<p>Hi, I've been wondering about this for some time, but looking through the standard library package list as well as some of the packages, I've failed to find a way to do it.</p>
<p>I'm beginning to doubt whether it's possible, which would explain why all the gui libraries I've seen rely on cgo, GTK or stuff like that.</p>
<p>If it is possible, where should I look for resources on how to do it?
If not, then why isn't it possible?</p>
<hr/>**评论:**<br/><br/>TheMerovius: <pre><p>You should specify what operating system, display server and the like you are talking about.</p>
<p>For X11 under linux there is <a href="https://github.com/BurntSushi/xgb" rel="nofollow">xgb</a>, which can do, what you want. Shiny (experimental GUI toolkit for go) has a <a href="https://godoc.org/golang.org/x/exp/shiny/driver/x11driver" rel="nofollow">driver that uses it</a>.</p>
<p>In general, go can do everything, that C can do (there are some limitations around use of the <code>clone()</code> library call due to the way scheduling works in the runtime, but even they can be worked around), so, everything is <em>possible</em>. In the end, C code is also just user-level code that uses the syscall-interface of the operating system (usually wrapped by a standard library). There is no fundamental difference. It's just that, for C, most of the work has already been done in the form of C libraries that you can use. Part of the reason is, that most languages can use C libraries, so you can avoid duplication while still doing the brunt of your work in a high-level language. This is, why so many GUI toolkits use C libraries; because they are there and you don't need to reimplement them in go. It's not that it'd be <em>impossible</em> to do.</p></pre>neoasterisk: <pre><p>Your best bet is probably <a href="https://github.com/golang/exp/tree/master/shiny" rel="nofollow">shiny</a>. Take a look at the examples folder. Also for something more complete and complex there is the <a href="https://github.com/driusan/de" rel="nofollow">de editor</a>. </p>
<blockquote>
<p>why isn't it possible?</p>
</blockquote>
<p>Unfortunately I have very little knowledge of how native GUI works but I imagine that <a href="/u/driusan" rel="nofollow">/u/driusan</a> (who wrote the editor) will be able answer your questions.</p></pre>driusan: <pre><p>As <a href="/u/neoasterisk" rel="nofollow">/u/neoasterisk</a> pointed out, <a href="https://godoc.org/golang.org/x/exp/shiny" rel="nofollow">shiny</a> is probably as close as you'll get. It's part of the Go <code>/x/exp</code> tree, and the question of if <code>/x/</code> will continue to exist notwithstanding, it's written and maintained by core Go members. Most people want something higher level than just drawing into a window and getting events, but if that's all you want the <a href="https://github.com/golang/exp/blob/master/shiny/example/basic/main.go" rel="nofollow">basic</a> example should show you enough to get started. That's pretty much all it does: opens a window, draws into it, and prints the events as they come in.</p>
<p>The reason I say "the closest you'll get" is because for most proprietary operating systems like Windows or Mac, they define their API for interacting with windows in terms of C, and don't really publish enough of their ABI to do it directly in a language like Go. So your options are: either have a little cgo glue, or compile your glue to asm and hope they don't change something under the hood without changing the public facing API which breaks your raw assembly syscalls. Open source OSes are less likely to have this problem since there's either a spec defined for new contributors, or you can just look under the hood if not. If all you care about is X there's <a href="https://godoc.org/github.com/BurntSushi/xgb" rel="nofollow">xgb</a> written in pure Go as <a href="/u/TheMerovius" rel="nofollow">/u/TheMerovius</a> pointed out.</p></pre>
Is it possible to open a window, draw to it and register events from it with native Go code?
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