一、首先,需要了解一下websocket基本原理:here
二、go语言的websocket实现:
基于go语言的websocket也有不少,比如github.com/gorilla/websocket。这里选用的应该算是官方的实现code.google.com/p/go.net/websocket
使用go get安装下载即可。(不过,由于周知的原因:(,我是通过golangtc.com的第三方包下载功能才下载来的)
三、server端
第一个遇到的问题,websocket如何和martini集成?
安装websocket的文档,和http服务集成,应该使用如下方式
func ChatService (ws *websocket.Conn) { for{
io.Copy(ws,ws); } }
http.Handle("/echo", websocket.Handler(EchoServer))
但是,如果注册到martini的route,运行时会报错
m.Any("/chat", websocket.Handler(ChatService))
经阅读Server.go代码,发现,需要使用websocket.Handler的方法ServeHTTP来注册(ps:因为websoket.Handler是个函数签名的自定义类型,所以,我们把ChatService转为websocket.Handler之后,就拥有了它的方法)
m.Any("/chat", websocket.Handler(ChatService).ServeHTTP)
服务端代码,基于某些原因,这里贴上部分代码,其余请大家根据框架自己很容易实现:
From string `json:"from"`
To string `json:"to"`
At string `json:"at"`
Type string `json:"type"`
Success bool `json:"success"`
Msg string `json:"msg"`
Data interface{} `json:"data"`
}
var connections map[*websocket.Conn]*chatClient var msgQueue *list.List var locker, lockQueue *sync.RWMutex var activeClient int64 = 0 var chanNewClient chan *websocket.Conn func init() { connections = make(map[*websocket.Conn]*chatClient) msgQueue = list.New() locker = &sync.RWMutex{} lockQueue = &sync.RWMutex{} chanNewClient = make(chan *websocket.Conn, 10) go msgMonitor() } func ChatService(ws *websocket.Conn) { var err error var user string var hasUser bool var session *sessions.Session var srvMsg *chatMsg defer func() { if ex := recover(); ex != nil { glog.Errorf("[ChatService]get session panic: %v ,\nstack trace:%v", err, debug.Stack()) } }() defer deleteClient(ws) for { if session, err = session_store.Get(ws.Request(), SESSION_NAME); err != nil { glog.Errorf("[ChatService]get session error: %v", err) return } hasUser = false if iuser, has := session.Values["user"]; has { user = iuser.(string) hasUser = true } if hasUser { registerClient(ws, user) } if ptMsg, good, err := readClient(ws); err != nil { return } else if good { if !hasUser && ptMsg.Type != "signin" { srvMsg = &chatMsg{From: "server", Success: false, Msg: "signin first please!", Type: "needsignin"} if err := sendClient(ws, srvMsg); err != nil { return } } switch ptMsg.Type { case "": fallthrough case "msg": if ptMsg.Msg != "" { if err := relayMsg(ws, ptMsg); err != nil { return } } case "listuser": users := getUsersList() if jsdata, err := json.Marshal(users); err != nil { srvMsg := &chatMsg{From: "server", Type: "listuser", Success: false, Msg: "get users error:" + err.Error()} if err := sendClient(ws, srvMsg); err != nil { return } } else { srvMsg := &chatMsg{From: "server", Type: "listuser", Success: true, Data: string(jsdata)} if err := sendClient(ws, srvMsg); err != nil { return } } } } } //end for }
几点说明:
1如果读写数据遇到错误,甭犹豫,关掉连接;
2活动连接自己记录;
3实现多些的功能,必要定个通讯协议;
4websocket的错误只有一个类型,但是我发现有一个错误内容是”not implemented“的错误(好像来自firefox),可以安全的忽略;
上面第四点,应该是websocket服务缺少什么协议的实现,但是我没看出来,下面是调试信息,有知者望不吝赐教:
