Simple recursion - Losing values

polaris · · 398 次点击    
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<p>I expect the following recursive code to return all base elements (= elements that do not have children). However, I seem to only retrieve the elements of the last recursive iteration. When printing the elements that are appended to the slice I see that all members I expect are actually added. That means my baseElements slice &#34;forgets&#34; its content. I assume it has to do with the declaration of baseElements at the beginning but I don&#39;t know how to get rid of it.</p> <pre><code>func (d *Dimension) GetBaseElements(element *Element) []*Element { var baseElements []*Element if d.Name != element.Dimension.Name { return nil } for _, elem := range d.Elements { for _, parent := range elem.Parents { if parent.Parent.Name == element.Name { if parent.Element.IsBaseElement() == true { baseElements = append(baseElements, parent.Element) } else { return d.GetBaseElements(parent.Element) } } } } return baseElements } </code></pre> <p>Does anybody have an idea? Also any general code style etc. feedback is very welcome. I&#39;m actually a finance person so don&#39;t be too harsh please:-).</p> <p>Edit: Solved. See comments.</p> <hr/>**评论:**<br/><br/>The_Sly_Marbo: <pre><p>I <em>think</em> the issue is that your call to <code>return d.GetBaseElements(parent.Element)</code> could return <code>nil</code> in the third line of the function. You probably want to do <code>return append(baseElements, d.getBaseElements(parent.Element))</code> instead.</p> <p>As for style, it&#39;s generally fine but the <code>== true</code> part is redundant, and it would be slightly more idiomatic to call the method <code>BaseElements</code> than <code>GetBaseElements</code>. See <a href="https://golang.org/doc/effective_go.html#Getters" rel="nofollow">Effective Go</a> on this.</p> <p>This is much more personal style, but I would tend to use the &#34;return early&#34; pattern too, replacing the loop with:</p> <pre><code>for _, elem := range d.Elements { for _, parent := range elem.Parents { if parent.Parent.Name != element.Name { continue } if !parent.Element.IsBaseElement() { return append(baseElements, d.GetBaseElements(parent.Element)) } baseElements = append(baseElements, parent.Element) } } </code></pre> <p>This results in code that&#39;s less indented, so it&#39;s a little easier to follow (in my opinion).</p></pre>mentally_lazy: <pre><p>Thanks for the great advice! The code really looks much more transparent this way. Always when looking at code people write it seems to me their functions only consist of a return statement. My ones have x loops and if conditions. Using those unnecessary &#34;Else&#34; parts helps a lot as it seems.</p> <p>The issue with the return statement ... return append(baseElements, d.GetBaseElements(parent.Element)) ... is that the function GetBaseElements returns a slice but the append can only handle a normal Element struct. Any idea how to get around that?</p></pre>The_Sly_Marbo: <pre><p>Ah, I had forgotten about that. Expand the slice with the <code>...</code> operator:</p> <pre><code>return append(baseElements, d.GetBaseElements(parent.Element)...) </code></pre></pre>mentally_lazy: <pre><p>Ah. Fantastic. Thank you so much!!! It works finally!!</p></pre>

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