<p>Hello,</p>
<p>Recently I was inspired to put some time into a proof of concept approach for managing dependencies and their constraints in go, sort of like how bundler works for ruby.</p>
<p><a href="https://github.com/StabbyCutyou/pinner">https://github.com/StabbyCutyou/pinner</a></p>
<p>The main idea is that you'd define a pin/main.go file in your library or service, which would register dependent libraries and the constraint you put on their version - for example, ~> 2.0.0 or = 1.3.</p>
<p>Right now it does all of it's work in $GOPATH/pin_staging, and does not actually modify what is in $GOPATH/src. This is because while it's still more of a proof of concept, I didn't want to go mucking around with anyones actual src directory just yet.</p>
<p>I've included a test you can run, which references a set of straw-libs that I've put on github to simulate how it handles recursively finding all dependencies, then resolving what versions are available, before finding the highest possible version that meets all defined constraints.</p>
<p>It does not solve for, not intend to ever solve for, issues where you have an impossible set of version constraints (ex: 2 different libraries both depend on a 3rd, but incompatible versions of it).</p>
<p>I would love to get some feedback on the idea and the current approach, to see how people in the community feel.</p>
<p>Thanks</p>
<hr/>**评论:**<br/><br/>robvdl: <pre><p>Doesn't glide already do this though, but using git tags (which seems a bit nicer to me than a .go file in a pin directory)</p></pre>
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