<p>When manually doing big file reads or writes, you generally need to decide on the size of the read/write buffer; too large and you'll hog memory, too small and the copy will take longer. In general, you want to use the drive's block size or some integer multiple of it, or you'll end up doing extra reads/writes.</p>
<p>I was trying to figure out the correct code to find this size and only just figure it out. I first tried using something like:</p>
<pre><code>var stat syscall.Stat_t
syscall.Stat(os.DevNull, &stat)
stat.Blksize
</code></pre>
<p>This worked fine when I tested it, but it turns out that <code>Stat_t</code> and <code>Stat</code> are undefined on Windows. It turns out that there is already a function buried in <code>syscall</code> that I somehow missed despite its straightforward name: <code>Getpagesize</code>. The code above can be reduced to a simple one-liner. It also works on Windows.</p>
<p>I thought I'd post this here in case anyone was having the same problem.</p>
<p>EDIT: It turns out that <code>Getpagesize</code> returns the memory page size, not the block size. See <a href="/u/aaron42net">/u/aaron42net</a>'s <a href="https://www.reddit.com/r/golang/comments/35gx5z/getting_the_system_block_size/cr4bpbe">helpful comment</a>.</p>
<hr/>**评论:**<br/><br/>aaron42net: <pre><p>Using your own write buffer prior to calling Write() does avoid unnecessary system calls, which are expensive if you do a lot of them. However, the buffer size can be kind of arbitrary without affecting the performance much. Appending a byte to a buffer a thousand times and then calling Write() is faster than calling Write() of one byte a thousand times. But whether you use a 1k or 4k or 8k buffer doesn't change the result much.</p>
<p>Os.Getpagesize refers to the size of a <a href="http://en.wikipedia.org/wiki/Page_%28computer_memory%29">virtual memory page</a> not a block of disk. Also, disk writes are generally buffered by the OS unless you use File.Sync(), so you don't really have to align them with disk blocks. It won't hurt, but it's likely not worth much extra effort.</p></pre>autowikibot: <pre><h5> </h5>
<h6> </h6>
<h4> </h4>
<p><a href="https://en.wikipedia.org/wiki/Page%20%28computer%20memory%29" rel="nofollow"><strong>Page (computer memory)</strong></a>: <a href="#sfw" rel="nofollow"></a> </p>
<hr/>
<blockquote>
<p>A <strong>page</strong>, <strong>memory page</strong>, or <strong>virtual page</strong> is a fixed-length contiguous block of <a href="https://en.wikipedia.org/wiki/Virtual_memory" rel="nofollow">virtual memory</a>, described by a single entry in the <a href="https://en.wikipedia.org/wiki/Page_table" rel="nofollow">page table</a>. It is the smallest unit of data for memory management in a virtual memory <a href="https://en.wikipedia.org/wiki/Operating_system" rel="nofollow">operating system</a>.</p>
<p>Virtual memory allows a page that does not currently reside in main memory to be addressed and used. If a program tries to access a location in such a page, an exception called a <a href="https://en.wikipedia.org/wiki/Page_fault" rel="nofollow">page fault</a> is generated. The hardware or operating system is notified and loads the required page from the auxiliary store (hard disk) automatically. A program addressing the memory has no knowledge of a page fault or a process following it. Thus a program can address more (virtual) RAM than physically exists in the computer. Virtual memory is a scheme that gives users the illusion of working with a large block of contiguous memory space (perhaps even larger than real memory), when in actuality most of their work is on auxiliary storage (disk). Fixed-size blocks (pages) or variable-size blocks of the job are read into main memory as needed.</p>
<p>A transfer of pages between main memory and an auxiliary store, such as a hard disk drive, is referred to as <a href="https://en.wikipedia.org/wiki/Paging" rel="nofollow">paging</a> or swapping. </p>
</blockquote>
<hr/>
<p><sup>Interesting:</sup> <a href="https://en.wikipedia.org/wiki/Random-access_memory" rel="nofollow"><sup>Random-access</sup> <sup>memory</sup></a> </p>
<p><sup>Parent</sup> <sup>commenter</sup> <sup>can</sup> <a href="/message/compose?to=autowikibot&subject=AutoWikibot%20NSFW%20toggle&message=%2Btoggle-nsfw+cr4bpfb" rel="nofollow"><sup>toggle</sup> <sup>NSFW</sup></a> <sup>or<a href="#or" rel="nofollow"></a></sup> <a href="/message/compose?to=autowikibot&subject=AutoWikibot%20Deletion&message=%2Bdelete+cr4bpfb" rel="nofollow"><sup>delete</sup></a><sup>.</sup> <sup>Will</sup> <sup>also</sup> <sup>delete</sup> <sup>on</sup> <sup>comment</sup> <sup>score</sup> <sup>of</sup> <sup>-1</sup> <sup>or</sup> <sup>less.</sup> <sup>|</sup> <a href="http://www.np.reddit.com/r/autowikibot/wiki/index" rel="nofollow"><sup>FAQs</sup></a> <sup>|</sup> <a href="http://www.np.reddit.com/r/autowikibot/comments/1x013o/for_moderators_switches_commands_and_css/" rel="nofollow"><sup>Mods</sup></a> <sup>|</sup> <a href="http://www.np.reddit.com/r/autowikibot/comments/1ux484/ask_wikibot/" rel="nofollow"><sup>Magic</sup> <sup>Words</sup></a></p></pre>will_alexander: <pre><p>That's really helpful, thanks for the info! It seems like if I need to choose some arbitrary buffer length, the page length still makes the most sense. Is this correct?</p></pre>anacrolix: <pre><p>I've been following and examining common standard library buffer sizes for years. I've observed that buffers are usually some factor of the size of the next layer's buffer. For example pages are often 4K. Disk clusters or logical sectors can be 8-32K or more. OS socket buffers are often 64K. Pipes, 32-128K or more depending on all manner of details. So here is the heuristic: the smallest your buffer should be is the largest amount of data the consuming end can efficiently consume in one call. There's more but that's the most important.</p></pre>
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