在我们之前的C++文章“利用rating-input PreviewWidget来对事物进行评价及打分”,我们已经展示了如何使用C++来在Scope中的Preview中对事物进行评价或打分。在今天的这篇文章中,我们将介绍如何在Go Scope中来做同样的事。我们可以通过这个例子来展示如何捕获在Go Preview中的按钮并得到它们的action id以进行分别的处理。
在Go文件中的Preview方法中:
unc (s *MyScope) Preview(result *scopes.Result, metadata *scopes.ActionMetadata, reply *scopes.PreviewReply, cancelled <-chan bool) error { layout1col := scopes.NewColumnLayout(1) layout2col := scopes.NewColumnLayout(2) layout3col := scopes.NewColumnLayout(3) // Single column layout layout1col.AddColumn("image", "header", "summary", "rating", "actions") // Two column layout layout2col.AddColumn("image") layout2col.AddColumn("header", "summary", "rating", "actions") // Three cokumn layout layout3col.AddColumn("image") layout3col.AddColumn("header", "summary", "rating", "actions") layout3col.AddColumn() // Register the layouts we just created reply.RegisterLayout(layout1col, layout2col, layout3col) header := scopes.NewPreviewWidget("header", "header") // It has title and a subtitle properties header.AddAttributeMapping("title", "title") header.AddAttributeMapping("subtitle", "subtitle") // Define the image section image := scopes.NewPreviewWidget("image", "image") // It has a single source property, mapped to the result's art property image.AddAttributeMapping("source", "art") // Define the summary section description := scopes.NewPreviewWidget("summary", "text") // It has a text property, mapped to the result's description property description.AddAttributeMapping("text", "description") actions := scopes.NewPreviewWidget("actions", "actions") actions.AddAttributeValue("actions", []actionInfo{ actionInfo{Id: "my_action", Label: "Close"}, actionInfo{Id: "my_action2", Label: "Refresh"}, }) rating := scopes.NewPreviewWidget("rating", "rating-input") rating.AddAttributeValue("visible", "both") rating.AddAttributeValue("required", "rating") var scope_data string metadata.ScopeData(scope_data) if len(scope_data) > 0 { extra := scopes.NewPreviewWidget("extra", "text") extra.AddAttributeValue("text", "test Text") reply.PushWidgets(header, image, description, actions, rating, extra) } else { reply.PushWidgets(header, image, description, rating, actions) } return nil }
rating := scopes.NewPreviewWidget("rating", "rating-input") rating.AddAttributeValue("visible", "both") rating.AddAttributeValue("required", "rating")
func (sc *MyScope) PerformAction(result *scopes.Result, metadata *scopes.ActionMetadata, widgetId, actionId string) (*scopes.ActivationResponse, error) { log.Printf("Perform action for widget=%s, action=%s\n", widgetId, actionId) // var scope_data interface{} var scope_data map[string]interface{} metadata.ScopeData(&scope_data) log.Println("rating: ", scope_data["rating"]) log.Println("review: ", scope_data["review"]) for key, value := range scope_data { log.Println("key: ", key) log.Println("value: ", value) } if widgetId == "actions" && actionId == "my_action" { resp := scopes.NewActivationResponse(scopes.ActivationHideDash) resp.SetScopeData([]string{"hello", "world"}) return resp, nil } return scopes.NewActivationResponse(scopes.ActivationShowPreview), nil }
在Go 文件中实现上面的PerformAction就可以捕获在Preview中的按钮事件。我们在上面的代码中打印出rating及review的值。
运行我们的代码:
在运行时的输出:
整个项目的源码在:git clone https://gitcafe.com/ubuntu/goscope_rating.git
我们可以在Terminal中:
$chmod +x *.sh
$./run.sh
$./build.sh -d
通过我们上面的脚本执行,可以编译goscope,并部署到手机中去
$./clean.sh
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