when something bad happened (ok == false) since there are usually more than one thing that can go wrong. This also prevents massive <code>if a { if b { if c { ... }}}</code> kinds of situations.</p></li> <li><p>I don&#39;t quite get what this code is supposed to do, but I guess it&#39;s just an exercise, so it doesn&#39;t matter. This is not how we usually go in Go however.</p></li> </ul></pre>skarlso: <pre><p>1: True. It should be called more sensible than GetX.. 2: Again, true. I&#39;ll ammend it. Thanks! 3: Finger exercise. :) </p> <p>Thank you!</p> <p>I adjusted accordingly. Thanks for the review!! Much appreciated.</p></pre>egonelbre: <pre><p>Don&#39;t learn or write GoF Patterns -- read Alexander&#39;s &#34;Timeless Way of Building&#34; first... GoF missed the point with regards to patterns.</p> <p>Otherwise, get rid of <code>Factory</code> and <code>GetFactory</code> and <code>Databases</code> and <code>FileSystems</code>, they aren&#39;t that useful.</p></pre>skarlso: <pre><p>True, they aren&#39;t. AbstractFactory is a very very interesting pattern. A simple factory most of the times is completely enough. Adding YET another abstraction above them truley is overkill. I completely agree on that point.</p> <p>Cheers for the reference!! I put it into my toread bucket. :) </p> <p>I&#39;m reading effective go of course as well. Trying to learn the GO way of doing things. Also ordered The Go Programming Language book. So I&#39;m hoping with much pratice and with the help of guys like you guys, I will eventually get better at this. :) </p> <p>So, thanks!!</p></pre>drvd: <pre><p>Which real problem does this solve?</p> <p>How can something like </p> <pre><code>type Factory interface { GetFactory() Factory } </code></pre> <p>be used in a sensible way? All you can do with a Factory is get another Factory which only can be used to get a Factory...</p> <p>An interface value which can be used in sensible ways only after type-asserting is good for &lt;please explain here&gt;. </p></pre>skarlso: <pre><p>Yeah, I was thinking about what to do with that because, like you said, it doesn&#39;t really add value at that point. It could just be anything. </p> <p>I was trying to grasp the Abstract part of the pattern, which normally I actually would not do in Go EVER. :) </p> <p>But, like I said, it&#39;s trying to be a finger exercise. However, thanks for pointing it out!!</p></pre>Fwippy: <pre><p>I wouldn&#39;t call <code>database := GetDatabase(&#34;mongo&#34;)</code> - I&#39;d skip straight to <code>database := mongo.New()</code>. Then you just have to make sure that both <code>mongo.DB</code> and <code>zfs.DB</code> implement <code>Database</code>, and you&#39;re golden.</p> <p>Of course, I&#39;m sure that wouldn&#39;t satisfy the AbstractFactory pattern, but my point is, do it the simple way.</p></pre>skarlso: <pre><p>I agree with you a 100%!</p> <p>But like you said, it would be an abstract factory, just a factory. :-) </p></pre>lambdaburrito: <pre><p>Mate, this is a really bad exercise to learn Go because these design patterns are work arounds a limited type system. I recall that one of the Go or Haskell language designers correctly pointed this out. It&#39;s great that you are learning another language but don&#39;t try to code these OO design patterns. I would recommend to develop a game because then you get a great opportunity to use interfaces, channels, structs, learn all the go tools and how to ship a product with Go.</p></pre>skarlso: <pre><p>Uuu, that&#39;s actually a very good advice right there. </p> <p>I begun coding up a Web based rpg. But I know very little about the Web ecosystem, though it doesn&#39;t seem to be very complicated. It would save state through cookies and hashes. Sort of like cookie clicker. But I also though about some kind of a test based game. I&#39;m terrible at graphics. </p> <p>Thanks man! I shall take this advice to heart! </p></pre>

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