2015/01/14 13:43:46 glog.go:169 [[info] [[ChatService] *websocket.ProtocolError when read socket. Request: Head: [map[Sec-Websocket-Key:[GH09xUWLdTOVB0u3RJdOgA==] User-Agent:[Mozilla/5.0 (compatible; MSIE 10.0; Windows NT 6.1; WOW64; Trident/6.0)] Cache-Control:[no-cache] Cookie:[my_session=MTQyMTIxNDE2MXxRdXBlSjlVeTR4SG9TVTFSYUJkN1FyMW1GU0c2U05XdjBEc0F0NXZSQnZSbE1BaVdKem51aE44TktZdWNaaUtfaVZBVmVONE9JY1JUcFU0MVliVkFxR3BnUi1LQ2F0RV82b1FxUE9jMXlIV3NGdlhfbWZiLTBSLTQySHFKNmJlVVZJSWlScmpGZXZLWmZuXzc4aXM5UEZQY2ZlRzF8CISa785vyuDilrrpQTg4IKLyiH-U12yGai4ah-ixbV8=] Origin:[http://192.168.5.92:8088] Connection:[Upgrade] Upgrade:[Websocket] Sec-Websocket-Version:[13] Dnt:[1]] Body:&struct { http.eofReaderWithWriteTo; io.Closer }{eofReaderWithWriteTo:http.eofReaderWithWriteTo{}, Closer:ioutil.nopCloser{Reader:io.Reader(nil)}}]]]
四、基于网页的client端实现:(客户端浏览器当然需要支持websocket协议,当前最新的浏览器基本都支持了,IE需要10以上)
<!doctype html> <html> <head> <title>websocket</title> <style> #log{height: 300px;overflow-y: scroll;border: 1px solid #CCC;padding:0;} #signinpad{display:none;background-color:#99F} .r-msg{color:#111;} .s-msg{color:#090;} .msg-from{font-family:fangsong;} .chat-msg{padding-left:15px;} </style> <script type="text/javascript" src="/js/easyui-1.4.1/jquery.min.js" ></script> <script type="text/javascript"> var sock = null; var wsuri = "ws://192.168.5.92:8088/chat"; $(document).on("ready",function() { console.log("onload"); jQuery.fn.flash = function( size, duration ) { try{ var current = this.css( 'border-width' ); if(current=="")current="0px" current = parseInt(current) this.animate( { 'borderWidth': 5 }, duration / 2 ); this.animate( { 'borderWidth': current }, duration / 2 ); }catch(ex){ console.log(ex) } } $("#message").on("keydown",function(evt){if(evt.keyCode==13){send();}}) try{ conn(); }catch(ex){ console.log(ex); alert("连接websocket务器报错:"+ex); $("#btnsend").attr("disabled","disabled"); $("#message").attr("disabled","disabled"); $("#btngetusers").attr("disabled","disabled"); } }); function conn(){ sock = new WebSocket(wsuri); regevt(); } function regevt(){ sock.onopen = function() { console.log("connected to " + wsuri); loaduser(); } sock.onerror = function(e) { console.log(" error from connect " + e); } sock.onclose = function(e) { console.log("connection closed (" + e.code + ")"); console.log("reconnecting...."); setTimeout( conn,1000); } sock.onmessage = onMsg; } function onMsg(e) { console.log("message received: " + e.data); var msg = window.JSON.parse(e.data); if (msg.type=="" ||msg.type=="msg"){ appendMsg(msg.from,msg.msg); }else if (msg.type=="needsignin"){ alert("signin first,please!"); $("#signinpad").css("display","block"); $('#btnsignin').removeAttr("disabled") $('#user').focus(); $('#btnsignin').on("click",function(){ var user = $('#user').val(); var pass = $('#password').val(); if( user==""){ alert("user name cannot be blank!") $('#user').focus();return } if( pass==""){ alert("password cannot be blank!") $('#password').focus();return; } appendMsg("self","signining"); $('#btnsignin').attr("disabled","disabled")
