环境:Win10 + Go1.9.2
1.先下载并引用golang的websocket库
①golang的官方库都在https://github.com/golang下,而websocket库在/net下。
②如果没有安装Git,需要先安装Git。
③使用go get -u github.com/golang/net/websocket下载代码,将安装在环境变量GOPATH配置的路径中。
代码中使用路径为 "golang.org/x/net/websocket",在对应路径下没有代码的话则引用出错,可将对应代码放在GOPAHT/golang.org/x/net下。
2.服务端Go代码
package main import ( "fmt" "golang.org/x/net/websocket" "net/http" "os" "time" ) //错误处理函数 func checkErr(err error, extra string) bool { if err != nil { formatStr := " Err : %s\n"; if extra != "" { formatStr = extra + formatStr; } fmt.Fprintf(os.Stderr, formatStr, err.Error()); return true; } return false; } func svrConnHandler(conn *websocket.Conn) { request := make([]byte, 128); defer conn.Close(); for { readLen, err := conn.Read(request) if checkErr(err, "Read") { break; } //socket被关闭了 if readLen == 0 { fmt.Println("Client connection close!"); break; } else { //输出接收到的信息 fmt.Println(string(request[:readLen])) time.Sleep(time.Second); //发送 conn.Write([]byte("World !")); } request = make([]byte, 128); } } func main() { http.Handle("/echo", websocket.Handler(svrConnHandler)); err := http.ListenAndServe(":6666", nil); checkErr(err, "ListenAndServe"); fmt.Println("Func finish."); }
PS:《Golang socket》中使用了go coroutine来处理connection的消息阻塞接收,websocket不需要进行这样的处理,否则将报use of closed network connection的错误!
3.
①客户端Go代码
package main import ( "fmt" "golang.org/x/net/websocket" "os" "sync" ) var gLocker sync.Mutex; //全局锁 var gCondition *sync.Cond; //全局条件变量 var origin = "http://127.0.0.1:6666/" var url = "ws://127.0.0.1:6666/echo" //错误处理函数 func checkErr(err error, extra string) bool { if err != nil { formatStr := " Err : %s\n"; if extra != "" { formatStr = extra + formatStr; } fmt.Fprintf(os.Stderr, formatStr, err.Error()); return true; } return false; } //连接处理函数 func clientConnHandler(conn *websocket.Conn) { gLocker.Lock(); defer gLocker.Unlock(); defer conn.Close(); request := make([]byte, 128); for { readLen, err := conn.Read(request) if checkErr(err, "Read") { gCondition.Signal(); break; } //socket被关闭了 if readLen == 0 { fmt.Println("Server connection close!"); //条件变量同步通知 gCondition.Signal(); break; } else { //输出接收到的信息 fmt.Println(string(request[:readLen])) //发送 conn.Write([]byte("Hello !")); } request = make([]byte, 128); } } func main() { conn, err := websocket.Dial(url, "", origin); if checkErr(err, "Dial") { return; } gLocker.Lock(); gCondition = sync.NewCond(&gLocker); _, err = conn.Write([]byte("Hello !")); go clientConnHandler(conn); //主线程阻塞,等待Singal结束 for { //条件变量同步等待 gCondition.Wait(); break; } gLocker.Unlock(); fmt.Println("Client finish.") }
②如果客户端不使用Go代码,可以使用Cocos Creator的js代码
cc.Class({ extends: cc.Component, properties: { }, ctor: function () { this.ws = null; }, onLoad: function () { var self = this; this.ws = new WebSocket("ws://127.0.0.1:6666/echo"); this.ws.onopen = function (event) { console.log("Send Text WS was opened."); if (self.ws.readyState === WebSocket.OPEN) { self.ws.send("Hello !"); } else{ console.log("WebSocket instance wasn't ready..."); } }; this.ws.onmessage = function (event) { console.log("response text msg: " + event.data); self.ws.send("Hello !"); }; this.ws.onerror = function (event) { console.log("Send Text fired an error"); }; this.ws.onclose = function (event) { console.log("WebSocket instance closed."); }; }, // called every frame update: function (dt) { }, });