Good afternoon. Last year I was working on a number crunching program, based on a popular game.
FleetGroup.Ships stores a (sometimes) very large slice of structs, and the program picks sequentially from one list (allies), and randomly from the other (foes), for the game logic and business.
What does it mean that 520ms are spent on the beginning?
Are int structs faster than float64 structs for this kind of problem?
Are there available faster pseudorandom generators in Golang?
Thanks for your comment.