// 这里的url需要替换为你自己web应用的地址,服务需要返回json $.ajax({url:"/api/usr/signin",method:"post",data:{name:user,password:pass},dataType:"json" ,success:function(data){ console.log("receive data's type=",typeof(data)," data:",data); if (data.success) { onSok(); }else{ onSerr(data.msg) } } ,error:function(R,err){ onSerr(err) } }) }); }else if(msg.type=="listuser"){ if(msg.success){ var list = $("#userlist"); var ind=0; var ccc = list[0].length-1; while (ind<ccc){ $("#userlist").get(0).remove(1); ind++; } var users = window.JSON.parse(msg.data) for (ind=0;ind<users.length;ind++){ list.append("<option value=\""+users[ind]+"\">"+users[ind]+"</option>") } }else{ appendMsg(msg.from,msg.msg); } }else if(msg.type=="signin"){ if(msg.success){ onSok() }else{ onSerr(msg.msg); } } } function onSok(){ $("#signinpad").css("display","none"); appendMsg("self","signin ok,ready to send message"); $("#message").focus(); document.location.href = document.location.href sock.send('{"type":"listuser","msg":""}') return; } function onSerr(err){ appendMsg("self",err) appendMsg("self","signin again,please!") $('#btnsignin').removeAttr("disabled") $('#user').focus(); return; } function loaduser(){ sock.send('{"type":"listuser","msg":""}') } function send() { var msg = $('#message').val(); if (msg.length==0){ $("#error").text("enter somthing first!") $("#error").flash(5,1000) $('#message').on("keydown",function(){$("#error").text("");$('#message').off("keydown");}) return; }else{ $("#error").text("") } $('#message').val(''); var to = $("#userlist").val(); appendMsg("myself",msg) msgObj={"msg":msg,"type":"msg","to":to}; jss=window.JSON.stringify(msgObj); sock.send(jss); console.log("I sent:",jss) } var lastMsg="" function appendMsg(from,msg){ msgPad = $('#log'); if (msg==lastMsg && from=="myself"){ p=msgPad.find("p:last-child") //alert(p[0].outerHTML); p.flash(5,500) return; } lastMsg = msg; str=""; if (from=="myself" || from=="self" || from=="me" ||from=="I"){ from="self" str ='<p class="s-msg"><i class="msg-from"> self '; }else{ str ='<p class="r-msg"><i class="msg-from">'+from+' '; } str = str+ '('+new Date().toLocaleString()+') :</i> <br/><span class="chat-msg">'+msg+'</span></p>' msgPad.append(str); msgPad.get(0).scrollTop = $('#log').get(0).scrollHeight; } function cls(){ msgPad = $('#log'); msgPad.empty(); } </script> </head> <body> <h1> 即时网上聊天WebSocket </h1> <div id="log"> </div> <div> <table > <tr id="signinpad" ><td><label for="user">user:</label></td> <td><input id="user" name="user" type="text""></input></td> <td><label for="password">pass:</label></td> <td><input id="password" name="password" type="password"></input></td> <td><input id="btnsignin" name="btnsignin" type="button" value="登录"></input></td> </tr> <tr><td><label from="userlist">to who:</label></td> <td> <select id="userlist" style="length:200px;"> <option value="all">所有人</option> </select> </td> <td><button id="btngetusers" onclick="loaduser()">rload users</button> <td><button id="btncls" onclick="cls()">clear</button> </tr> </table> <p> Message: <input id="message" type="text" value="Hello, world!" ><button id="btnsend" onclick="send();">Send Message</button> </p> <div id="error" style="color:red;"></div> </div> </body> </html>
说明:其中,用户登录需要通过form提交到web后台的登录服务,我试着通过websocket自身服务实现登录,没有搞定保存session,不过如果聊天功能绑定在web网站上的话,应该也不需要单独登录功能。